L2Aim Posted September 29, 2009 Report Share Posted September 29, 2009 1999, Ragnarok Online came out, there was a fair amount of game balance and people still played in teams to achieve things, both in PvE and PvP. A few years later, around 2005 if my memory serves me well, a new content patch arrived with a whole new arsenal of weaponry, monsters and a few extra platinum skills. The arrival of Valkryrie Randgris. Enough RO history, let's get to the point. Dispel used to be a skill that only was used by professors, making them crucial in battles where you were able to weaken the opponents and gain the advantage in battles. In this era, here on Forsaken RO, the class has been rendered less useful because of the high amount of Golden Thief Bug cards. Yet, our most seen opponent has been able to practically spam it at 195 attack speed without much effort, because of their dual wielding possibilities, the chance isn't 1%, but 2%. Yes, I'm talking about Assassin Crosses, I think, it would be reasonable to lower the dispel chance for that specific class to 0.1%. Given they already are flooded with something that is supposed to be rare (Poison Bottles), making them already at the top of their damage constantly without too much effort (right clicking, spamming F1 for berries and an occasional backslide & cloak). That is why I think they should at least gain a nerf in gaining the upperhand. Don't comment saying, but hey, try using GTB then, because we all know that the 24k damage with reducts changes to around 40-50k each hit and you aren't doing just as much damage in return. Not a single class (full asura champs face reducts and their damage per second is way lower than that of a maxed out Assassin Cross, so don't use that excuse either, champs will be beaten with the QQ-whip later on). So dear Forsaken RO community, voice your opinion, you all talk about the lack of class balance, yet most people aren't massively contributing by making suggestions, asking guild members or friends to support you on the said suggestions on forums, participate in discussion and so on. Don't bash the GMs, they're doing what they can. Thanks for your time reading and I hope we can keep this topic nice, clean and professional. Link to comment Share on other sites More sharing options...
Ryoji Posted September 29, 2009 Report Share Posted September 29, 2009 I agree 150%. Maybe drop it down to .5% or lower for that class specifically. Not that many classes use valk with that high of damage output as is. So why give them a better advantage then everyone else? So, with my vote. I say yes. I see no downside other then balance. Link to comment Share on other sites More sharing options...
gamersrule26 Posted September 29, 2009 Report Share Posted September 29, 2009 I'm a sinx myself and i see no harm in nerfing valk r ^^ Just balancing the jobs rite ? Link to comment Share on other sites More sharing options...
Kusanagi Posted September 29, 2009 Report Share Posted September 29, 2009 Agreed, 0.1 sounds fair to me :P, after all coma chances are gone from Sinx and havent affected at all. The droping valk maybe could stay same since it creates the side effect of being vulnerable to freeze. Link to comment Share on other sites More sharing options...
Adamxd Posted September 29, 2009 Report Share Posted September 29, 2009 Well valk randgris is killing especially lord knights but i dont think somebody noticed dat QQ Link to comment Share on other sites More sharing options...
*Kevin* Posted September 29, 2009 Report Share Posted September 29, 2009 Fine as it is, find your own way to counter it. ( If you wear gtb to nullify it , your enemy as to do the same if you use it ) . Link to comment Share on other sites More sharing options...
Kusanagi Posted September 29, 2009 Report Share Posted September 29, 2009 That works fine in a world made exclusively for the assasin cross. For everyone else its not like that, The end. Link to comment Share on other sites More sharing options...
*Kevin* Posted September 29, 2009 Report Share Posted September 29, 2009 Was that a troll reply or what ? You think as a sinx i dont get dispelled ? You do know , i hope , that while wearing 2 daggers you cant wear gtb so you get dispelled .. right ? :p Link to comment Share on other sites More sharing options...
Josef Posted September 29, 2009 Report Share Posted September 29, 2009 Maybe he's just pointing out that not everyone has a dps as that of an assassin cross to compete with the dispell rate. Link to comment Share on other sites More sharing options...
*Kevin* Posted September 29, 2009 Report Share Posted September 29, 2009 Hm yeah , i think 60k+ per bb is really low. 180k asuras on full reduce or 25k-50k per ranged tss is low too. Link to comment Share on other sites More sharing options...
Josef Posted September 29, 2009 Report Share Posted September 29, 2009 You don't get it, But yeah w/e. We just have different opinions that wouldn't go along. Link to comment Share on other sites More sharing options...
*Kevin* Posted September 29, 2009 Report Share Posted September 29, 2009 You fail to understand that everyone can deal a lot of damage :( . Nothing else to add . Link to comment Share on other sites More sharing options...
Josef Posted September 29, 2009 Report Share Posted September 29, 2009 For your 60k Bowling Bash: Wear a gr dispell them less dmg you take. If they try to dispell you back, less dmg output for them. Put on gtb, minus 35% reducts from demihuman. Takes a lot of damage in return to deal good damage. 180k asura and 25k-50k tss: Kinda doubtful on this one, how would Tss reach 25k-50k with full reducts. Oh yea deviling? why not use Rays then. You take a little bit more damage, not that it matters you ygg every after one asura anyway. O wait probably it was thana tss, then put a ray with a skoll. Take a little more damage still the same thing, you ygg after every asura. Wait hp can't take asuras with Ray and skoll. Then get higher hp. But that's not what I'm trying to point out. Only Assassin Crosses have 8 slots to play with. They could use Valk Rand at the same time do decent damage which can't be done with all classes, since, they could choose to dispell and deal pretty good damage or do really good damage without having the ability to dispell. Lowering the chance for the said class isn't really that big of a thing, specially with their dual wielding capability, so, why not let it happen? It's not disabling the Valk Rand for assassin crosses anyway. Link to comment Share on other sites More sharing options...
*Kevin* Posted September 30, 2009 Report Share Posted September 30, 2009 (edited) I have no will to teach anyone how to pvp so i wont bother to answer , id have to write too much. Im sorry im lazy.. Edited September 30, 2009 by *Kevin* Link to comment Share on other sites More sharing options...
Sensation Posted September 30, 2009 Report Share Posted September 30, 2009 Kevin, I think Xef's point is that those classes might be able to deal some decent damage, but they can't do that while poking an enemy, dispelling them at the same time and also deal a high amount of damage in 1 click and a few buttons. Again, try to see it from other classes point of view, of course it's ideal for Assassins and others should just adjust to their fighting style, but 14 classes vs 1 adjusting is a bit overkill. There is already GTB, nullifies the magic classes, FCP scrolls, makes armor breaking (white smith & creator) fairly useless and also disables stripping (stalker). Add the possibility to dispel others that rely on buffs to reduce the damage gained from the assassin cross who can't wear shields but still has a very decent HP modifier. People are too focussed on one thing, open your eyes and look things from a different position. We're not bashing individuals, it's the system that's being bashed. Link to comment Share on other sites More sharing options...
*Kevin* Posted September 30, 2009 Report Share Posted September 30, 2009 Which is what i do. You think a lk with gtb on cant deal lot of damage ? Same goes for champ ? Prof/wis get nullified in anycase with gtb so dispel or not doesnt matter. Stalkers can strip. Creators can ab and if their enemies got rsx , they cant do much if not playing with reflect or bolts ( reflect doesnt count ) . Clowns/Gypsies dont need verters and even if they are dispelled nothing change for them ( improve conc takes 1 millisec to remake ) . Pallies dont need verters and they must wear gtb in anycase and they can dispel wihle playing with their huge reflect. Really , dont make me tell all .. its boring :) . Link to comment Share on other sites More sharing options...
Sorrow Posted September 30, 2009 Report Share Posted September 30, 2009 Let's just face it, balance is unexistent here and never will exist =/ Nerfing this card isn't going to do any good...nor any bad i suppose... Link to comment Share on other sites More sharing options...
Ryoji Posted September 30, 2009 Report Share Posted September 30, 2009 (edited) Let's just face it, the chances of this guy comprehending english is unexistent here and never will exist =/ Trying to talk to him isn't going to do any good...probably just alot of frustration i suppose... p.s.: he is only up in arms cause his main class is sinx, and he first hand relies on doing everything and beyond to win. Edited September 30, 2009 by Ryoji Link to comment Share on other sites More sharing options...
*Kevin* Posted September 30, 2009 Report Share Posted September 30, 2009 I use all the jobs , despite all your whines :( . Link to comment Share on other sites More sharing options...
Apo Posted September 30, 2009 Report Share Posted September 30, 2009 I'm just in disagreement with the fact that everything is unbreakable and fcp too easy to obtain Link to comment Share on other sites More sharing options...
Sensation Posted September 30, 2009 Report Share Posted September 30, 2009 I'm just in disagreement with the fact that everything is unbreakable and fcp too easy to obtain That's another issue that we'll take care of in due time, we're on our way to make most things more balanced. Thanks for pointing it out though, it's something we have to keep this in mind. For now it's about the Valkyrie Randgris Card that has double proccing effects on an Assassin Cross as far as I'm aware off. Link to comment Share on other sites More sharing options...
Apo Posted September 30, 2009 Report Share Posted September 30, 2009 if it has double the occurence then half its effect on sinx i can even provide the effect code to make it do so. Link to comment Share on other sites More sharing options...
Apo Posted September 30, 2009 Report Share Posted September 30, 2009 Atm VR should be at 0.5 officialy if u got with RMS card effect with a sinx nerf to 0.25 it should be about fine but I'd still suggest 0.15 Link to comment Share on other sites More sharing options...
Kusanagi Posted September 30, 2009 Report Share Posted September 30, 2009 just do a [sinx Class] only effect so that it nukes previous effect and make its half the original value or any value you consider good. Link to comment Share on other sites More sharing options...
Sensation Posted September 30, 2009 Report Share Posted September 30, 2009 Which means the suggestion was a reflection of the original percentage. And 0.1% is still quite a bit, dual wielding will make it proc 2x higher anyway. Link to comment Share on other sites More sharing options...