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supream

Ninjas

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Posted

i think ninjas should get a boost since other classes did. ninja weapons should be one handed. Also they should get a weight and hp boost as well, and i already asked about it but wouldn't hurt to ask one more time, cicada skin shed walking after cast delay should be reduced.

Posted

I vote yes for the 1h ninja wep, but for the hp boost, I'm not so sure about it. & for cicada skin, idk. Because ninjas would just abuse it and run constantly spamming the skill, which making them impossible to be it. So I think the delay for it is good enough already.

Posted

I'll agree with 1h wep and increased weight, HP boost should be fine, might add some variation to PvP (final strike). Cicada is fine as is.

Posted

Ninjas could indeed use the HP boost and one handed weapon. Increased weight only for a magic-type weapon.

As for Cicada Skin Shedding, it is a perfectly fine skill as is, its spamming can already allow one to tank up to 4 enemies at once with triple kiel.

Posted

More HP results in Final Strike owning even more (it's Health based).

Other suggestions seem fair.

Posted
More HP results in Final Strike owning even more (it's Health based).

Other suggestions seem fair.

True, but is that such a bad thing?

Posted

well more hp would indeed add more dmg to final strike, but with resists on it dosent do nearly as much as asura ( not saying that it should since its easier to spam) but it should do more then 30k.

Posted

I foresee a noob ninjas FS-ing newbies. =/ It's bad enough that I see noob ninja running around killing low geared newbies with lsi. But oh well, just giving out what I think is going to happen.

Posted
Ninjas could indeed use the HP boost and one handed weapon. Increased weight only for a magic-type weapon.

As for Cicada Skin Shedding, it is a perfectly fine skill as is, its spamming can already allow one to tank up to 4 enemies at once with triple kiel.

Agreed.

Posted

If the skill would be a problem, a nerf to it could be used as well in proportion to the HP plus given, making no change in the skill at all. Ex; If 100 HP=100 FS damage. Changing HP to 150 and reducing the skill's power by 1/3 would still deal 100 FS damage.

It might be easier said than done, but I believe hindering one job's survivability because of a skill not all builds use is not all that right seeing we're trying to balance out all jobs. And honestly, the HP gap is one of the main factors that makes some jobs superior to others.

Posted
If the skill would be a problem, a nerf to it could be used as well in proportion to the HP plus given, making no change in the skill at all. Ex; If 100 HP=100 FS damage. Changing HP to 150 and reducing the skill's power by 1/3 would still deal 100 FS damage.

It might be easier said than done, but I believe hindering one job's survivability because of a skill not all builds use is not all that right seeing we're trying to balance out all jobs. And honestly, the HP gap is one of the main factors that makes some jobs superior to others.

But they can use Illusionary Shadow or Cicada Skin Shedding and you can add Flip Tatami equip them with gtb, it's mere impossible to hit them with enough Kiels.

Posted

Some scenarios I've watched; A Sinx that corners a Ninja pretty much ends it for the poor guy. Skills like AD, Gloria Domini and Soul Breaker by pass all the ninja's defensive skills. Snipers and Gypsies/Clowns can tire out their defenses with ranged attacks and the later can also Tarot them. A paladin that corners a Ninja can also Sacrifice them to death easily.

If their defensive skills were enough to grant their survival, we'd see more of them around, and effective ninjas are pretty rare~

Note; the LSoI spamming type that warps away when you put GTB on, is not to be considered effective.

Posted

Good ninjas don't get cornered, plus you can't just edit skill formulas (as said a lot of times throughout suggestion history.)

Posted

Agree with the 1hd wep... Not with the cicada delay its ok as it is now... HP Boost Not sure so idk...

And what about GS?

:O thats not the topic here forget about the GS... Like always do -.-

Posted
skills like AD, Gloria Domini and Soul Breaker by pass all the ninja's defensive skills

Wrong.

But +1 to the suggestions except for the HP boosts.

Posted

well yea ad cant get past flip titami but gloria domini can which will result in death if u use fs and dont ygg fast enough.

Posted

^Lol, some nab ninja did that to my baby and I manage to survive, one hit -bam!- dead. xD. Though, can't they use Cicada or Illusion before using Final Strike? So at least they can dodge physical attacks.

Posted
well yea ad cant get past flip titami but gloria domini can which will result in death if u use fs and dont ygg fast enough.

No class is perfect.. there must be at least 1 way to beat an class else it's overpowered in every way possible.

can't they use Cicada or Illusion before using Final Strike?

Yup they can.

Posted

xD

Anyway, I don't think they really need an HP boost, rather just have their weapons 1h, so they can equip a shield and be able to survive a little.

Posted (edited)

i mean considering they are mage class really but they do have some physical attacks i think tao should be like 40% instead of 30 for ninjas or something. people may think this will make final strike op and almost better the asura strike. but asura strike and do 170k with rays and and gr and fs dose 70 or 60k so making it do like 90k would be better.

Edited by supream
Posted
Ninjas could indeed use the HP boost and one handed weapon. Increased weight only for a magic-type weapon.

As for Cicada Skin Shedding, it is a perfectly fine skill as is, its spamming can already allow one to tank up to 4 enemies at once with triple kiel.

Agree also.




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