Okanagan Posted August 13, 2009 Report Posted August 13, 2009 Awhile ago, Leap was disabled during WoE.. That was before the emp's got buffed.. Now that they are buffed.. don't you think Leap should be re enabled? I would loved to see Leap during woe. Would make for another fun addition to our WoE's. I would love to hear some input on this...
L2Aim Posted August 13, 2009 Report Posted August 13, 2009 Class balance and actual defending tactics? Yes please!
Okanagan Posted August 13, 2009 Author Report Posted August 13, 2009 Class balance and actual defending tactics? Yes please! Exactly.
Millenia Posted August 13, 2009 Report Posted August 13, 2009 Lesser elemental rings.. oic leaping assassins.
Devotion Posted August 13, 2009 Report Posted August 13, 2009 The ring does cause the wearer to Leap by a small chance and only if they're being hit. Plus you can't control where you leap, it all depends on your position. In addition, a breaker sinx will want to get to the emp as fast as possible, and pvp sinx will be missing a belt, and won't have the same DPS on you if they want to use the ring to leap. It'd be annoying sometimes, but after all, all classes can wear it. So on the whole, the ring shouldn't have a large bearing on whether or not Leap is reinstated. Though it's something to think about. On the other hand, I remember the tournament on FeelRO, and how this one TK took about 10 seconds to leap back into the emp room after we killed him. That's extremely fast. And given that TK's now have a weapon which could make them a formidable breaker, the added speed might not be smart to add. But the damage with a geared TK vs. an emp vs. a breaker sinx damage hasn't been officially tested. We'd need to do that first before deciding.
Millenia Posted August 13, 2009 Report Posted August 13, 2009 The ring does cause the wearer to Leap by a small chance and only if they're being hit. Plus you can't control where you leap, it all depends on your position. In addition, a breaker sinx will want to get to the emp as fast as possible, and pvp sinx will be missing a belt, and won't have the same DPS on you if they want to use the ring to leap. It'd be annoying sometimes, but after all, all classes can wear it. Yes, because breakers would use it to aid them / avoid attacks to get to the emp then switch. As shocking as it sounds, people have the ability to remove / switch equips while WoEing. I'd default it on my Creator / Sniper / Stalker / Sinx / Paladin / Novice / Priest / Wizard / Professor, to be able to avoid hits, and if I leap I can then hit from afar, or if im in the emp room I can hit from a different platform. Sounds balanced to me. Then with Taekwon I'd go full vit + devs + ols, which would bring me to 700k+ HP and go reflect the fuck out of everyone oh and default Usakoring because Edge isn't 1%. I approve. :) Ontop of that I'd slowly hit away at the emp using thana, which should be no problem due to being able to use @storage in WoE meaning a never ending stream of yggs. Just giving some scenarios~
Devotion Posted August 13, 2009 Report Posted August 13, 2009 Which is why we need to do an official test on an emperium, without lag or other players crowding the emp. To say it would do something, and to have screens to prove it to everyone else, makes a big difference on whether or not people will approve or not. It's too bad we can't add a delay on the skill during WoE.
Millenia Posted August 13, 2009 Report Posted August 13, 2009 No need to test on Emperium, False Angels work fine.
Xtopher Posted August 13, 2009 Report Posted August 13, 2009 I like the idea. Heaven forbid we actually make a class besides champ, sinx, and gunslinger useful in woe. Also, this is a bit off topic but I feel that it may be a somewhat relevant: I was thinking, shouldn't the amount of hp healed by sanctuary be increased some? Or the time between individual sanctuary heals decreased? At least during WoE? I mean, the emp has SO much hp but sanctuary only heals for about 7k-9k while some assassin is dealing 15k criticals with 195 aspd. Don't give me the garbage "well I can make my sanctuary do XXXXX amount so it's not needed", because not everyone is you and whats more, you probably don't even play priest in woe. Sorry for my little off topic rant :D Yes, I made up a fictional troll and responses.
Millenia Posted August 13, 2009 Report Posted August 13, 2009 I like the idea. Heaven forbid we actually make a class besides champ, sinx, and gunslinger useful in woe. Also, this is a bit off topic but I feel that it may be a somewhat relevant: I was thinking, shouldn't the amount of hp healed by sanctuary be increased some? Or the time between individual sanctuary heals decreased? At least during WoE? I mean, the emp has SO much hp but sanctuary only heals for about 7k-9k while some assassin is dealing 15k criticals with 195 aspd. Don't give me the garbage "well I can make my sanctuary do XXXXX amount so it's not needed", because not everyone is you and whats more, you probably don't even play priest in woe. Sorry for my little off topic rant :D Yes, I made up a fictional troll and responses. Sanctuary can do upward of 16k, and sry2say but I do play priest for WoE. It's not garbage, it's the truth and pretty damn standard for the guilds who seek out a proper priest. People easily gain 4 slots now and can easily gain 4 Bacsojin cards and staff of recovery. I think that's a whole new topic, though.
Ethereal Posted August 14, 2009 Report Posted August 14, 2009 Isn't allowing Leap during WoE going to allow Star Gladiators to break the Emperium the quickest?
sessions Posted August 14, 2009 Report Posted August 14, 2009 If it was possible to add a delay... Maybe. I just have not-so-fond memories of a certain class leaping to the emp in ridiculous speeds... past any defense aaaaaand. Break. Emp down. On another note it would be kind of refreshing to see another class at the Emp besides those ugly sinxers.
Anarii Posted August 14, 2009 Report Posted August 14, 2009 Then with Taekwon I'd go full vit + devs + ols, which would bring me to 700k+ HP and go reflect the fuck out of everyone oh and default Usakoring because Edge isn't 1%. I approve. :) Ontop of that I'd slowly hit away at the emp using thana, which should be no problem due to being able to use @storage in WoE meaning a never ending stream of yggs. Why do you want to feed the thana GS? Isn't allowing Leap during WoE going to allow Star Gladiators to break the Emperium the quickest? That's true, but they are also very fragile, so with that speed boost comes a price.
Okanagan Posted August 15, 2009 Author Report Posted August 15, 2009 Oh by the way, I just tested out a fully geard, Thanatos user.. TK Weapon.. Taekwon on the emp in a Euro WoE. Sinx's EASILY out broke the emp. Meaning TK classes do not compare dmg wise vs Sinx. So why not add leap?
Ethereal Posted August 15, 2009 Report Posted August 15, 2009 @ Dean, That's true as well, but if a good paladin can get there quick enough to use devotion and stay alive, then star gladiators have a major advantage. There's cons and pros for allowing leap for Star Gladiators. ---- @ Okanagan, TaeKwons aren't the only class that use leap, remember that. As previously said, there are Star Gladiators.
Okanagan Posted August 15, 2009 Author Report Posted August 15, 2009 @ Dean, That's true as well, but if a good paladin can get there quick enough to use devotion and stay alive, then star gladiators have a major advantage. There's cons and pros for allowing leap for Star Gladiators. ---- @ Okanagan, TaeKwons aren't the only class that use leap, remember that. As previously said, there are Star Gladiators. True
Terroryst Posted August 15, 2009 Report Posted August 15, 2009 Heaven forbid we actually make a class besides champ, sinx, and gunslinger useful in woe. Hey, man. Me and Dean broke emp AND killed with our LKs.
Devotion Posted November 16, 2009 Report Posted November 16, 2009 I'm putting this as tentatively accepted. If we test it and it's OP we'll remove it.