Phenomenon Posted June 25, 2010 Report Posted June 25, 2010 Okay, awhile ago I suggested that the slot enchanted be re-added because I saw no real reason for it to be taken out. The three arguments the GM's gave against my suggestion was. 1. Item loss was possible on players unaware of the chance of the item breaking. 2. Slotted Ice Pick wanted to be kept a low % drop/event reward at a later point. 3. There were more important things to deal with at the time. Well, well. All three reasons are not good enough to keep it away, in my opinion, and as I was told to revisit the suggestion at a later point, I am doing it right now. These items, once slotted to it's maximum, are neither over-powered, nor completely useless either. If we are so concerned with people losing items because they are unaware of the possibility of their item breaking, why not add a large warning before attempting to slot items within the script of the NPC? It's very simple, add a noticeable warning and remove ice pick from the slot list, and please give me back my enchanter. I don't know whether there are more 'important' things in the works, but I think it would take minimal effort to restore the slotted and the usefulness (IMO) it's items brought with it.
Perishable Posted June 25, 2010 Report Posted June 25, 2010 (edited) Why was it removed in the first place? I wanted to slot my Assassin Daggers to [1]. Edited June 25, 2010 by Perishable
Xtopher Posted June 25, 2010 Report Posted June 25, 2010 I guess I wasn't here when this was implemented or just didn't know about it (very possible). Can you explain exactly what it is for people who never experienced it or don't remember? From what I understand the npc adds slots to a weapon, requiring certain items/zeny + the chance of weapon destruction. You say "enchanter" though and this confused me. Does it have an option of enchanting a weapon with an element? Or do you mean it "enchants" the weapon with another slot?
Phenomenon Posted June 25, 2010 Author Report Posted June 25, 2010 I heard varying reasons from Senior GMs. It was between the unexpected item loss of some, and the desire to make slotted ice pick an event reward, but I don't thin thse 2 reasons are enough to keep the slot enchanter disabled.
Phenomenon Posted June 26, 2010 Author Report Posted June 26, 2010 I guess I wasn't here when this was implemented or just didn't know about it (very possible). Can you explain exactly what it is for people who never experienced it or don't remember? From what I understand the npc adds slots to a weapon, requiring certain items/zeny + the chance of weapon destruction. You say "enchanter" though and this confused me. Does it have an option of enchanting a weapon with an element? Or do you mean it "enchants" the weapon with another slot? Adds a slot, 1~3, depending on the item.
Veggie&Mac Posted June 29, 2010 Report Posted June 29, 2010 i agree, be cause the slot enchanter is original from the game, i dont see the point to remover or Overpoweres some weapons, we need a npc slotter with 10% of chance to lose your weapon and 10% chance to add a slott depending of the weapon type.
Drax Posted June 29, 2010 Report Posted June 29, 2010 I agree aswell i dont remember why the NPC was taken out in the first place
Veracity Posted September 2, 2010 Report Posted September 2, 2010 It was removed because it was exploitable and because of this, we can't add it back in. - Rejected -