iceydealer86 Posted March 24, 2010 Report Posted March 24, 2010 Hi, I have been always the one to play not- so played classes and usually end up doing really well with them on most servers. However, with the berry spams, seems like things are little harder for variety lol. So I would help the next best thing is to increase the abilities of the other classes other than sinx and champ. For Whitesmith (my absolute main on any server) Not a sword, but Mace since We can use our buffs on ourselves with Mace. Maybe on the lines of: Whitesmith Mace: Indestructible +10 Str (This one is OK I rather see the Others implemented) +8%-10% damage with CT (The Axe gives Demi-human damage which doesn't even affect CT) *Seems to be very important and if possible* MOVEMENT SPEED +Decent % 120/ Level4/ Level255/ WS (Same as Axe) For Sniper (Just for some variety, and Revolutionary tactics =)) A Dagger to support Defensive Trapper Build for Woe Maybe on the Lines of: Sniper Dagger: Indestructible 100% more damage to Demihuman (if not more, because only moves you can use with dagger is Bird ones,Traps and melee and those are weak as hell right now so its not unfair) +Dex/Agi (Stats Wont really) +5% resistance to demi human. Enlarge Weight Limit (Holds Traps) 100/ Level4/ Level255/ Sniper (Just Random) For Soul Linker Please fix the Soul Linker Armor so its wearable, its not much to ask for lol. i know nobody cares about them but i do! So Far those are the classes I have Played so that's it for now. Not saying all these abilities should be implemented, some can be enhanced while others are taken out. Always open to help test items, I have done it for many servers.
Adamxd Posted March 24, 2010 Report Posted March 24, 2010 Uhm whitesmith mace uh, I'm not sure if need them. Sniper dagger? I guess trapper build uses combat knife to reduce damage. And soul linker? we only use them to link our asses and sometimes to play it for fun with kaizel+reflect.
iceydealer86 Posted March 24, 2010 Author Report Posted March 24, 2010 umm... they were asking for suggestions for new elite weapons. might as well make them differently and more useful. WS sword is even more useless. Sniper dagger would be better than the combat obviously, having slots to for some extra abilities. thanks for the troll though.
Josef Posted March 24, 2010 Report Posted March 24, 2010 remove the redux in the dagger, you'll be able to wear a shield with a dagger anyway.
xBiscuit Posted March 24, 2010 Report Posted March 24, 2010 I'd like to make another suggestion. Since gypsys have 3 weapons and clowns only have 2, could we make another clown weapon that's one handed? For example, a forsaken violin or something? It could have the same stats as the gypsy whip.
iceydealer86 Posted March 24, 2010 Author Report Posted March 24, 2010 biscuit: i think they are trying to make one on the lines of the gypsy harp instead for clowns.
xBiscuit Posted March 25, 2010 Report Posted March 25, 2010 Yea, I'm suggesting they make it a violin.
Ethereal Posted March 25, 2010 Report Posted March 25, 2010 The Forsaken Sniper Dagger was actually suggested a while ago and yes, I do believe it had reductions on it. It was supposed to be added soon™. The stats I think were different from yours; I can't remember from the top of my head. As for the whitesmith mace, I'm not sure about that. I mean like assassins can use swords too, but you don't see them getting a Forsaken Assassin Cross Sword. But for the clown violin like Biscuit suggested, I'd be up for it. I don't see how it could hurt- gypsies and clowns are basically the same class but their only difference is their gender & a few of their skills.
supream Posted March 25, 2010 Report Posted March 25, 2010 why would sinx wana use swords. crit build? swords dont have double attack.
Kittie Posted March 30, 2010 Report Posted March 30, 2010 (edited) why would sinx wana use swords. crit build? swords dont have double attack. You use a sword in the left hand for higher attack power. As long as you have a daggar in the right hand, you'll double attack with it. I'd love to see some crit builds anyways. Edited March 30, 2010 by Kittie
Danny Posted March 30, 2010 Report Posted March 30, 2010 I'd like to make another suggestion. Since gypsys have 3 weapons and clowns only have 2, could we make another clown weapon that's one handed? For example, a forsaken violin or something? It could have the same stats as the gypsy whip. I am up for this idea. Forsaken Elite Violin please.
sessions Posted April 18, 2010 Report Posted April 18, 2010 I like the stats for the mace. Maybe instead of making a new weapon entirely just replace the effect of the old one. As for the sniper dagger the 100% demihuman boost is kinda pointless since close combat on sniper is mainly used for stripping.
supream Posted April 18, 2010 Report Posted April 18, 2010 ill use my super novice get a link and wear sniper dagger with my 100%dmg to demi humans.
Veracity Posted August 12, 2010 Report Posted August 12, 2010 The elite weapons are fine the way they are now, and they're not going to be changed. - Rejected -