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Certain Suggestions

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Posted

Hello everyone, I'm going to suggest a few thing after being back for a while now and trying to get my favourite classes back into the game a bit.

This is bow class dependant mainly, if you're not interested in those, stop reading now, you have been warned.

Below you will see a short page content in a nice arranged list:

  • Pouring cards
  • (Ranged) Stripping
  • Elite Weapons
  • Ankle Snare
  • Bowling Bash
  • Stalker health
  • Backstab
  • Degrading gears
  • Preserve
  • Plagiarism

Pouring Cards;

- The pouring cards only aid the Sniper class, as there are more ranged (bow) classes around,

I'd like to suggest that it will be changed into more ranged/bow damage instead of skill specific.

Ranged Stripping;

- Ranged stripping was a Snipers only way to have a small chance in a combat environment.

After some serious testing I have come to the conclusion that the stripping cards aren't beneficial to the ranged bow classes at all.

The stripping range is melee (2 tiles), see the 'image' below.

-------------

[x][][o]

[] = tile

x = enemy

o = Sniper

-------------

The 'image' is showing the maximum range a sniper could stand, which means, they could better go dagger(non-elite btw) & shield instead, because the bow will only make them receive more damage.

My suggestion is to make the Stripping cards/skill work by weapon range, just like it was pre-update, not a fixed 2 tile range.

- Elite Weapons;

They are nice for most classes, but insufficient for the bow classes (Sniper & Stalker mainly).

A modification so that it will also do some extra damage on Demi-Humans would be welcome and maybe add a Dagger which gives some Survival stats equal to combat knife, maybe add some slots and some health.

More Elite Stalker Weapons, (Caster Sword,) melee Dagger and melee Sword.

This would increase their close survivability slightly, but wouldn't make them overpowered in 1 blow.

- Sniper Traps;

The traps are working ok, we can cast them on the ground and not below players, that's all acceptable.

Ankle Snare duration once a player is trapped is supposed to be 20 seconds and no escaping skills should be able to be casted (Snap mainly), at the moment players can get out freely by using Magnum break, 'breaking' the traps, snapping out, backslide and it only lasts for 5-6 seconds if the player doesn't move.

Fix the Ankle Snare time to a fixed time of 20 seconds, without Champions snapping out or Magnum Break destroying the traps.

- Bowling Bash;

Is a skill stalkers can copy, as many of you know.

My first suggestion would be making BB also depend on weapon range.

Make BB not being reflected if the stalker uses a bow and fix the range from the buggy 2 tiles I've shown in the stripping suggestion to at least 3 tiles when wearing a bow.

Do not make BB being reflected if the stalker wears a bow & make BB's range being defined by the weapon type/range.

- Stalkers health.

It's just not sufficient, the HP mod is somewhat ok, yet a bit lacky.

I have 260 vit total to get 216k HP with 1 Tao on, any full asura goes past that if executed well.

This class needs to become a challenge for others to play against, some health would help them survive a bit better.

Yes they can stalk & chase walk, but stalkers aren't loved at all and most of the time hunted down before FCpers are killed instead.

The suggestion would be: Increase Stalkers base health pool.

- Backstab;

Allow the Stalker skill Backstab to be spammable, thus not making your opponent turn around once you've done it.

This should also be weapon range dependable, coming up close with your bow and without any other real defence (shield) you're dead in no-time and renders this skill fairly useless.

So I suggest to make backstab spammable & make it work at weapon range.

- Degrading gears;

Do I need to add more? It would be nice to see a NPC to degrade your upgraded gears back to 0.

- Preserve;

As mentioned elsewhere, we, the stalkers, would like to see Preserve not being able to be dispelled and if possible to activate and de-activate the said skill, so if we see an opportunity, that we're able to change play style and tactics.

- Plagiarism;

Again, others have mentioned it and it seems a fair deal for Stalkers, allow Plagiarism to copy Transcendant class skills.

We're only able to copy what harms us, so don't be afraid of permanently FCPed Stalkers running around (see the irony there?).

That is all for now, if I come up with other suggestions I will edit this post and bump the topic to update people about it.

Enjoy the discussion.

Posted
  • Pouring cards - Yes. The current damage for ranged bow skills cannot even be judged as a "killing" skill. Not to mention that pouring card takes a valuable mant card slot.
  • Stripping - As is it was before, it should be now.
  • Ankle Snare - Well..a time increase should be made, but 20 seconds seems too much. And yes, snap should not be able to get out of it.
  • Bowling Bash - Don't know about this one.
  • Stalker health - Sure. They have one of the lowest hp mods yet are stuck with a two handed weapon.
  • Backstab - Definitely. Should be a vital skill for stalker, but obsolete in this server.
  • Degrading gears - This one might cause a bit of trouble, since there is already an economy made for +10/+0 gears. But perhaps an NPC that de-refines for a set price of X coupons.
Posted

I agree with the stalker bowling bash and hp mod. Stalker is a really fun class but bb stalker can be really annoying..

Posted
Hello everyone, I'm going to suggest a few thing after being back for a while now and trying to get my favourite classes back into the game a bit.

This is bow class dependant mainly, if you're not interested in those, stop reading now, you have been warned.

Below you will see a short page content in a nice arranged list:

  • Pouring cards
  • Stripping
  • Ankle Snare
  • Bowling Bash
  • Stalker health
  • Backstab
  • Degrading gears

- The pouring cards only aid the Sniper class, as there are more ranged (bow) classes around,

I'd like to suggest that it will be changed into more ranged/bow damage instead of skill specific.

- Stripping was a Snipers only way to have a small chance in a combat environment.

After some serious testing I have come to the conclusion that the stripping cards aren't beneficial to the ranged bow classes at all.

The stripping range is melee (2 tiles), see the 'image' below.

-------------

[x][][o]

[] = tile

x = enemy

o = Sniper

-------------

The 'image' is showing the maximum range a sniper could stand, which means, they could better go dagger(non-elite btw) & shield instead, because the bow will only make them receive more damage.

My suggestion is to make the Stripping cards/skill work by weapon range, just like it was pre-update, not a fixed 2 tile range.

- Sniper Traps;

The traps are working ok, we can cast them on the ground and not below players, that's all acceptable.

Ankle Snare duration once a player is trapped is supposed to be 20 seconds and no escaping skills should be able to be casted (Snap mainly), at the moment players can get out freely by using Magnum break, 'breaking' the traps, snapping out, backslide and it only lasts for 5-6 seconds if the player doesn't move.

Fix the Ankle Snare time to a fixed time of 20 seconds, without Champions snapping out or Magnum Break destroying the traps.

- Bowling Bash is a skill stalkers can copy, as many of you know.

My first suggestion would be making BB also depend on weapon range.

Make BB not being reflected if the stalker uses a bow and fix the range from the buggy 2 tiles I've shown in the stripping suggestion to at least 3 tiles when wearing a bow.

Do not make BB being reflected if the stalker wears a bow & make BB's range being defined by the weapon type/range.

- Stalkers health.

It's just not sufficient, the HP mod is somewhat ok, yet a bit lacky.

I have 260 vit total to get 216k HP with 1 Tao on, any full asura goes past that if executed well.

This class needs to become a challenge for others to play against, some health would help them survive a bit better.

Yes they can stalk & chase walk, but stalkers aren't loved at all and most of the time hunted down before FCpers are killed instead.

The suggestion would be: Increase Stalkers base health pool.

- Backstab;

Allow the Stalker skill Backstab to be spammable, thus not making your opponent turn around once you've done it.

This should also be weapon range dependable, coming up close with your bow and without any other real defence (shield) you're dead in no-time and renders this skill fairly useless.

So I suggest to make backstab spammable & make it work at weapon range.

- Degrading gears;

Do I need to add more? It would be nice to see a NPC to degrade your upgraded gears back to 0.

That is all for now, if I come up with other suggestions I will edit this post and bump the topic to update people about it.

Enjoy the discussion.

1. I agree, ranged classes already are at a disadvantage by not being able to wear shields to defend themselves in case of a full-damage attack, and I don't really see the harm in giving them a card to give them an added damage boost.

2. I COMPLETELY AGREE. I see NO reason why ranged attacks shouldn't be able to activate Strip Cards. Being ranged is their ONLY advantage. And it's completely useless when it comes to stripping? I think it should go back to the way it is, to create some balance again between ranged and non-ranged classes.

3. I agree that Champions should not be able to snap out of traps, that give's snipers no chance of strategically avoiding Asura Strike. I don't understand why Magnum Break could ever break traps in the first place, but it shouldn't, simply for the fact that traps should be immune to all attacks. 20 seconds is a long time, maybe 10?

4. If you're using bowling bash with a bow, you need to be up close, so I see no reason why the damage shouldn't be reflect able, it would give an unfair advantage to stalkers against Paladins IMO. Ranged Bowling Bash? Nooo. The skill is quite powerful, too powerful for ranged damage.

5. I think they're working on new cards which will counter-balance the HP nerf we suffered due to updates.

6. Agreed with being spammable, but not with being long ranged. Stalkers should have to come up close to de-hide there opponent, since Stalkers themselves can hide.

7. Well then Anarii, then they should stop making the Valkyrie Helmet Color Exchanger de-grade Valks to +0 when the color is changed. I agree with this, and I don't see how it would HURT the economy, when people who had a +10 item, will have a slightly more valuable item. I don't think it would affect our economy much, if at all. Charging coupons is a wonderful idea though.

Posted
7. Well then Anarii, then they should stop making the Valkyrie Helmet Color Exchanger de-grade Valks to +0 when the color is changed. I agree with this, and I don't see how it would HURT the economy, when people who had a +10 item, will have a slightly more valuable item. I don't think it would affect our economy much, if at all. Charging coupons is a wonderful idea though.

Person A:"omg i spent so much more money buying +0 items and now they make a de-refining npc? WTF? I wasted me money men. i wasted."

Person B:"oh fk yeah. i guess me being cheap buying only +10 items has finally paid off! ahueheue!"

But personally, I wouldn't mind at all. Just saying what it could potentially cause.

Posted

I like the idea of being able to possibly take my gear back to +0. My gear was bought all at 100 coupons each, all from the NPC in the king room. These were also all purchased 2 years ago when the threat of Thanatos card was minimal. No more than 12 on the server and 4 of which belonged to one person. Now the server has "Insert SQL query" Thanatos cards. (I'm sure the number is quite large now.)

Posted

It would rather fix the economy for items who are basically equal with the exception of the upgrade.

This would straight up the economy where people make up a fixed price for items that are practically the same.

Posted

Well, I agree with there being a potential fee though. And coupons might just be the answer.

Why not make a forsaken gear exchanger, with elite or what not.

Then add a fee charge of like 5-10 coupons to degrade it down to +0.

But in simpler terms, you'd choose an item on the list.

Have said item in inventory, along with the fee.

Then it exchanges you a new one at +0.

Because I don't think people who sold +10 stuff for cheaper really sold it for less then 70-80 qpons anyways..

And +0 is only 90-95 anyways...

This would make it so no one really makes a ton of profit, and also levels the playing terms for all characters to have +0 without having to hand out tons of money again for more armor.

Posted

I would really like to see strip/coma cards work with ranged attacks again. I had to completely change all my wizards gears after the strip/coma no longer worked with stave crasher.

Posted

Overall, I think I'd have to agree with most of the ideas.

[ 01 ]

I agree with this. I've rarely seen this card used, and probably won't be used due to the amount of Thanatos cards out there. Giving it a damage boost will probably increase the amount of snipers using it (of course, I'll use it if I play sniper again.)

[ 02 ]

Completely, without a doubt, agree with this. Snipers are more useless thanks to the fact that they are unable to strip through bows. Putting this back win will add in some balance again.

** Just a note : I believe you have to strip through a 2-cell range. The gypsy whip/clown guitar(?) attacks with a 3-cell range I think and won't strip if you were far away and just clicked on the person and moved in. You have to click 2 spaces away from the person, so it's harder for gypsies/clowns to strip. So just a note to fix strip for this as well.

[ 03 ]

Hmm, it's a little hard whether or not to agree with this. I believe there is going to be a stalker melee weapon soon, so I think it should stay as it is. Might cause a little too much 'QQ' for people.

[ 04 ]

Oh god, have I been waiting for this or what. The 20 seconds I have to completely agree with, as well as being unable to snap, or magnum. I believe we should add backslide to this as well? This will definitely be useful in many cases as well. I also believe that not only should ankle snare be fixed, but some other traps as well to make them more useful.

[ 05 ]

Agreed as well, but they're probably going to add cards soon for this as well.

[ 06 ]

Agreed. Stalkers have barely any melee skills that they don't copy, so backstab would probably be a good choice. I think it'd be fun to see this skill be used in PvP, and actually be useful for a stalker.

[ 07 ]

Degrading gears I believe was suggested many times. (I remember rejecting them.) I believe it had to do something with entirely taking your item and then replacing it with a new one. I don't believe that it should degrade all gears, but probably just the Forsaken King Items and possibly the Forsaken Elite Armors. (That's going to be A LOT considering the amount of classes there are.) I agree with this but it may possibly be very difficult or time consuming to script, I believe.

--------

Posted

Re-bumping this up, it contains a lot of currently made suggestions made by others.

Posted

Mmm yeah but Ifrit rings allow to get fury, anyway the point is... there arent that many skills that can be copied as trascendent either :S, Well maybe the Fcp will do it but still then that gives the rich the upperhand again.

Whenever something is made so that it gots harder to obtain/preserve/use, it doesnt help anyone but the rich because they dont have to fear nothing in those terms.

Theres no way to avoid the rich getting advantages but they should be balanced so that everyone gets the advantage as well.

However if trans skills are made posible for Stalks then its not apropiate to make Preserve imposible to dispell.

Posted

i would have to dissagree with the pouring cards because the skill they boost is not that great yes it bypasses def but still its not the best its almost useless. the ranged stripping is too overpowered i use amistr hat on my sniper and i can survive pretty well so they are not bad the way they are. as for the elite wepons i would have to agree with the sniper wepon because yes the 15 dex and agi are good they dont boost it enough i can do close to the same dmg with a +10 composite bow so its next to obsolite. i dunno about the traps and the other stuffs but i know a bit about snipers.

Posted

Goodish idea for some.

but to a certain point.

Back stab from like 7 cells away isnt back stabing more like throwing shit.

and Hp for stalker all depends.

i have a stalker with around 150k

when i go damage or magic type.

each class has pros and cons so you cant really complain.

Like sniper are good but no hp thats the flaw in it

you give up ranage for damage.

stuff liek that but good ideas :]

Posted
Pouring Cards;

- The pouring cards only aid the Sniper class, as there are more ranged (bow) classes around,

I'd like to suggest that it will be changed into more ranged/bow damage instead of skill specific.

Ranged Stripping;

- Ranged stripping was a Snipers only way to have a small chance in a combat environment.

After some serious testing I have come to the conclusion that the stripping cards aren't beneficial to the ranged bow classes at all.

The stripping range is melee (2 tiles), see the 'image' below.

-------------

[x][][o]

[] = tile

x = enemy

o = Sniper

-------------

The 'image' is showing the maximum range a sniper could stand, which means, they could better go dagger(non-elite btw) & shield instead, because the bow will only make them receive more damage.

My suggestion is to make the Stripping cards/skill work by weapon range, just like it was pre-update, not a fixed 2 tile range.

- Elite Weapons;

They are nice for most classes, but insufficient for the bow classes (Sniper & Stalker mainly).

A modification so that it will also do some extra damage on Demi-Humans would be welcome and maybe add a Dagger which gives some Survival stats equal to combat knife, maybe add some slots and some health.

More Elite Stalker Weapons, (Caster Sword,) melee Dagger and melee Sword.

This would increase their close survivability slightly, but wouldn't make them overpowered in 1 blow.

- Sniper Traps;

The traps are working ok, we can cast them on the ground and not below players, that's all acceptable.

Ankle Snare duration once a player is trapped is supposed to be 20 seconds and no escaping skills should be able to be casted (Snap mainly), at the moment players can get out freely by using Magnum break, 'breaking' the traps, snapping out, backslide and it only lasts for 5-6 seconds if the player doesn't move.

Fix the Ankle Snare time to a fixed time of 20 seconds, without Champions snapping out or Magnum Break destroying the traps.

- Bowling Bash;

Is a skill stalkers can copy, as many of you know.

My first suggestion would be making BB also depend on weapon range.

Make BB not being reflected if the stalker uses a bow and fix the range from the buggy 2 tiles I've shown in the stripping suggestion to at least 3 tiles when wearing a bow.

Do not make BB being reflected if the stalker wears a bow & make BB's range being defined by the weapon type/range.

- Stalkers health.

It's just not sufficient, the HP mod is somewhat ok, yet a bit lacky.

I have 260 vit total to get 216k HP with 1 Tao on, any full asura goes past that if executed well.

This class needs to become a challenge for others to play against, some health would help them survive a bit better.

Yes they can stalk & chase walk, but stalkers aren't loved at all and most of the time hunted down before FCpers are killed instead.

The suggestion would be: Increase Stalkers base health pool.

- Backstab;

Allow the Stalker skill Backstab to be spammable, thus not making your opponent turn around once you've done it.

This should also be weapon range dependable, coming up close with your bow and without any other real defence (shield) you're dead in no-time and renders this skill fairly useless.

So I suggest to make backstab spammable & make it work at weapon range.

- Degrading gears;

Do I need to add more? It would be nice to see a NPC to degrade your upgraded gears back to 0.

- Preserve;

As mentioned elsewhere, we, the stalkers, would like to see Preserve not being able to be dispelled and if possible to activate and de-activate the said skill, so if we see an opportunity, that we're able to change play style and tactics.

- Plagiarism;

Again, others have mentioned it and it seems a fair deal for Stalkers, allow Plagiarism to copy Transcendant class skills.

We're only able to copy what harms us, so don't be afraid of permanently FCPed Stalkers running around (see the irony there?).

That is all for now, if I come up with other suggestions I will edit this post and bump the topic to update people about it.

Enjoy the discussion.

Pouring Cards - I think we already boosted DS damage, what other skill should be boosted then?

Ranged Stripping - Even if we strip them, they can still counter range skills by Pneuma, etc. But yeah I'd agree on this.

Elite weapons - Don't think they are gonna be modified, as we already got Rental & Donation now.

Sniper traps - Wow I didnt know Magnum Break can break traps. Agree on lengthening the time for traps. But still, they can backslide away or snap.

Bowling Bash - No comment.

Stalker's Health - Tao already adds 60% more health for stalkers.

Backstab - I think backstab damage is the one to be concerned with first.

Degrading gears - No comment.

Preserve - I think it has been accepted before, but it is yet to be implemented. But I'm not sure.

Plagiarism - Already being done.

Posted

Up pouring to 20% !!!! (Suggestion by Kyou (Insanly pro sniper)te heh)

Posted

Many of the suggestions here concerning snipers were posted again recently by the same person so they'll be addressed there.

As for the rest of the changes in this topic, they will not be possible at this time. I realize this is from a long time ago, but currently we can't do any source edits.

- Rejected -



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