maxlittle007 Posted July 27, 2010 Author Report Posted July 27, 2010 The Head GMs will decide whether to reject this suggestion or not.Players can accept or deny the suggestion,but only the head gms will make the final decision.And i am pretty sure the head gms will take a fair decicison regarding my suggestion. Qistina you can suggest something to a gm but you cant order them to do it.
Sorrow Posted July 27, 2010 Report Posted July 27, 2010 up to you.. but easy said close this thread Hnnn...what gives you the right to say that? It's not like everyone is against the suggestion. @Edu.=i keel thana userz 2, itz not hardz when dey take oph GTB. xD!! That's not the point my friend...
Adum* Posted July 27, 2010 Report Posted July 27, 2010 why are you guys qqing so much about thana? its just a card. there are ways around it. and i believe genesis already said that it was a glitch. so what if they got their thana from 10%? theyre just lucky enough to be there at the right moment. and what the fxck are you talkimg about sp to 0 for fbh users with thana? are you on crack?? i dont think theres any need for changing the drop rate. its fine the way it is, if youre lucky..then youre lucky. like most of these guys are saying, its not the greatest card.
Perishable Posted July 27, 2010 Report Posted July 27, 2010 why are you guys qqing so much about thana? its just a card. there are ways around it. and i believe genesis already said that it was a glitch. so what if they got their thana from 10%? theyre just lucky enough to be there at the right moment. and what the fxck are you talkimg about sp to 0 for fbh users with thana? are you on crack?? i dont think theres any need for changing the drop rate. its fine the way it is, if youre lucky..then youre lucky. like most of these guys are saying, its not the greatest card. Thank you! Someone that understands. Geez.
Sorrow Posted July 27, 2010 Report Posted July 27, 2010 why are you guys qqing so much about thana? its just a card. there are ways around it. and i believe genesis already said that it was a glitch. so what if they got their thana from 10%? theyre just lucky enough to be there at the right moment. and what the fxck are you talkimg about sp to 0 for fbh users with thana? are you on crack?? i dont think theres any need for changing the drop rate. its fine the way it is, if youre lucky..then youre lucky. like most of these guys are saying, its not the greatest card. I've already asked to cut off the hiprocresy please. The facts of the matter such as the very same drop rate disagrees with you; if it isn't the greatest card, why only its drop rate is so low while all the others, including GTB, are 10%? If it isn't the greatest card and it is so easy to go around it, why is it such a bother to think about rising its drop rate? If it is so simple to counter it, there's no problem in having more around huh? Then again, the opinions given here seems to be a bit biased. People who actually visit the forums are players who are in the server longer, most of those who are against it admit to be thana users themselves...i'll be asking some newer players in-game about this matter, if most of the new guys think this is fine, then i'll change my mind about this and agree with you guys and leaving the card's drop rate as is, if the new guys aren't happy with the situation, i'll direct them here to heat up the discussion a bit more... A server with veterans is nice cause it shows it is good enough to keep some players in long therms, a server whose population doesn't grow shows new guys are less likely to stay long therm themselves because of the odds pitted against them.
veg Posted July 28, 2010 Report Posted July 28, 2010 i just played here about a yr and no thana card at all.. i like it to be 0.01% and for closing the thread that is my suggestion here.. ^.^
jorgesilvera Posted July 28, 2010 Report Posted July 28, 2010 The situetion is that the new player are unhappy abaut the rate and the old ones whant to keep the rate of the card that they have beacuse the value (9000 dq -11000 dq)
Adum* Posted July 28, 2010 Report Posted July 28, 2010 why dont you ask genesis about it? im just getting frustrated with all of you guys qqing about it. genesis already said that it was some sort of error they had when they updated something. those people who happened to attain the card are lucky enough to be here. and just a note to you guys who qq alot and say people who disagree with this suggestion own/used thana. im do NOT own thana, not even close to owning fxcking emp.
supream Posted July 28, 2010 Report Posted July 28, 2010 (edited) disagree with increasing thana drop rate. you cant just look at the people who have thana, you also got to look at the people who dont have it. i fight without thana and do pretty great. other examples would be xerg, bobo, edu, sesshomaru, [1], and many more. all those people fight really good and they dont have thana. that one card dosent make or break a player. i dont think we need thana but since alot of people already have it, no one is going to agree on a sever nerf or elimination of this card. Edited July 28, 2010 by supream
Sorrow Posted July 28, 2010 Report Posted July 28, 2010 (edited) Because those were your affirmations but it appears you have no solid evidence/argument to back up your point of view. Also, i never said everyone disagreeing is because they have the item, i just said 'most'. No problem though, if you're frustrated with the 'qq' so much, remember you're free to leave this thread and never come back to read anything here. I'm having a fun time "qqing", analizing some nonsense and weighing what everyone says and waiting for something plausible that proves this suggestion is as bad as you guys make it look like...it's a win-win situation for me; if it stays as is, it'll still be my beloved FRO, if it changes, then we have a new spice to my beloved FRO. So i vote for the more fair/fun side of the pool, untill someone proves me that the suggestion is going to either; *Screw the gameplay as a whole(which apparently it'll not...since you guys don't need the card to pwn everyone and it is so easy to counter, isn't it? o__O) *Make new players leave(opportunities to obtain the best card in the game without having to 'donate your house' for it...seems like new players starting from scratch would like that...) *Make older players quit(which they shouldn't since their items won't be taken and since they are so good they can easily counter the card, more people having it won't affect them, right? O__o) BTW If i ask Genesis why the drop is lower than other cards, he might tell me "because the card in unbalanced so we've lowered its drop rate" i can live with that; it isn't an hipocrite answer. no one is going to agree on a sever nerf or elimination of this card. Me included, the ideal would be having no thana in the server at all, it is an item that makes no sense. But i can't agree to a server wipe of them one time they're already in circulation, people traded, it moved the economy of the server, wiping it out would be unfair to all those who did busyness on it. Edited July 28, 2010 by Sorrow
maxlittle007 Posted July 28, 2010 Author Report Posted July 28, 2010 Few players said go hunt 10000 thanas and get it,try damm hard to get it and bla bla bla OMG how can people even think of such a thing.Only a lifeless person sitting 24/7 in front a of computer can do that. Can you honestly think you can kill 10000 thanas to get a thana card?[its easier said than done ].If he killed 1 thana per day it would take him 10000 days.Do you think we are lifeless?. The purpose of multiplayer games is to unite people all around the world and have fun together in a fair way.But killing 10000 thanas is a lifeless way of having fun. And players who are against my suggestion should realize you guys only think about yourself.You totally refuse my suggestion only to benefit yourself. And some dude said they are lucky so they got it.What an immatured answer that was. DUDE EVEN HACKERS ARE LUCKY ,THEY ARE LUCKY SO THEY HACKED THE STUFF,can you just forget about them just because they were lucky? And plz dont say that card isnt over powered.If it isnt over powered it woudnt be 0.01% in the first place. If genesis is able to get donation from new players ,that will be also be delayed if they arent willing to play the server.Thanatos card isnt blessed for few players alone.Whether its a thana card or a jellopy every single players deserves it from their hard work unless its specified under donations. It should be MORE thana or NO thana at all.An unfair mid situtation is making things unbalanced here. Players who wants to close this thread,please realize your comment isnt worth it.If you dont want this thread just stay away from here. If thana card is raised or if the existing ones are wiped out,that would obviously be something new ,where i can assure you most of the players would support.If there are people who refuse that its obviously few thana users[they dont want their card to be wiped or nerfed OR their ego which is more like 'ONLY WE SHOULD HAVE THANA ,NOOBS SHOUDNT HAVE IT'. And its obvious so far they were roking with their thanas , others would get a chance to kill them if they have thanas aswell,they dont want that situation.They wanna rule over till the end. How is that gonna be a fair game play?
Xtopher Posted July 28, 2010 Report Posted July 28, 2010 If everyone is so upset about the actual drop percentage rate how about another way to spawn the monster. Thanatos Summoning Npc: xx qpons/event qpons This way you keep the same .01% chance each time you kill it but you can pay to kill it more often. People will still have to work hard to get it as a .01% drop rate is very unlikely, but it will give newer players and the general player base a better chance. This also could make use of event coupons. I vision a private room where you can pay a npc to summon you a Thanatos once then you must leave and re-enter to summon/kill it again (this will give others a chance to enter when you leave). Maybe a cool-down effect could be put in so that a player would have to wait xx amount of time before re-entering the room? (But I suspect people would just switch accounts and kill it on another account) I know something like this has been suggested in the past but I don't know if it was rejected or not. I'm just trying to think of things that satisfy everyone. I'm for boosting the drop rate a little bit but it seems as though people are very conflicted on this (although I don't really know why because it boosts the drop rate for EVERYONE, not just players without the card). I do have one question: Out of all the people posting here, who has actually obtained a Thanatos Card as a drop while the .01% drop rate was implemented? I'm not asking if you bought it and I'm not asking if your "friend" got one at .01%. I'm asking you. I'm just curious because of all the argument that has gone on here. Personally if I ever get anything at a .01% chance I'm screen-shotting the hell out of it.
veg Posted July 28, 2010 Report Posted July 28, 2010 who in the hell ask you to sit 24/7 in front of ur pc just to summon thana.. get real.. it's just a card.. with great value.. other didnt want thana drop rate to be increase due to the value of the card in dqs.. since you cant get it by donating it.. also non-thana user can kill thana user.. why is it everyone so obsessed in this card.. even players who has thana didnt use it too.. and.. and.. who is the 1st thana card holder???
supream Posted July 28, 2010 Report Posted July 28, 2010 why not just add bubble gum to the server donation list. problem solved.
jorgesilvera Posted July 29, 2010 Report Posted July 29, 2010 even players who has thana didnt use it too.. Becasue evryone use diferents items to counter it:Skoll card,Zodiac aura,Tao card,Aloe leaf,Snow cap and the card itself Skills too; like:Provoke and Consentration. If the card rate is increased, it would not change be unvalanced.
Poringly Posted July 29, 2010 Report Posted July 29, 2010 Stop speculating and just stick to the topic. and yeh, i know you guys want Thana Card drop rate improvement for the PvP Balance. But well, The Server economy is a bit in a mess so if we improve them now it would go more messier(i think). :s Thus, if there's more people got Thana, the new one will definately be more hard to PvP in this server since they can't beat up Thana user or whatnot.Thou we need more people in this server so it would be more fun in everything. But Geez, we dont even know our Server Circumstances about which will ruin our economy or not.So i think you guys should wait at least until Genesis say that it's about time to add Thana Drop Rate Card. Sry if i did say sumthing that's useless. o.o Well if i go straight to the point that is : Wait until our Server owner can agree that this will Fix our economy and Let's try not to spoiled Pvp with thana card especially to the new one. :)
Xtopher Posted July 29, 2010 Report Posted July 29, 2010 Whats wrong with the economy? I think the economy is fine... adjusting in-game economics is a daunting task for anyone. If anything increasing the drop rate will stimulate trade because the value of the card will drop (making it more affordable for other players). Stimulating trade is a good thing. Thousands and thousands of coupons that are probably being saved by players in order to buy the cards and these coupons would enter the market if more cards were available (price decrease). If the price of the card were to fall it would free up coupons for people to buy other things, or donate to their guild for guild-hideouts. It is a zero-sum, however, in the way that when someone benefits others suffer. The people that would suffer economically here are the people who already have the card. Their cards would drop in market value leaving their account's net worth less than what it was. I don't blame the current Thanatos Card holders for wanting the drop rate to remain the same, I mean who would want their net worth to drop. In short, I don't believe Genesis can make an economic decision here that will please everyone. It comes down to what he thinks is the most fair decision and what is best for the server as a whole.
maxlittle007 Posted July 30, 2010 Author Report Posted July 30, 2010 other didnt want thana drop rate to be increase due to the value of the card in dqs Thanatos card is a don donated item.The thana card price isnt decided by the gms ,basically thana users put their own price to it.So that shows the value of thanatos card isnt official.That card is basically an illelegal one ,so estimating a price for the card itself is out of the question.If you were talking about fking set or rucksacks,then you can prove me wrong since real money aka DQPs are involved. The reason why thanatos card is made 0.01% is to make that card unavailable in the server.If the card rate is 0.01% it wont be available there ,in that case how will they make a price for that card.That clearly shows 0.01% indicates that the card is unavailable in the server and it doesnt show the rate of that card. I do realize wiping thanatos card will be hard for thana users since thay have been using it for all this time.That is exactly why i suggested the gms to make the thanatos card drop rate to 10% and make it fair enough to all players. But you thana users are against both the suggestions,you dont want it to be wiped out and also you want it to be at 0.01%. Just remember if it wasnt for that glitch you woudnt have got those thanatos cards,and genesis himself admitted he accidently forgot to change back to 0.01%.Taking advantage of gms forgetfulness and benifitting yourselves, Is that how you respect your GMs? Phenomenon said he reported the 10% glitch and got it back to 0.01%.But why didnt he report about the thanatos cards which players got because of that glitch?
Xtopher Posted July 30, 2010 Report Posted July 30, 2010 I'm going to try to avoid deep economic theory here because it gets a bit off-topic. However, the price of an item is defined by the market itself (supply and demand). There is a very low supply of these cards therefore the demand and the price is very high. If the supply were to increase (drop rate increased) then the demand would decrease and price would decrease. Those holding the cards at the moment would in effect lose money (unless they sold them before the rate increased). Anyone can give their own price to anything but that doesn't mean it will sell. Just ask Som lol. GMs can not really define a price for something, but they can come very close. There are ways of augmenting the in-game economy but you really have to consider the repercussions of changing any part of the economy. I wouldn't go as far as to call the card "illegal" by any means. I feel your suggestions on this topic are a bit outrageous or extreme. Try to think of more realistic options. I'm not trying to offend you... I'm just trying to help you out.
supream Posted July 30, 2010 Report Posted July 30, 2010 im pretty sure other people have gotten the card at 0.01. it will never be at 10%. making a card drop at 0.01% dosent mean its impossible to get. if you look on the official server all the cards are at 0.01% and there are tons of them going around. just work harder.
Veracity Posted July 31, 2010 Report Posted July 31, 2010 (edited) Basically, there are only two options for the drop rate of the Thanatos card: .001% or 10%. I think everyone here has/would agree that 10% is too much. Most people have instead been suggesting ~1%. 1% is not possible because of our rates and the fact that Thanatos is an MVP. So, this suggestion is being rejected. - Rejected - Xtopher's suggestion, however, seems like a very good alternative to me. It's a middle road of sorts, IMO. If everyone is so upset about the actual drop percentage rate how about another way to spawn the monster. Thanatos Summoning Npc: xx qpons/event qpons This way you keep the same .01% chance each time you kill it but you can pay to kill it more often. People will still have to work hard to get it as a .01% drop rate is very unlikely, but it will give newer players and the general player base a better chance. This also could make use of event coupons. I vision a private room where you can pay a npc to summon you a Thanatos once then you must leave and re-enter to summon/kill it again (this will give others a chance to enter when you leave). Maybe a cool-down effect could be put in so that a player would have to wait xx amount of time before re-entering the room? (But I suspect people would just switch accounts and kill it on another account) I definitely think that this could be implemented and would give more of a chance (or at least make it easier) for newer people. So, I feel that the Thanatos Summoning NPC idea is accept-worthy. Edited July 31, 2010 by Veracity