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Card Stacking Guide [Weapon]

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Posted
Card Stacking Guide







I'm bored, so I did this. Haha.

First of all, Card Stacking is compounding cards into your weapon of choice to attain the highest damage possible. This guide will answer your questions like what's the best card combo? Is 4x blah blah card better than using 2x blah card and 2x blah card? You'll find out after reading this.

To determine the damage output of your card combo, just follow these formula:

a * b * x * y = % Increase Damage

(By the way, * is multiplication sign. Use calculator to get an accurate answer since you'll be dealing with decimals here.)

a, b, x and y are the possible cards you could compound on a weapon. Since the maximum slot for a weapon is 4. Therefore, it is possible to put 4 different cards on it. (The number of variables used will be determined by the number of kinds of cards that you'll use.)


We'll be using a Chung E (Green Maiden) as a target monster for example.

Here I'll list the Size, Property and Race of this monster. Since cards will increase your damage depending on a specific
Size, Property and Race.



Chung E / Green Maiden

Size: Medium
Property: Wind
Race: Demi-Human


So the cards that would increase your damage when fighting Chung E are:


Hydra Card (+20% Demi-Human)
Goldenring Card (+25% Demi-Human)
Skelenton Worker Card (+15% Medium, +5 Atk)
Mandragora Card (+20% Wind)
Turtle General card (20% on all types.)


Here we'll use the formula I stated above. Hydra Card is 1.20 or 1.2 since it is 20% more damage. Goldenring is 1.25, Skeleton Worker is 1.15, Mandragora is 1.2 and Turtle General is 1.2.


So now we'll try different card combos and get their final damage output. Btw, you'll not be multiplying same cards. You'll be adding them since they add at the same type of monster. (Means 2 Hydra Cards is 1.4, not 1.44. 3 is 1.6 and 4 is 1.8 and it also includes Goldenring.)


Hydra - Hydra - Hydra - Hydra

1.8 or 80% more damage. This combo is not advisable. You might want just to use 2 of them for every weapon.


Goldenring - Goldenring - Goldenring - Goldenring

2 or 100% This means it'll double your damage.


Goldenring - Goldenring - Hydra - Hydra

1.9 or 90% more damage!


Goldenring - Goldenring - Hydra - Skeleton Worker

1.7 * 1.15 = 1.9555 or 95% more damage.


Goldenring - Goldenring - Hydra - Mandragora

1.5 * 1.2 * 1.2 * 1.2 = 2.16 or 116% more damage. So far, this has the biggest damage output.


There you go. You can now compare which card combo has the highest damage output.


Incantation Samurai Card VS Thanatos Card

These cards would increase your damage as well. But it would depend on the enemy/monster that you are fighting. And I don't think they're stackable. Use just one of them.


Incantation Samurai Card: This card will ignore Normal Def. It means your damage will still be the same whether your enemy has +4 Equips or +10 Equips. It'll ignore the def that armors give.


Thanatos Card: Deals more damage depending on the target's def. This is simple. The more VIT/Armor Upgrades your enemy has, the more damage you'll be dealing to them.

Basically, you'll be using the 2x 2x Card Combo or 3x 1x. But then, sacrificing one slot and placing one of these two cards would do a big difference in your damage.


Goldenring Card VS Fallen Bishop Hibram Card

I thought I'd add this. It's for some people to know. Since FBH card [MATK + 10%, Maximum SP - 50%
Increases damage inflicted on Demihuman and Angel monster by 50%] is also a good PVP Card. It adds as much as 50% to Demihumans. But for you guys to know, FBH doesn't stack with Goldenring. Too bad isn't it? Nah. Not really.

So I recommend using a Hydra - Hydra - Turtle General - Turtle General Combo Weapon. Or sacrifice one slot and add Incantation Samurai/Thanatos Card.
Posted

Um you have one problem, hydra and goldenring do the same thing ==. instead of your proposed 1.2x1.25 its just 1.45(all the script does is change hydras from 1.2 to 1.25 so they ADD not multiply. Almost everytime the best combo to use in dmg percentage is triple something or double double.

I also did a guide on lk and card stacking on exaviers post. it outlines a good card stacking combo for bowling bash.

Posted

BAH you still have your card stacking rates all wrong.

Just to fix your FBH v.s goldenring section: hydra and goldenring are the same thing; both have demihuman bonus therefore won't stack properly with two fbh on shoes. I will demonstrate since your guide isn't very good :/

When you compound one goldenring OR hydra on your weapon you will have a weapon dmg bonus of 1.25% or 1.2% because adding 0.25% means your weapon dmg is reduced to only 25% dmg, so by the game engine describing a card as 1.25 it includes 100% of your dmg PLUS 25%. When you have 1 fbh and one goldenring, your weapon dmg percentage will now be 1.75% because same type adds not multiplies. By adding another fbh your wepaon dmg will equal 1.25 again because the game mechanics were not meant to handle multipliers above 2 so it adds 50%+50%+25%=1.25 this is how you get the goldenring not working properly.

If you use 2 fbh then you shouldn't use any cards that increase dmg against demi-humans as it will not compound properly. Please make sure you know what you are doing before making guides as you will mislead alot of new people.

Posted
BAH you still have your card stacking rates all wrong.

Just to fix your FBH v.s goldenring section: hydra and goldenring are the same thing; both have demihuman bonus therefore won't stack properly with two fbh on shoes. I will demonstrate since your guide isn't very good :/

When you compound one goldenring OR hydra on your weapon you will have a weapon dmg bonus of 1.25% or 1.2% because adding 0.25% means your weapon dmg is reduced to only 25% dmg, so by the game engine describing a card as 1.25 it includes 100% of your dmg PLUS 25%. When you have 1 fbh and one goldenring, your weapon dmg percentage will now be 1.75% because same type adds not multiplies. By adding another fbh your wepaon dmg will equal 1.25 again because the game mechanics were not meant to handle multipliers above 2 so it adds 50%+50%+25%=1.25 this is how you get the goldenring not working properly.

If you use 2 fbh then you shouldn't use any cards that increase dmg against demi-humans as it will not compound properly. Please make sure you know what you are doing before making guides as you will mislead alot of new people.

Why not make your own guide then.

Posted

nice guide guy , but i knew that already :rolleyes_anim:

Posted
BAH you still have your card stacking rates all wrong.

Just to fix your FBH v.s goldenring section: hydra and goldenring are the same thing; both have demihuman bonus therefore won't stack properly with two fbh on shoes. I will demonstrate since your guide isn't very good :/

When you compound one goldenring OR hydra on your weapon you will have a weapon dmg bonus of 1.25% or 1.2% because adding 0.25% means your weapon dmg is reduced to only 25% dmg, so by the game engine describing a card as 1.25 it includes 100% of your dmg PLUS 25%. When you have 1 fbh and one goldenring, your weapon dmg percentage will now be 1.75% because same type adds not multiplies. By adding another fbh your wepaon dmg will equal 1.25 again because the game mechanics were not meant to handle multipliers above 2 so it adds 50%+50%+25%=1.25 this is how you get the goldenring not working properly.

If you use 2 fbh then you shouldn't use any cards that increase dmg against demi-humans as it will not compound properly. Please make sure you know what you are doing before making guides as you will mislead alot of new people.

is this right ? of course u can get higher than x2 multipliers, if u add 2 goldenrings and 2 Tgens = 1.5 x 1.4 = 2.1 of course it will add 2.1, not 1.1, i dont know where u get this from, since getting above x2 multipliers is not hard even for a regular server, not even need fbh to glitch it out

Posted
How about considering it was enabled for physical attack in this server? *^_^*

Well idk about it let's just ask the mods/GMs to help us validate and confirm the real effect of the card how about that :thumbsup_anim:

Posted

^ This.

And every physical attack based character wouldn't be using FBHs if it didn't work, would they?

Posted

Goldenring - Goldenring - Hydra - Mandragora

1.5 * 1.2 * 1.2 * 1.2 = 2.16 or 116% more damage. So far, this has the biggest damage output.

I'm a little confused on the math here... If the 2 Goldenrings are the 1.5, the Hydra's the 1.2, and the Mandragora's another 1.2, where's the third 1.2 coming from? o.O

Posted

The original guide is wrong. The golden golden hydra mandragora would be (1.25+1.25+1.2)x1.2 = 2.04

Pretty much this is how it works. If it is the same effect, add the modifiers together. If it is different, multiply. Goldenrings, FBH, and Hydras are all +% to demi human so they count as the same effect. You would add these. something like a skel worker which is +% to medium is unique from the three afore mentioned cards. You would multiply this by the other effect as opposed to adding.

For example a FBH and Goldenring (same effect) would be 1.5+1.25 = 1.75. An FBH and a skel worker (different effect) is 1.5x1.15 = 1.725. That is how you do the math. It's not tough. Now choose your cards and calculate which is the highest. Free answers make inflexible players. Build your own build.

Posted

I've learned so much. LOL. Sweet guide.

Posted

Ahhhhhh...! Thank you kindly sir. It's irritating basing your build on an incorrect formula... -.-



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