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Rental Weapons - Balanced?

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Posted
Assassin Cross:
Dagger: Attack = 100, +10% damage to demi-humans.
Katar: Attack = 120, +5% damage to demi-humans.

Stalker:
Dagger: Attack = 90, +15 int, +10% HP, level 10 enlarge weight limit.
Bow (Two-handed): Attack = 120, +20 agi/dex, +10% HP, +20% damage to demi-humans, -20% damage from Demi-humans.

Lord Knight
One-handed sword: Attack = 130, +10 str/dex, +10% damage to demi-humans.
Two-handed sword: Attack = 190, +15 str, +12 dex, +15% damage to demi-humans.
One-handed spear: Attack = 120, +10 str/dex, +10% damage to demi-humans.
Two-handed spear: Attack = 160, +10 str, +8 dex, +10% damage to demi-humans.

Champion:
Mace: +10 dex, +5 str, +10 int, +10% damage to demi-humans.
Knuckle: +10 dex, +7 str, +10 int, +10% damage to demi-humans.

High Wizard:
Staff: Attack = 150, +30 str, +20 int, +10% HP, +25% MATK, level 10 enlarge weight limit. Enable the use of Level 2 Deluge and Level 2 Volcano.

High Priest:
Book: +20 int, +15 str/dex, +20% damage on demi-humans, +15% HP, +20% matk, increase heal and sanctuary effectiveness by 10%.

Paladin:
One-handed spear: Attack = 120, +5 str/dex, +10 vit, +12% damage to demi-humans,
One-handed sword: Attack = 150, +5 str/dex, +10 vit, +12% damage to demi-humans.

Clown:
Bow (Two-handed): Attack = 150, +20 agi/dex, +20% more damage with double strafe, -20% damage from demi-humans.
Guitar: Attack = 150, Level 2 Jupitel Thunder, +12 dex/int.

Gypsy:
Harp: Level 2 Jupitel Thunder, +12 dex/int
Whip: +12 str, +15 dex, +10 int
Bow (Two-handed): +20 agi/dex, +15% damage on demi-humans

Sniper:
Bow (One-handed): Attack = 120, +20 agi/dex, +10% HP, +20% damage with double strafe and sharp shooting, level 10 enlarge wieght limit.

Professor:
Book: Attack = 170, +30 int, +20 str, +10% HP, +20% damage to demi-humans..
Staff: Attack = 130, +30 str/int, +25% MATK, level 10 increase weight limit.

Creator:
Dagger: Attack = 90, +20 int, +10% matk, +10% damage to demi-humans, enable the use of level 5 cold bolt.
Axe: Attack = 150, +20 str, +15% damage to demi-humans.

Whitesmith:
Dagger: Attack = 100, +10% HP, +5% damage to demi-humans.
Axe: Attack = 150, +15 str, +10% HP, +15% damage to demi-humans.

Ninja:
Shuriken (One-handed): Attack = 150, +20 int, +20% matk, +10% HP, +10% damage to demi-humans.

Gunslinger:
Revolver: Attack = 120, +20 dex, +10% damage to demi-humans, -20% damage from demi-humans.

Star Gladiator:
Book: Attack = 170, +20 str, +10 int, +10% HP.

Soul Linker:
Staff: Attack = 150, +20 int, +10 str,30% matk.

Taekwon:
Weapon: Attack = 100, +10 str/dex.



To me, the last three have qualities that are way too low compared to others. At least give them +?? more damage to demi-humans. And no offense, but I do not think SG needs the +10 int. Better replace it to +10 dex. And does SL need +10 str? I don't play SL, so I don't really know. But based on my little knowledge, SL needs dex more.

Hope that this is to be paid attention. Thank you.
Posted (edited)

Well, lets be realistic. No matter what stat additions are added to those weapons, those classes are rather underpowered. The various skills which a Soul Gladiator and Soul Linker bring to a PvP aspect are rather limited in a high rate server which has healing items allowed in PvP areas. I have different ideas like having their weapons give skills such as Cold/Fire Bolt and a heft Int/MATK boost(Soul Linker), since their other MATK based skills are unallowed in PvP (they are rather powerful if an enemy has GTB unequipped) and Bash and a decent ATK boost (Soul Gladiator). Taekwon seems OK, sort of like a wannabe Paladin with it's huge HP boost brought upon by it's rank, but these classes are really not that useful in their current state. I say we make more drastic changes to their weapons than just stat additions, but I'm not very experienced with them so I wouldn't know what EXACTLY to suggest.

Edited by Phenomenon
Posted
Well, lets be realistic. No matter what stat additions are added to those weapons, those classes are rather underpowered. The various skills which a Soul Gladiator and Soul Linker bring to a PvP aspect are rather limited in a high rate server which has healing items allowed in PvP areas. I have different ideas like having their weapons give skills such as Cold/Fire Bolt and a heft Int/MATK boost(Soul Linker), since their other MATK based skills are unallowed in PvP (they are rather powerful if an enemy has GTB unequipped) and Bash and a decent ATK boost (Soul Gladiator). Taekwon seems OK, sort of like a wannabe Paladin with it's huge HP boost brought upon by it's rank, but these classes are really not that useful in their current state. I say we make more drastic changes to their weapons than just stat additions, but I'm not very experienced with them so I wouldn't know what EXACTLY to suggest.

Agreed.

Posted

i thought the creator dagger should do lvl5 cold bolt anyways without having to being rented. one handed sniper bow, if people complained op when it was suggested why make it one handed when rented.i thought the renta weapons were a little stronger not a whole lot stronger. i might not of said the problem with all the weapons but all you gota do is look.

Posted

Not only the last 3 seem useless to me..

Posted

I agree completely that these should be altered a little to help the Taekwon branch more. We will also be developing new donation weapons for them in the near future, hopefully. (:

- Accepted -



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