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Valkyrie Randgris

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1999, Ragnarok Online came out, there was a fair amount of game balance and people still played in teams to achieve things, both in PvE and PvP.

A few years later, around 2005 if my memory serves me well, a new content patch arrived with a whole new arsenal of weaponry, monsters and a few extra platinum skills.

The arrival of Valkryrie Randgris.

Enough RO history, let's get to the point.

Dispel used to be a skill that only was used by professors, making them crucial in battles where you were able to weaken the opponents and gain the advantage in battles.

In this era, here on Forsaken RO, the class has been rendered less useful because of the high amount of Golden Thief Bug cards.

Yet, our most seen opponent has been able to practically spam it at 195 attack speed without much effort, because of their dual wielding possibilities, the chance isn't 1%, but 2%.

Yes, I'm talking about Assassin Crosses, I think, it would be reasonable to lower the dispel chance for that specific class to 0.1%.

Given they already are flooded with something that is supposed to be rare (Poison Bottles), making them already at the top of their damage constantly without too much effort (right clicking, spamming F1 for berries and an occasional backslide & cloak).

That is why I think they should at least gain a nerf in gaining the upperhand.

Don't comment saying, but hey, try using GTB then, because we all know that the 24k damage with reducts changes to around 40-50k each hit and you aren't doing just as much damage in return.

Not a single class (full asura champs face reducts and their damage per second is way lower than that of a maxed out Assassin Cross, so don't use that excuse either, champs will be beaten with the QQ-whip later on).

So dear Forsaken RO community, voice your opinion, you all talk about the lack of class balance, yet most people aren't massively contributing by making suggestions, asking guild members or friends to support you on the said suggestions on forums, participate in discussion and so on.

Don't bash the GMs, they're doing what they can.

Thanks for your time reading and I hope we can keep this topic nice, clean and professional.

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I agree 150%.

Maybe drop it down to .5% or lower for that class specifically.

Not that many classes use valk with that high of damage output as is.

So why give them a better advantage then everyone else?

So, with my vote. I say yes. I see no downside other then balance.

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For your 60k Bowling Bash: Wear a gr dispell them less dmg you take. If they try to dispell you back, less dmg output for them. Put on gtb, minus 35% reducts from demihuman. Takes a lot of damage in return to deal good damage.

180k asura and 25k-50k tss: Kinda doubtful on this one, how would Tss reach 25k-50k with full reducts. Oh yea deviling? why not use Rays then. You take a little bit more damage, not that it matters you ygg every after one asura anyway. O wait probably it was thana tss, then put a ray with a skoll. Take a little more damage still the same thing, you ygg after every asura. Wait hp can't take asuras with Ray and skoll. Then get higher hp.

But that's not what I'm trying to point out.

Only Assassin Crosses have 8 slots to play with. They could use Valk Rand at the same time do decent damage which can't be done with all classes, since, they could choose to dispell and deal pretty good damage or do really good damage without having the ability to dispell. Lowering the chance for the said class isn't really that big of a thing, specially with their dual wielding capability, so, why not let it happen? It's not disabling the Valk Rand for assassin crosses anyway.

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Kevin, I think Xef's point is that those classes might be able to deal some decent damage, but they can't do that while poking an enemy, dispelling them at the same time and also deal a high amount of damage in 1 click and a few buttons.

Again, try to see it from other classes point of view, of course it's ideal for Assassins and others should just adjust to their fighting style, but 14 classes vs 1 adjusting is a bit overkill.

There is already GTB, nullifies the magic classes, FCP scrolls, makes armor breaking (white smith & creator) fairly useless and also disables stripping (stalker).

Add the possibility to dispel others that rely on buffs to reduce the damage gained from the assassin cross who can't wear shields but still has a very decent HP modifier.

People are too focussed on one thing, open your eyes and look things from a different position.

We're not bashing individuals, it's the system that's being bashed.

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Which is what i do.

You think a lk with gtb on cant deal lot of damage ?

Same goes for champ ?

Prof/wis get nullified in anycase with gtb so dispel or not doesnt matter.

Stalkers can strip.

Creators can ab and if their enemies got rsx , they cant do much if not playing with reflect or bolts ( reflect doesnt count ) .

Clowns/Gypsies dont need verters and even if they are dispelled nothing change for them ( improve conc takes 1 millisec to remake ) .

Pallies dont need verters and they must wear gtb in anycase and they can dispel wihle playing with their huge reflect.

Really , dont make me tell all .. its boring :) .

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Let's just face it, the chances of this guy comprehending english is unexistent here and never will exist =/

Trying to talk to him isn't going to do any good...probably just alot of frustration i suppose...

p.s.: he is only up in arms cause his main class is sinx,

and he first hand relies on doing everything and beyond to win.

Edited by Ryoji
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I'm just in disagreement with the fact that everything is unbreakable and fcp too easy to obtain

That's another issue that we'll take care of in due time, we're on our way to make most things more balanced.

Thanks for pointing it out though, it's something we have to keep this in mind.

For now it's about the Valkyrie Randgris Card that has double proccing effects on an Assassin Cross as far as I'm aware off.

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