hobomagic Posted April 18, 2009 Report Posted April 18, 2009 This thread is to identify what you think are the weaknesses of each class Assuming everyclass can spam yggs (obviously running out of yggs/weight limit has a restriction on all classes, and SP if they use double FBH) Stalker Stalkers biggest strength is STRIPPING Stalkers strenths are taken away by the combination of the use of yggs and FCP Assassin X Strength - Very High Close Range Damage Weakness- Uses alot of yggs/EDPs/other aids Paladin Strengths - Super Defense Skills and High HP Weakness - Armours Breaking, Damage sucks against GR (Creator) Lord Knight Strengths - Damage + Super High HP Weakness - Unknown Gypsy Clown Strengths - the ability to have High/Fast Ranged attack (spam VA with kiels) Weakness - Low HP Sniper Strengths - Traps/Range Weakness - No shield/damage cant be dealt quick enough (i say this cos in comparison to gypsy/clown, LK, SINX, Gunslinger, Champ, they cant spam ds as quick as the other classes can spam their damage skills), No knockback White Smith Strengths - can carry alot of yggs (500-600), CT damage cant be reflected, can repair broken items, fast walk speed Weakness - Owned by high short range damage (ie Bowling bash, SinX) [gets raped by decrease agi - slow walk speed] Creator Strengths - Speed of attack/Breaking Armours Weaknesses - Unbreakable Armours + GR (everything/full reducs) Gunslinger Strengths - Very high Damage Very Fast + Area Skills Weaknesses - Low HP Ninja Strengths - Evasive Skills Weaknesses - Crap Damage/GTB High Wizard Strengths - High Magical Damage + Area Skills Weakness - GTB Professor Strengths - Dispell/Magic Damage Weakness - GTB Champion Strengths - One Hit KOs, quick relatively high damage, root Weakness - Paladins, GR+Raydric+Usok Shield (Reducs = Damage Slowish, considering ygg spam can be done about 4times as fast as a champ can deal tss or speed asura), low hp with tanee High Priest Strengths - Supportive Skills Weakness - GTB/crap damage Super Novice Strengths - Nothing Weakness - Everything Star Gladiator Strengths - High Damage on Bow type users, Evasive skills Weakness - Everything Soul Linker Strengths - Supportive Skills, Evasive Skills Weakness - Everything Please Add things you think are wrong or havent been included
Millenia Posted April 18, 2009 Report Posted April 18, 2009 Gypsy Clown Strengths - the ability to have High/Fast Ranged attack (spam VA with kiels) Weakness - No HP. Creator Strengths - Speed of attack/Breaking Armours Weaknesses - Everything. GR, RSX, Deviling, Usako, Deviling hats, Sacred wings, Combat knife. Some of the many ways to fuck a creator over. Champion Strengths - One Hit KOs, quick relatively high damage Weakness - Paladins, GR+Raydric+Usok Shield (Reducs = Damage Sucks Compared to what other classes can do) Yes because 300k asuras really suck compared to other classes. High Priest Strengths - Supportive Skills, Coma Weakness - Do they even have one...? Soul Linker Strengths - Supportive Skills, Evasive Skills, Unbeatable Weakness - Everything
f8playah Posted April 18, 2009 Report Posted April 18, 2009 This thread is to identify what you think are the weaknesses of each class Assassin X Strength - Very High Close Range Damage Weakness- Uses alot of yggs/EDPs/other aids and "RESISTANCE" Please Add things you think are wrong or havent been included :huh: :huh: :huh:
Hrist Posted April 18, 2009 Report Posted April 18, 2009 LK's weakness? Get a fleewhore character and they won't hit unless they add a phree-carded weapon. Paladins have many weaknesses, I just don't feel like telling all of it right now.
Leaz Posted April 18, 2009 Report Posted April 18, 2009 Running out of yggs is a weakness for all of them. :>
Dragon Fist. Posted April 18, 2009 Report Posted April 18, 2009 LK's weakness? Get a fleewhore character and they won't hit unless they add a phree-carded weapon. Paladins have many weaknesses, I just don't feel like telling all of it right now. lol Jer im afraid that u wont tell coz u will die if ppl found out pally's weakness
hobomagic Posted April 18, 2009 Author Report Posted April 18, 2009 Edited (champ weakness rephrased lolz) F8player - not too sure what you mean by resistance Hrist - how many flee chars do you see in pvp/woe, and not many ppl change their builds jus to beat one person (too much effort lolx) unless they really hate them Only other weakness of paladin is probably their super high def against thanas/icepicks...but even then the combination of gaurd+shrink will annoy or prevent them getting enough damage so they have time to ygg....only maybe if a white smith using thana on a pala...that could be troublesome
Millenia Posted April 18, 2009 Report Posted April 18, 2009 All paladins use grimtooth / skoll. kthx.
hobomagic Posted April 18, 2009 Author Report Posted April 18, 2009 All paladins use grimtooth / skoll. kthx. lol and paladins proven to be the most valuable defensive class again
Millenia Posted April 18, 2009 Report Posted April 18, 2009 lol and paladins proven to be the most valuable defensive class again Even so, paladins are possibly the easiest class to beat. Saying that my main is a creator and I don't have to deal with their reflect.
hobomagic Posted April 18, 2009 Author Report Posted April 18, 2009 Paladin Strengths - Super Defense Skills and High HP Weakness - Armours Breaking, Damage sucks against GR Creator Strengths - Speed of attack/Breaking Armours Weaknesses - Unbreakable Armours + GR (everything/full reducs) Even so, paladins are possibly the easiest class to beat. Saying that my main is a creator and I don't have to deal with their reflect. Yep i can see why, but doesnt defender reduce ur damage cos its ranged? (im guess the key fact to why they are so easy is they cant hurt Creators cos FCP+GR = palas cant do any decent damage)
Hrist Posted April 18, 2009 Report Posted April 18, 2009 Alternatively, Creators can just wear grimtooth just in case the Paladin is a Thana hybrid. Wait for their FCP to run out then strip + AD = dead.
Azelas Posted April 18, 2009 Report Posted April 18, 2009 Yep i can see why, but doesnt defender reduce ur damage cos its ranged? (im guess the key fact to why they are so easy is they cant hurt Creators cos FCP+GR = palas cant do any decent damage) Defender doesn't reduce Acid bomb or CT x_x dunno why though.
Millenia Posted April 18, 2009 Report Posted April 18, 2009 Yep i can see why, but doesnt defender reduce ur damage cos its ranged? (im guess the key fact to why they are so easy is they cant hurt Creators cos FCP+GR = palas cant do any decent damage) Yeah, average damage on a paladin for me is 1k. Highest is 10k. Strip + AD works wonders. ;P I also have thana for those who tend to use devs against creators.
Hrist Posted April 18, 2009 Report Posted April 18, 2009 Grimtooth just takes away half (more or less) your def/vitdef. So lets say you have around 440 vit def, you'll get 240 after wearing grimtooth.
hobomagic Posted April 18, 2009 Author Report Posted April 18, 2009 Based on these strengths and weaknesses i think that these classes need a power boost to promote class equality and more usage of these classes Super Novices (Super HP/matk/sp boost) - elite quest for novice StarGlad/SoulLinker (Something - nothing can really be done to help these classes i think) Ninja (small power boost) Sniper (small damage boost) Stalker (small damage boost) Whitesmith (not sure) OPTIONAL - or not at all Creator (small hp boost) Gunslinger (small hp boost) Gypsy (small hp boost)
Leaz Posted April 18, 2009 Report Posted April 18, 2009 Yeah, average damage on a paladin for me is 1k. Highest is 10k. Strip + AD works wonders. ;P I also have thana for those who tend to use devs against creators. 12k right here bby. =p
Hrist Posted April 18, 2009 Report Posted April 18, 2009 Not to mention most Ranged/Non-Str based characters have a much smaller ygg capacity.
Leaz Posted April 18, 2009 Report Posted April 18, 2009 You know what really needs an HP boost? A gypsy/clown. :>
hobomagic Posted April 18, 2009 Author Report Posted April 18, 2009 You know what really needs an HP boost? A gypsy/clown. :> I reckon Gypsy/Clown are pretty strong atm, but its kinda in a similar category to SB sinx and Champs...if your opponent is in full reducs and you cant kill them quickly either by a 1 or 2 hit ko ur pretty much a goner. but other then that they normally can kill in with a 2hit ko. gypsys and clowns will still own most classes which dont use a shield. Same with SB sinx, but i guess a small hp boost would make them better... im not too sure of what their hp is like...all i know is it isnt as low as gunslingers and isnt as high as snipers...
Ethereal Posted April 18, 2009 Report Posted April 18, 2009 Whitesmiths : Advantage : Can carry around... 500-600 YGG's, their CT Damage can't be reflected, and they can repair broken items. Disadvantage : They can be beaten very easily if an assassin uses Thanatos Maero.
Yeung Posted April 18, 2009 Report Posted April 18, 2009 For Stalker's, you should mention we can only care a super small amount of yggs because of the way we have to distribute our stats. Not to mention FCP + GTB and yggspam makes us a cakewalk. We need a power boost + SP boost to really stand a chance. And maybe a one handed elite sword. I heard Stalkers used to be able to use pally swords. o 3o
Leaz Posted April 18, 2009 Report Posted April 18, 2009 I reckon Gypsy/Clown are pretty strong atm, but its kinda in a similar category to SB sinx and Champs...if your opponent is in full reducs and you cant kill them quickly either by a 1 or 2 hit ko ur pretty much a goner. but other then that they normally can kill in with a 2hit ko. gypsys and clowns will still own most classes which dont use a shield. Same with SB sinx, but i guess a small hp boost would make them better... im not too sure of what their hp is like...all i know is it isnt as low as gunslingers and isnt as high as snipers... ya, totally way to lazy to read all that.
hobomagic Posted April 18, 2009 Author Report Posted April 18, 2009 Whitesmiths : Advantage : Can carry around... 500-600 YGG's, their CT Damage can't be reflected, and they can repair broken items. Disadvantage : They can be beaten very easily if an assassin uses Thanatos Maero. it would take too long to repair in the middle of a fight, they would die first unless they do a quick runner to a safe spot then repair and start fighting again jus to get the item broken again. For Stalker's, you should mention we can only care a super small amount of yggs because of the way we have to distribute our stats. Not to mention FCP + GTB and yggspam makes us a cakewalk. We need a power boost + SP boost to really stand a chance. And maybe a one handed elite sword. I heard Stalkers used to be able to use pally swords. o 3o yea they still can use swords i think. And yea stalkers are in the same boat as all classes which dont use strength as their main attack (cant carry many yggs). But it also depends on type of stalker you play... i personally like the hybrid and from what you say looks liek you play a hybrid too, which means [upside: can damage with magic and ranged attack, downside: slightly lower damage/cant carry yggs] but if it was a pure dex stalker then - high ranged attack, can hold as many yggs as snipers gypsysclowns, (maybe gunslinger lolz). but dissadvantage : ds damage will never be as high as sniper and is already pretty crap on this server, bowling bash requires a fairly close range. but thats all in advantages and dissadvantages of builds. if you were to weigh up the pure builds of a stalker to other classes, yggs is not a disadvantage. and if you were to play an INT or hybrid build (sp is not a dissadvantage... they actually have a very nice SP bonus, its jus the skills they use require 45 ++ sp i believe). But yess they definately need a bit more of a damage boost to weigh up the major disadvantage of fcp being very easily available.