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Kusanagi

new locations to @go

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Posted

ah well this sugestion is primarily focused on the first location but as for the other I think it would be great xD.

First new location = Merchant mall

If posible choose a copy from a diferent map for the Mall =/ (turbo hall maybe?), this is particulary to eliminate the merchants over towns like prontera, since everyone can get to prontera by just using the @go command no one cares to check for the warper npc to get to the mall.

Second New Location= Pvp Rooms

eh... not sure about this one probably people would probably overuse it =/, anyways just to give more options.

and well thats it.

Posted

I think an @go for the PvP room would actually bring people to the PvP rooms instead of for_fild, but idk if that's possible so yeah.

Posted

I actually like the idea of people actually using the merchent mall I mean it is nice to just see the stuff people are buying right away, but I can imagine it lags some people and they do make it really hard to see some of the NPCS

Posted

i like the idea about more @go options but seriously, no one goes to Merchant mall. Amirite?

And about the pvp room, if people are in a mood to annoy players, they can just warp in and keep warping in so players can't attack them.

Posted
i like the idea about more @go options but seriously, no one goes to Merchant mall. Amirite?

And about the pvp room, if people are in a mood to annoy players, they can just warp in and keep warping in so players can't attack them.

@go and @warp are disabled inside the rooms... -_-

Posted
they can just warp in and keep warping in so players can't attack them.

no, it was not.

Posted

It used to be possible to warp inside the PvP room but idk about now.

Posted

It is possible, try pvp_n_2-x or something maps, you can warp in but can't use @warp, @go, and Fly Wings inside. But I could use Butterfly Wings, I wonder if that could get disabled as well.

Posted

Butterfly wings should be disabled for sed pvp_n_2-x map, seeming if someone just came in, killed a bunch of people and butterflied his ass out, it'll really be frustrating, since he/she would be able to cause a lot of chaos and havoc, and running away before letting the others have a satisfying kill back. It should be made as into, you die you leave, or maybe an Npc to warp a player out.

Posted

It's not the PvP Room so I spose it doesn't matter much, no one goes there anyway lol. Just an example of how an @go command to the PvP Rooms could work.

Posted

having an @go option for the merchant mall isn't a bad idea at all. i mean, nobody goes there, yes but if you can just warp warp warp, people would do it, and people would crowd the place.

for the pvp though, it should be a no no xDD

just giving my opinion ^^

Posted
having an @go option for the merchant mall isn't a bad idea at all. i mean, nobody goes there, yes but if you can just warp warp warp, people would do it, and people would crowd the place.

for the pvp though, it should be a no no xDD

just giving my opinion ^^

No they wouldn't. Everyone uses prontera and people are used to it that way, adding it to @go won't make the merchant mall anymore popular.

Posted

not unless a new "law" is introduced. but since people are already used to it then a new rule regarding that would probably make the unhappy. correct? so this topic should be.....

Posted

Most merchants are set up in a place and would not be bothered to move to a specific location.

If we put up a merchant mall then all merchants would crowd it and the same problem would pretty much happen.

For the PvP rooms, I don't see why considering that most people use the forsaken fields or anthell dungeons for non-ladder pvp purposes.

Rejected.
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