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bankai`

White Rabbit

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Posted (edited)

I would like to suggest changes to the 25% more dmg on Demi-human to 25% more damage on medium size monster because it doesn't stack with fbh making the effects useless and also I think the hp increase is bugged because I was comparing the hp increase with Tao gunka and shouldn't the weapon give more hp since it's at a higher % and I'm not including the 70k hp bonus it gives just the max. 30%. I would also like to suggest to allow super novice to use edge and allow all babies class to use ifrit

rings, which have been suggested many times.. I don't see why not and allow super novice

to use ice pick too

Edited by bankai`
Posted

most weapons that have increase damage on demi humans dont stack with fbh, so i dont think thats going to change. its a bug on the weapon for the hp and it will be fixed.

Posted (edited)

Yes I understand that but for super novice its diffrent especially there mammonite skill, compared to asura, edp or AV is out class by a long shot so I think this change would be neccesary especially when the new weapons are out for them to have a decent chance to kill something.

Edited by bankai`
Posted

I believe the hp % increase is calculated before the numerical increase which is why it seems so low. As for the damage mod change, I wouldn't really mind myself, this small buff for sns shouldn't hurt.

Posted

Already told you I suggested this x.x why go make a topic.

Posted

u must not understand the name super novice. it isnt suppose to stack up with other trans classes. thats like saying "av dose 35k for 9 hits so mammonite(a first class skill)should do 26k per hit. they already got a boost of hp from the weapons. so their hp is at a ridiculous amount already. The bug with the weapon will be fix soon i guess. also, they got a boost for that skill by 30%. why change the demi human damage to medium monsters for super novices when everyone elses weapon has that.

Posted
u must not understand the name super novice. it isnt suppose to stack up with other trans classes. thats like saying "av dose 35k for 9 hits so mammonite(a first class skill)should do 26k per hit. they already got a boost of hp from the weapons. so their hp is at a ridiculous amount already. The bug with the weapon will be fix soon i guess. also, they got a boost for that skill by 30%. why change the demi human damage to medium monsters for super novices when everyone elses weapon has that.

So your basically saying super novice aren't suppose to be strong because they're consider a weak class and for mammonite being a first class skill? Well this is a high rate why you think the weapons came out, to balance out weak

classes and I have a white rabbit I know that the 30% mammonite bonus isn't enough if you ask me seeing the fact that you're on you LK all the time and about the hp increase yea you only get insane hp with 2 Tao but get own by neutral property attacks you also have to look at the negative side on this.

Posted

the weapon will be like having 2 taos on. its just broken right now and needs to be fixed. what dose me playing lk have to do with anything?

Posted

The weapon should just add 100k hp when put on, it would only be 260k hp with gr tao and 580k with 2x tao.

Posted
the weapon will be like having 2 taos on. its just broken right now and needs to be fixed. what dose me playing lk have to do with anything?
This topic is about changing the weapon damage increase to medium size. What does hp have to do with anything
Posted

All weapons have this demi human dmg add. Why should it be changed to medium sized for supernovices ? The supernovice class is so buffed already, I dont see a reason for even more buffs, certainly not when there are certain other classes that need a way bigger boost.

As for the ifrit rings, I agree.

Posted

Well lets try this one, because there damage sucks. Hard to comprehend? maybe thats why the suggestion was made.

These weapons are here to bring classes into balance the hp is fine but since its been added could use fixing the 30% mammo boost, you'd think it would help a lot but hey guess what its a super novice its not that much of a help so the 25% to medium isn't a big boost either its just like 2 - 4k more damage a mammo. They need it because all they really have right now is being an annoying little hindrance and voking /buffing people / decreasing agi people and shit. Even using thana on my rabbit and full dmg and all that and mix into magic and mammo like most of them do it still kinda sucked.

Posted

Nines, why are you always being rude to people that disagree with you / Trying to provoke them ? This is a suggestion topic we all may have our own opinion. It's not always your point of view that is right.

To get on topic, there's plenty of super novices that reach 40k mamonites without ice pick or thana. That seems like pretty decent damage to me considering super novices on our server have the survivability of LKs/Paladins. with their huge hp, plenty of buffs and decent damage, Hence why IN MY OPINION they are fine and do not need any further buffs than the ones given to them right now.

Posted (edited)
All weapons have this demi human dmg add. Why should it be changed to medium sized for supernovices ? The supernovice class is so buffed already, I dont see a reason for even more buffs, certainly not when there are certain other classes that need a way bigger boost.

As for the ifrit rings, I agree.

What nines said and do you have a White Rabbit and and have you ever tested the weapon for a good amount of time? If not don't go assuming what is OP. I also agree with the HP it could use a little nerf maybe 40%? You've seen Super Novice do 40k with mammonite? Where they using GR+Tao+Usko while doing that damage if so please post the Screenies now because I play Super Novice for main and I'm not trying to brag but I do the most damage that I've seen on a super novice which is usually 10-15k with them using GR+TAO+USKO

Edited by bankai`
Posted

Nowhere I said they were OP, Nowhere I said they needed a nerf. Please do read my posts if you quote me.

I said that in my opinion they are fine , that means that in my opinion no buffs or nerfs should be done to this class or this weapon, because they are decent as they are, once again in my opinion.

Posted
Nowhere I said they were OP, Nowhere I said they needed a nerf. Please do read my posts if you quote me.

I said that in my opinion they are fine , that means that in my opinion no buffs or nerfs should be done to this class or this weapon, because they are decent as they are, once again in my opinion.

I said don't go "assuming" they're OP and you said they're "so buff" already...meaning what? you tell me...

So you're saying if i use GR+TAO+Usko and i get asura 200k+ compared to 10-15k mammonite is decent in your opinon?

Posted

Im rude to people who don't test things before they post I thought 1 handed bow was going to be over powered and I was actually against it being implemented but I realize how it's not actually all that great. As for the super novice weapon I thought was going to be over powered as hell, But did I go posting these things without any information first...? Nope I've spent the better part of a week testing all of these weapons in every aspect vsing gangs making tons of enemys etc etc.

And I've concluded this weapon even though it seems like it would be good sucks pretty bad, Its a step up but Could use some power ups.

If you wanna see how i come to these conclusions Refer to this link Here on the stalker bow Just giving a Link because I hate retyping all of my shit.

P.s ~

It's no new news that I'm rude to people irrelevant to post it everyone knows.

Posted
This topic is about changing the weapon damage increase to medium size. What does hp have to do with anything

you complained about your hp not being high enough when you put your weapon on remember? wait until he fixes it before you say it sucks or needs a boost.

Posted
you complained about your hp not being high enough when you put your weapon on remember? wait until he fixes it before you say it sucks or needs a boost.

I never complain about my hp not being high enough when I equip

the weapon I was just informing the gm's that the weapon is bugged witch I was told that it will get fix this weekend so don't make up lies and I also suggested to nerf the 50% hp increase to 40% so what are you talking about?

Posted

u suggested that after you told me when have i complained about my hp. i dont think 15k is the max with mammonite. ive seend 20k+ with a super novice.

Posted

Ok. Stop the fighting no more fighting over who said what. Just keep to the I agree on the suggestion and why <.<.

Posted (edited)
u suggested that after you told me when have i complained about my hp. i dont think 15k is the max with mammonite. ive seend 20k+ with a super novice.
Read my first post. I'll just wait for some feedback from a staff or gm this arguing is going no where. Edited by bankai`
Posted

We'll check if its adding the correct amount of HP and fix it if it's not. As for changing the damage increase to medium sized monsters instead of demi-human, we can look into doing this, but we'll have to test it first and see. Also, please don't tack on other suggestions that have their own topics already.

- Accepted -



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