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Zero

GvG

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Posted

How about having a guild amount limit in GvG so the same guilds would stop winning. I mean, quantity is better than quality apparently in the "professional" level of guilds, so if you actually add an amount of say, 6 members per guild to battle so tactic would actually be a requirement to succeed in victory. The six representatives/contestants of the guilds will be partied through obligation to make sure they don't try to deviate any plot to overthrow any other guild example, if Equilibrium made a randomized guild named... Equinox in order to aid Equilibrium in battle against say.. Treadstone.

Maybe later a better rule will be created but for now I stand for my idea of only enabling 6 players from each guild to battle in GvG so the battles will be based more on tactic rather amount.

Posted

10 members would be a more challenging number, probably creating some class diversity.

Though your suggestion is a fairly good one, it will certainly make things more interesting.

We'd have to find the perfect number to balance the whole event and perhaps increase it to 15-20-25 players.

When it becomes clear that one guild still over powers the event, it could be lowered to 20-15-10 again until things are fairly equal.

Again, nice suggestion.

Posted
10 members would be a more challenging number, probably creating some class diversity.

Though your suggestion is a fairly good one, it will certainly make things more interesting.

We'd have to find the perfect number to balance the whole event and perhaps increase it to 15-20-25 players.

When it becomes clear that one guild still over powers the event, it could be lowered to 20-15-10 again until things are fairly equal.

Again, nice suggestion.

Yeah basically like the official server's USRC Tournaments but instead we hold it more than just yearly.

&20 players is a bit too much still, I said a number of 6 since they would have to hand pick the best of the best of their classes in order to complete the battle and survive but then again, with Champions and Assassin Crosses ultraoverpowered we might need a higher number.

Posted

Disagree.

Having many, very active and strong memebers is exactly how you would describe a 'strong guild'. Nullifying this would just take out the whole purpose of a GvG. It would just be a TLMS/LTS.

(I won't click on this thread again just because I'm way too lazy to start an argument about something I srsly don't care about. ~<3)

Posted
Disagree.

Having many, very active and strong memebers is exactly how you would describe a 'strong guild'. Nullifying this would just take out the whole purpose of a GvG. It would just be a TLMS/LTS.

(I won't click on this thread again just because I'm way too lazy to start an argument about something I srsly don't care about. ~<3)

A strong guild can choose their strongest members and have the best tactic to win. 20 mediocre Assassin Crosses with Donation Items, MvPs, Yggs and EDPs can easily kill 5 professionally game-experienced Assassin Crosses with Donation Items, MvPs, Yggs and EDPs.

Quality over quantity. You don't really see who has a stronger guild in our current GvG, you only see who has more people. That's about it.

Posted
Quality over quantity. You don't really see who has a stronger guild in our current GvG, you only see who has more people. That's about it.

Well isn't it the same with WoE? In which case shouldn't the current GvG suffice to measure guild skill?

Posted
Well isn't it the same with WoE? In which case shouldn't the current GvG suffice to measure guild skill?

Nah.

GvG is just like an LMS for Guilds but to measure which guild is better, obviously having the better leader which is also the ability to choose the best members and the best classes.

Edit

Not only that but the results will vary more often.

Posted

I do think this is a good suggestion. It's better than seeing 3 guilds gang everyone else then fight it off in the end to keep the win.

Posted

Quality and quantity are both vital for a successful guild. A guild could dominate GvG with 50+ mediocre members, and not have any "elite" members at all. This suggestion would not measure guild skill, which is what people like to see in GvG. Try suggesting for a whole new event,(Squad Battle perhaps?) leave GvG for the guilds.

Posted

I like the idea, but it wouldn't call GvG for nothing.

Posted

I have to disagree Zero. By your logic, the 6 "best" players could join their own guild just for this event. They could team up, beat everyone and take the prize for themselves. That would give 180 coupons to 6 people, instead of an entire guild splitting it. This would further deviate our poor community from the rich. Hell, it would create a deviation between Rich people, and SUPER rich people. The same 6 players could do this event every time, and always win. They would each get 30 coupons. How is that fair? I'd rather have 180 coupons split amongst 30+ people or more, where each person gets like 4-6. Than for 6 people to get 30 coupons each.

Also, a guild's strength is not just about who has the most, or who has the best. It's measured in teamwork. You can have 20 amazing players go against 20 decent players and still lose. Why? They may not work the best together. On a low rate, my guild of 13 defended a castle to 100 def. Against guilds of 40+. When you say that 20 mediocre players can beat 5 great ones, you are wrong. On my prof I've been able to drop 5-6 people in one go. A skilled SinX, with their killing capability, could easily do better. Especially if they know how to work together.

Posted

First off I don't see why my post before yours was deleted, mentioning iRO shouldn't be illegal in a private sever considering that it's the official international server, not another private illegal one. Anyways;

I have to disagree Zero. By your logic, the 6 "best" players could join their own guild just for this event. They could team up, beat everyone and take the prize for themselves. That would give 180 coupons to 6 people, instead of an entire guild splitting it. This would further deviate our poor community from the rich. Hell, it would create a deviation between Rich people, and SUPER rich people. The same 6 players could do this event every time, and always win. They would each get 30 coupons. How is that fair? I'd rather have 180 coupons split amongst 30+ people or more, where each person gets like 4-6. Than for 6 people to get 30 coupons each.

Also, a guild's strength is not just about who has the most, or who has the best. It's measured in teamwork. You can have 20 amazing players go against 20 decent players and still lose. Why? They may not work the best together. On a low rate, my guild of 13 defended a castle to 100 def. Against guilds of 40+. When you say that 20 mediocre players can beat 5 great ones, you are wrong. On my prof I've been able to drop 5-6 people in one go. A skilled SinX, with their killing capability, could easily do better. Especially if they know how to work together.

I said 6 as just a randomized number, obviously the quantity will be risen or lowered, the six "best" players in the server would obviously hold rivalry within each other (commonly found in PvP) and will obviously not want to team up on others, the winnings of the guild will be handed to the Guild Leader which will obviously them hand them down to the guild members, this event should be done more formally and have players sign up before the event starts. As I said, compare this to the original, USRC Tournaments. Teamwork will definitely be needed in order to actually win a tournament where quantity isn't the main purpose, as I said because you only have a select amount of players that can join, they will have to choose wisely on who to pick the classes since they will not have over 10 Creators, 5 Paladins, 25 Assassin Crosses, 20 Champions etc..

Posted

From what I've seen of the strongest players, they will join forces easily if it means they get guaranteed coupon. As for guilds, most guild leaders only give coupons to the ones that battled in GvG. If only 6 people battled, what did the other people do to earn them? Those 6 would get all the coupons.

In the USRC Tournament, you went at each other 1 team v 1 team. Not every team at the same time. No matter what, you're going to get alliances between people. You can have 6 people, 20 people, or 2 people. It won't matter. Guilds that are friends will enter their 6 best, gang everyone else, and split the prize between their allies. And only amongst those that fought for it.

Also, the guild that seems to be winning the most, Trancension only has 2-3 pallies on for GvG. Often times, they take on many guilds at once. They win not because of their numbers, but because of their teamwork. Destiny has beaten them with teamwork. They had fewer players but better teamwork. Other guilds have beaten them, because they work together as a team. It's not about the amount of people, it's just how well you are working together.

Edit: I didn't see a post about iRO before mine. You can be assured, it wasn't me that removed it.

Posted

Figures it got deleted by the breach earlier I bet, that's why I didn't point fingers lol

From what I've seen of the strongest players, they will join forces easily if it means they get guaranteed coupon. As for guilds, most guild leaders only give coupons to the ones that battled in GvG. If only 6 people battled, what did the other people do to earn them? Those 6 would get all the coupons.

In the USRC Tournament, you went at each other 1 team v 1 team. Not every team at the same time. No matter what, you're going to get alliances between people. You can have 6 people, 20 people, or 2 people. It won't matter. Guilds that are friends will enter their 6 best, gang everyone else, and split the prize between their allies. And only amongst those that fought for it.

Also, the guild that seems to be winning the most, Trancension only has 2-3 pallies on for GvG. Often times, they take on many guilds at once. They win not because of their numbers, but because of their teamwork. Destiny has beaten them with teamwork. They had fewer players but better teamwork. Other guilds have beaten them, because they work together as a team. It's not about the amount of people, it's just how well you are working together.

Edit: I didn't see a post about iRO before mine. You can be assured, it wasn't me that removed it.

Exactly then if you want teamwork, then have a fixed amount of players and make this event a bit more formal. I mean, guilds are a great feature of Ragnarok Online after all, give it some more glory outside the gates of WoE.

Quantity has mattered tons of times in the GvGs I've attended and from what others have told me too.

Nonetheless I did mention that the players should have to sign up in the forums the guild & players that would battle or something. They need teamwork to choose the right players.

Posted

Or, you could suggest a whole new event. No need to tamper with the already made ones. GvG is meant to measure guild's skill, whether it be in the quality or quantity of players. Let the guilds have their glory, this event is made especially for them.

Posted
I have to disagree Zero. By your logic, the 6 "best" players could join their own guild just for this event. They could team up, beat everyone and take the prize for themselves. That would give 180 coupons to 6 people, instead of an entire guild splitting it. This would further deviate our poor community from the rich. Hell, it would create a deviation between Rich people, and SUPER rich people. The same 6 players could do this event every time, and always win. They would each get 30 coupons. How is that fair? I'd rather have 180 coupons split amongst 30+ people or more, where each person gets like 4-6. Than for 6 people to get 30 coupons each.

Also, a guild's strength is not just about who has the most, or who has the best. It's measured in teamwork. You can have 20 amazing players go against 20 decent players and still lose. Why? They may not work the best together. On a low rate, my guild of 13 defended a castle to 100 def. Against guilds of 40+. When you say that 20 mediocre players can beat 5 great ones, you are wrong. On my prof I've been able to drop 5-6 people in one go. A skilled SinX, with their killing capability, could easily do better. Especially if they know how to work together.

Please refrain from posting about "PvP Experience" if you don't actually have any.

If your ~killing 5-6 people in one go~ thing is applied, that's like 1 mediocre player killing 5-6 level 200 players with no gear, i.e. the exact opposite of what you were implying (1 mediocre player with good teamwork / skill killing 5-6 super pro players).

The only time I've seen your prof in PvP against geared players was when you kept dying as soon as you came back.

As for the topic itself, this should be a separate event, not guild-based, named something like "6-Man Onslaught", and have less of a reward.

Posted
Disagree.

Having many, very active and strong memebers is exactly how you would describe a 'strong guild'. Nullifying this would just take out the whole purpose of a GvG. It would just be a TLMS/LTS.

(I won't click on this thread again just because I'm way too lazy to start an argument about something I srsly don't care about. ~<3)

<3

Posted
Some people will never get the chance to fight then.

I'll quote again and point out that I agree with him and so I abandon this suggestion.

Posted
Please refrain from posting about "PvP Experience" if you don't actually have any.

If your ~killing 5-6 people in one go~ thing is applied, that's like 1 mediocre player killing 5-6 level 200 players with no gear, i.e. the exact opposite of what you were implying (1 mediocre player with good teamwork / skill killing 5-6 super pro players).

The only time I've seen your prof in PvP against geared players was when you kept dying as soon as you came back.

As for the topic itself, this should be a separate event, not guild-based, named something like "6-Man Onslaught", and have less of a reward.

Lol? And who is my prof? You must have completely missed my point. 1 person, can't have teamwork. They have no team. If you try to use someone's arguement against them, at least know what it is they were talking about. Also, next time you post, try to be a little less confrontational. Some of the posts I've watched you make have been as though you were trying to bait people into flaming. That can be called provoking, and is punished. Be careful how you word the things you say.

I'll quote again and point out that I agree with him and so I abandon this suggestion.

Since the suggestion was abandoned, it is rejected.

-Rejected-

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