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Xtopher

Holy Bolt

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At least in terms of asking them to be able to deal more damage.

Since that's not really their class role..

If dealing damage isn't a role for priest then why do they have Mace Mastery? Atk buffs? Just because you say that class isn't mean for dealing damage, doesn't mean they shouldn't. Priests need to deal damage to stand a chance in PvP for the most part on here.

I don't see the problem with heal since I can heal for 30k, and it's easily spammable. The only problem with full int is HP.

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At least in terms of asking them to be able to deal more damage.

Since that's not really their class role..

Oh, improving the heal? That would be a pretty nifty idea...

Isn't there mvp cards for that already? );

And an equip for that too...?

I'm not asking for an increase in damage. Maybe you should go back and read the original post. The Bolt skill was to be an alternative to Holy Light. It doesn't necessarily have to deal a lot of damage.

Yes heal can be improved through cards and equipment. Unless your talking about a drastic change to the skill then there's no point in changing it. You would have to change it to like 25k heals without cards/equips to make much of a difference because a SinX can kill you in no time if you heal for less than that. I don't suggest heal be changed just because it doesn't seem likely to happen.

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What's the point of having an alternative to damage if Holy Light is blocked by Gtb and so are bolts?

So you have an attack that's a bit better then Holy Light, if you're not soul linked?

There's scrolls. You're asking for an attack that doesn't exist to be made for a specific class, for something that you could do with items and potentially wouldn't change anything for that class.

Don't you realize that suggestion was a bit too unrealistic?

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hp boost of atk boost would be good for priests^^

The other posts were too long to read but the class seems pretty ok to me, a little boost wouldn't hurt for the class since we don't really have much options for attacks other than Holy Light, Asura through ifrit rings. I haven't really tested out the new boost for the weapon yet so I'll comment more after that.

I do like suggestion number 3. Something more to add to debuffing like Decrease Agi would certainly make the class a lot more interesting to play.

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hp boost of atk boost would be good for priests^^

The other posts were too long to read but the class seems pretty ok to me, a little boost wouldn't hurt for the class since we don't really have much options for attacks other than Holy Light, Asura through ifrit rings. I haven't really tested out the new boost for the weapon yet so I'll comment more after that.

I do like suggestion number 3. Something more to add to debuffing like Decrease Agi would certainly make the class a lot more interesting to play.

I tested it out, hits around 3k on shield, 6-7k on no shield ( people don't tend to default usako with priests.. ) with incant. 1k-32k with Thana, LOL.

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I tested it out, hits around 3k on shield, 6-7k on no shield ( people don't tend to default usako with priests.. ) with incant. 1k-32k with Thana, LOL.

LOL, what about asura damage from ifrit rings? lol

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@Yahtzee: I'm not talking about Yukumaru the Champion or Conor the Sniper, I'm talking about Priests, if you have no personal experiences with them and can not contribute to a discussion about THIS CLASS, then please do not post

You ignoramus, obviously I would mention those two as examples of people that are good with classes since they could work out the kinks better than other people & yes I do have personal experience with High Priests, as my High Priest, Anael, as I mentioned, I was able to take down even Champions and Assassin Crosses, where I bring up the case that obviously if I did it, anyone can, it's just a matter of being good at the specific class. High Priests are currently slightly fine except for their HP where I can agree that High Priests indeed need a higher HP modification in order to live passed 5 EDP infused hits without dying. People vary on classes they can play well, for example, I'm horrible at Champion and Sniper where Yukumaru is exceptional as a Champion and Conor is remarkable as a Sniper, I cannot play Assassin Cross at all where Ming is beyond good as one, yet I can play High Priest very well where some of those players mentioned cannot and obviously you possibly can not.

This thread can be resolved by a matter of actually finding the class you can play well instead of requesting buffs on a class only because you cannot succeed as it.

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Ophelia has a point about mace mastery. Why not add a skill like bash lvl 5 or if its not to much to ask, lvl 10 even?

Its not like there gonna become gods with it. There gonna have to choose str or int but if they do get this then they can use different builds and weapons and cards :D? just trying to toss ideas out there.

Also could make the book work with the mace mastery? or is that impossible? or op?

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Hopefully the book will be edited to a mace and a new weapon will be added for INT builds.

Sounds nice but you didnt comment on the bash idea. What do you think? good? bad? different melee skill?

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You know what seems to keep coming up as a question to me?

Exactly what classes is he trying to fight to request a Holy Light bolt...?

I mean, everything in RO works like a giant tree. Some branches are below, some are above.

Champions kill generally anything but have kind of hard times with Paladins and Assassin Crosses.

Assassin Crosses kill generally anything but have kind of hard times with Paladins, Champions, Gypsy/Clown (if played right), Sniper (if played right) and Lord Knights.

Creators have a hard time with many classes until their FCP dies if they've lived long enough.

Snipers have a hard time against Champions, Priests, Assassin Crosses, Clowns/Gypsy, Paladin, Creator or basically any class with Coma and high offensive damage or Pneuma.

Paladins have a hard time against Creators and Clowns/Gypsy (if played right).

High Priest have a hard time against Creator (If the High Priest runs out of FCP), Clown/Gypsy (Tarots), Paladin, Assassin Crosses, Champion (if they WPE or key macro)

See? If you were trying to kill a class full of offensive skills and stats build purely for PvP, I assure you that you wouldn't succeed.

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A melee skill like bash or something else wouldn't hurt the classes, just give them more to work with. its not like bash on a hp is gonna be as powerful as a champ or sinx. all the classes u posted that would make a hp have a hard time will still be in effect but atleast the hp wont go down without leaving a mark.

Also giving a hp bash with mace mastery wouldn't really be to op if the lvl is set right like lvl 5 or if that is to much with incant tgen tgen or even thana then could put lvl 4 or 3? its to give them something else to work with.

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Sounds nice but you didnt comment on the bash idea. What do you think? good? bad? different melee skill?

It seems pretty irrelevant, I'd rather work be done of the elite weapon so priests can eventually hit a decent amount of damage; whether in INT build or STR.

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I guess I should have made a topic consisting of "Please make my priest do more damage so I can kill Assassin and Champion... durrrrrr"

Excuse me for trying to be creative and come up with ways to benefit the class other than just beefing its damage.

Exactly what classes is he trying to fight to request a Holy Light bolt...?

The point of this thread is not to make priest better than or more likely to kill a certain specific class. I'm only trying to suggest a few modifications to the class that I feel would work with this high rate/stat/level server.

Priest does not need bash, it isn't a Knight.... It needs modifications that actually SUIT it's class (Example: Debuffs). By the way your forgetting that a priest can Lex Aeterna so it's bash would be considerably more powerful than your thinking.

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Since y'all QQing about the whole bash idea just forget it. it shouldnt be rocket science to set it so melee skill+hp isn't op and i meant with lex aterna and buffs and item buffs(bos,aloe vera,etc) and other class buffs(provoke,ws buff,etc). :D

Also Who cares if bash is a swordy skill? it seem like a good example of a melee skill. Instead of making a whole new one just give them something else to work with = less problems then making a whole new skill? O.o

I shoulda asked to give them asura like champs and see how many people catch a QQ atk and spam this thread up lol

(i wont just the thought would be hilarious) ;)

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Thank you everyone who contributed.

It seems people do not like the idea of another attack skill, at least a magic one. Also the idea of increasing buff effects or level was kind of cut down so it doesn't seem very popular.

I do feel that people have had a positive reaction to the DeBuff suggestion though. I'm not suggesting an entirely new skill, maybe modifying a current skill such as Decrease Agility or Turn Undead to give better DeBuffs verses players such as -10 Dex/Int/Luk/Str.

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