Kusanagi Posted May 16, 2009 Report Posted May 16, 2009 ah well this sugestion is primarily focused on the first location but as for the other I think it would be great xD. First new location = Merchant mall If posible choose a copy from a diferent map for the Mall =/ (turbo hall maybe?), this is particulary to eliminate the merchants over towns like prontera, since everyone can get to prontera by just using the @go command no one cares to check for the warper npc to get to the mall. Second New Location= Pvp Rooms eh... not sure about this one probably people would probably overuse it =/, anyways just to give more options. and well thats it.
Tiago Posted May 16, 2009 Report Posted May 16, 2009 I think an @go for the PvP room would actually bring people to the PvP rooms instead of for_fild, but idk if that's possible so yeah.
SeanIsFail Posted May 16, 2009 Report Posted May 16, 2009 I actually like the idea of people actually using the merchent mall I mean it is nice to just see the stuff people are buying right away, but I can imagine it lags some people and they do make it really hard to see some of the NPCS
Born2punish Posted May 17, 2009 Report Posted May 17, 2009 i like the idea about more @go options but seriously, no one goes to Merchant mall. Amirite? And about the pvp room, if people are in a mood to annoy players, they can just warp in and keep warping in so players can't attack them.
Tiago Posted May 17, 2009 Report Posted May 17, 2009 i like the idea about more @go options but seriously, no one goes to Merchant mall. Amirite? And about the pvp room, if people are in a mood to annoy players, they can just warp in and keep warping in so players can't attack them. @go and @warp are disabled inside the rooms... -_-
Born2punish Posted May 17, 2009 Report Posted May 17, 2009 @go and @warp are disabled inside the rooms... -_- That's what I meant.
Tiago Posted May 17, 2009 Report Posted May 17, 2009 they can just warp in and keep warping in so players can't attack them. no, it was not.
Born2punish Posted May 17, 2009 Report Posted May 17, 2009 no, it was not. Well obviously I meant that when that command is implemented.
» Pat Posted May 17, 2009 Report Posted May 17, 2009 It used to be possible to warp inside the PvP room but idk about now.
Cirrus Posted May 17, 2009 Report Posted May 17, 2009 It is possible, try pvp_n_2-x or something maps, you can warp in but can't use @warp, @go, and Fly Wings inside. But I could use Butterfly Wings, I wonder if that could get disabled as well.
Reika Posted May 17, 2009 Report Posted May 17, 2009 Butterfly wings should be disabled for sed pvp_n_2-x map, seeming if someone just came in, killed a bunch of people and butterflied his ass out, it'll really be frustrating, since he/she would be able to cause a lot of chaos and havoc, and running away before letting the others have a satisfying kill back. It should be made as into, you die you leave, or maybe an Npc to warp a player out.
Cirrus Posted May 17, 2009 Report Posted May 17, 2009 It's not the PvP Room so I spose it doesn't matter much, no one goes there anyway lol. Just an example of how an @go command to the PvP Rooms could work.
helios_eclipse Posted May 18, 2009 Report Posted May 18, 2009 having an @go option for the merchant mall isn't a bad idea at all. i mean, nobody goes there, yes but if you can just warp warp warp, people would do it, and people would crowd the place. for the pvp though, it should be a no no xDD just giving my opinion ^^
Millenia Posted May 18, 2009 Report Posted May 18, 2009 having an @go option for the merchant mall isn't a bad idea at all. i mean, nobody goes there, yes but if you can just warp warp warp, people would do it, and people would crowd the place. for the pvp though, it should be a no no xDD just giving my opinion ^^ No they wouldn't. Everyone uses prontera and people are used to it that way, adding it to @go won't make the merchant mall anymore popular.
helios_eclipse Posted May 18, 2009 Report Posted May 18, 2009 not unless a new "law" is introduced. but since people are already used to it then a new rule regarding that would probably make the unhappy. correct? so this topic should be.....
helios_eclipse Posted May 18, 2009 Report Posted May 18, 2009 LMAO. we're done with this topic. it should now be closed xD
Kusanagi Posted May 25, 2009 Author Report Posted May 25, 2009 meh its not done >=D. seriously make the mall more used or frigging delete the map.
Rhapsody Posted June 13, 2009 Report Posted June 13, 2009 Most merchants are set up in a place and would not be bothered to move to a specific location. If we put up a merchant mall then all merchants would crowd it and the same problem would pretty much happen. For the PvP rooms, I don't see why considering that most people use the forsaken fields or anthell dungeons for non-ladder pvp purposes. Rejected.