Adamxd Posted October 14, 2009 Report Posted October 14, 2009 (edited) I suggest to make event's ladder. EVery week people who have won most times each event wins. Dice ladder : LMS ladder : Non don LMS ladder: Novice Dodgeball ladder: Survial ladder: Non Don survival: H&S [ i guess not] Prizes won't be such exclusive like for winning pvp ladder. I suggest like one item from king room as main prize is ok. Edited October 14, 2009 by Adamxd
Anarii Posted October 15, 2009 Report Posted October 15, 2009 It sounds alright, it would bring more participants to events but would make a little extra work for GMs.
Cirrus Posted October 15, 2009 Report Posted October 15, 2009 Hide & Seek ladder plz, no prize needed. LOL ^_^
Ethereal Posted October 15, 2009 Report Posted October 15, 2009 If you think about it, how would it work? PvP ladder works when you kill someone in PvP and it counts as a kill. But as for events, the GM's are the ones broadcasting. It'd be totally different. Unless you wanted us to keep track of everybody, then it'd be pretty tough.
Adamxd Posted October 15, 2009 Author Report Posted October 15, 2009 Gm would have to write down who won which event, by the end of the week you will annouce who has won the most eg lms in week <--- possibility if you are not able to make a npc who will count how many times who has won which event. I suggested that becuz more and more ppl is quitting qq
kuoch Posted October 15, 2009 Report Posted October 15, 2009 But if you think about LMS, you got friends to gang for you etc. So you and you're friends would just hope in and help you win as many times just to win that "LMS ladder" Bad idea?
Adamxd Posted October 15, 2009 Author Report Posted October 15, 2009 Ganging on lms is rather your problem than mine. If you tihnk in this way maybe do not host lms at all? I think if someone is going on lms is going to win not help someone. I participate to win. Btw on ladder pally who is devoing ppl is helping too right, isn't he
Ethereal Posted October 15, 2009 Report Posted October 15, 2009 The idea seems alright, but we wouldn't want to be putting more work for the GMs.
Cirrus Posted October 15, 2009 Report Posted October 15, 2009 (edited) On second thought, it would only be advantageous to those who'd actually get to participate in events. And events aren't held on an exact schedule, and the events held vary on a daily basis. If ever, no prize. Edited October 15, 2009 by cirrus
Adamxd Posted October 15, 2009 Author Report Posted October 15, 2009 That's the point more ppl participating in events ---> more players--->more fun Idk Just wanted help
Devotion Posted October 15, 2009 Report Posted October 15, 2009 It wouldn't be that much more work for the GM team, since we keep logs of events anyways, along with the winner. But I don't like the weekly thing, maybe monthly. And in the end the idea doesn't truly grab me, but that's my problem :P
Superman^* Posted October 15, 2009 Report Posted October 15, 2009 Wouldnt be good doing EVENT ladder?. I mean all-in-one (lms,dice,survival,etc.). Who got more event won in 1 month or week or every 15 days or w/e.
Adamxd Posted October 15, 2009 Author Report Posted October 15, 2009 Nah cuz if someone will win 6x time hide and seek in a row, and someone 3 times lms its not fair, everyone would focus on H&S
Devotion Posted November 12, 2009 Report Posted November 12, 2009 You already get prizes for winning events. Giving a prize for the winner of winners is just over kill. ~Rejected~