bankai` Posted August 17, 2010 Report Posted August 17, 2010 I was woundering what's a good weapon build to kill Thanatos and what armor I should use on a sinx and what element I should use...pretty new to this so any other feedback would be appreciated
Perishable Posted August 17, 2010 Report Posted August 17, 2010 Weapon : Incantation Samurai/Thanatos, Phreeoni, Turtle General, Turtle General. Abysmal Knight, Abysmal Knight, Phreeoni, Civil Servant. Rsx+Goom (Since the monster and magic knocks you around too much and its annoying. 2x Gloom for higher damage but the knocking and moving around is annoying. 2x fbh in boot. Bos or whatever until HP of thanatos monster is 40% then use cursed water and bam! About 90m HP left.
bankai` Posted August 17, 2010 Author Report Posted August 17, 2010 (edited) Weapon : Incantation Samurai/Thanatos, Phreeoni, Turtle General, Turtle General. Abysmal Knight, Abysmal Knight, Phreeoni, Civil Servant. Rsx+Goom (Since the monster and magic knocks you around too much and its annoying. 2x Gloom for higher damage but the knocking and moving around is annoying. 2x fbh in boot. Bos or whatever until HP of thanatos monster is 40% then use cursed water and bam! About 90m HP left. What if I don't have a Thanatos and gloom? And why don't I use curse water all the way, why bos then curse water? What's a goom what does it do ? Can't I get rid of knock back with gtb since it's magic that's knocking you back? Edited August 17, 2010 by bankai`
Cirrus Posted August 17, 2010 Report Posted August 17, 2010 (edited) Incant doesn't affect MVPs, so scrap the Incant, nevermind the Thanatos card, 35 DEF and 30 VIT isn't worth it to use one. A second dagger is not worth giving up for the GTB, so RSX+Gloom is alright. Gloom is short for Gloom Under Night and it gives 40% more damage to Angel/Holy/Demon/Dark properties. At first, it only gives 40% more damage to Thana, but when it changes property (Thanatos changes from Demon/Ghost to Demon/Holy) you'll also have the damage modifier for Holy. You got 8 slots for weapons, 2 of those Phreeoni cards on a normal 150 DEX build. You can opt for a Bapho for killing all of its mobs everytime it spawns them, or just use 1 Turtle General card for the occasional Magnum Break and more damage. 5 more, and since accdg. to the Weapon Type Vs Monster Size Table, daggers only do 50% damage to Large size monsters, so you might want to put a Drake card too. And since Thana is large, you might want to use a Minorous card. Then just use 3x Abysmal Knight You won't need FBHs, it only does more damage to Angel & Demihuman, Thanatos is neither. You might want to have Vanberk cards, so you ignore its 35 DEF whenever they proc, but Double Attack more than makes up for it anyway. So a +10 F.Helm with 2x Seyren Windsor cards would be fine as well (+8 more STR.) For cloak, whatever you want, +10 cloak with Chung E's would be nice for crit, or just... whatever lol. Raydrics? I use Aliots. Lol. STR Belts of course. To sum it all up: Helm: (+10) 2x Seyren Windsor or 2x Vanberk Weapons: 3x Abysmal Knight / Turtle General / Minorous / Drake / Phreeoni / Phreeoni Armor: Gloom / RSX Cloak: (+10) 2x Chung E or 2x whatever you want. Boots: (+10) 2x Firelock Soldier or some +%10HP cards like Green Ferus or General Egnigem Cenia. Accessories: 2x STR Belt Things to keep in mind: Thanatos starts out a Race:Demon Element:Ghost monster, so you'll need an element to hit it. Use any element except Neutral and Poison. It will only summon mobs if you've killed all of them. Leave one, you'll be good. (They have good drops for Zeny though, I make sure I kill them all the time.) Thanatos changes element around 80m HP, sometimes less sometimes more, you'll find out if 1) you do less damage if you use any other element other than Shadow 2) you miss if you were using Holy 3) you hit if you don't have any element at all (Neutral.) That's when you want to use Cursed Water exclusively, since it's a Holy property now. Having a Prof for Magnetic Earth would be good so you can use 2x Gloom, or an alt Paladin to Devo/Gospell yourself, to use less restoratives. Idk I don't remember all. Have fun! Edit: Checked my build. Edited August 17, 2010 by Cirrus
bankai` Posted August 17, 2010 Author Report Posted August 17, 2010 Wow really cool guide I will be testing this out soon and thanks :D
Cirrus Posted August 17, 2010 Report Posted August 17, 2010 (edited) Oh you can also go in corners since one of the mobs (Dolor I think) use a low-level Jupitel Thunder that does weak damage but still pushes you away. You can always just kill it and substitute the TG for another Abysmal Knight so if you want to leave one of the mobs alive you won't kill it with Magnum Break. Edited August 17, 2010 by Cirrus