Jump to content
hobomagic

Class Strengths and Weaknesses

Recommended Posts

Posted

This thread is to identify what you think are the weaknesses of each class

Assuming everyclass can spam yggs (obviously running out of yggs/weight limit has a restriction on all classes, and SP if they use double FBH)

Stalker

Stalkers biggest strength is STRIPPING

Stalkers strenths are taken away by the combination of the use of yggs and FCP

Assassin X

Strength - Very High Close Range Damage

Weakness- Uses alot of yggs/EDPs/other aids

Paladin

Strengths - Super Defense Skills and High HP

Weakness - Armours Breaking, Damage sucks against GR (Creator)

Lord Knight

Strengths - Damage + Super High HP

Weakness - Unknown

Gypsy

Clown

Strengths - the ability to have High/Fast Ranged attack (spam VA with kiels)

Weakness - Low HP

Sniper

Strengths - Traps/Range

Weakness - No shield/damage cant be dealt quick enough (i say this cos in comparison to gypsy/clown, LK, SINX, Gunslinger, Champ, they cant spam ds as quick as the other classes can spam their damage skills), No knockback

White Smith

Strengths - can carry alot of yggs (500-600), CT damage cant be reflected, can repair broken items, fast walk speed

Weakness - Owned by high short range damage (ie Bowling bash, SinX) [gets raped by decrease agi - slow walk speed]

Creator

Strengths - Speed of attack/Breaking Armours

Weaknesses - Unbreakable Armours + GR (everything/full reducs)

Gunslinger

Strengths - Very high Damage Very Fast + Area Skills

Weaknesses - Low HP

Ninja

Strengths - Evasive Skills

Weaknesses - Crap Damage/GTB

High Wizard

Strengths - High Magical Damage + Area Skills

Weakness - GTB

Professor

Strengths - Dispell/Magic Damage

Weakness - GTB

Champion

Strengths - One Hit KOs, quick relatively high damage, root

Weakness - Paladins, GR+Raydric+Usok Shield (Reducs = Damage Slowish, considering ygg spam can be done about 4times as fast as a champ can deal tss or speed asura), low hp with tanee

High Priest

Strengths - Supportive Skills

Weakness - GTB/crap damage

Super Novice

Strengths - Nothing

Weakness - Everything

Star Gladiator

Strengths - High Damage on Bow type users, Evasive skills

Weakness - Everything

Soul Linker

Strengths - Supportive Skills, Evasive Skills

Weakness - Everything

Please Add things you think are wrong or havent been included

Posted
Gypsy

Clown

Strengths - the ability to have High/Fast Ranged attack (spam VA with kiels)

Weakness - No HP.

Creator

Strengths - Speed of attack/Breaking Armours

Weaknesses - Everything. GR, RSX, Deviling, Usako, Deviling hats, Sacred wings, Combat knife. Some of the many ways to fuck a creator over.

Champion

Strengths - One Hit KOs, quick relatively high damage

Weakness - Paladins, GR+Raydric+Usok Shield (Reducs = Damage Sucks Compared to what other classes can do) Yes because 300k asuras really suck compared to other classes.

High Priest

Strengths - Supportive Skills, Coma

Weakness - Do they even have one...?

Soul Linker

Strengths - Supportive Skills, Evasive Skills, Unbeatable

Weakness - Everything

Posted
This thread is to identify what you think are the weaknesses of each class

Assassin X

Strength - Very High Close Range Damage

Weakness- Uses alot of yggs/EDPs/other aids and "RESISTANCE"

Please Add things you think are wrong or havent been included

:huh: :huh: :huh:

Posted

LK's weakness? Get a fleewhore character and they won't hit unless they add a phree-carded weapon. Paladins have many weaknesses, I just don't feel like telling all of it right now.

Posted
LK's weakness? Get a fleewhore character and they won't hit unless they add a phree-carded weapon. Paladins have many weaknesses, I just don't feel like telling all of it right now.

lol Jer

im afraid that u wont tell coz u will die if ppl found out pally's weakness

Posted

Edited (champ weakness rephrased lolz)

F8player - not too sure what you mean by resistance

Hrist - how many flee chars do you see in pvp/woe, and not many ppl change their builds jus to beat one person (too much effort lolx) unless they really hate them

Only other weakness of paladin is probably their super high def against thanas/icepicks...but even then the combination of gaurd+shrink will annoy or prevent them getting enough damage so they have time to ygg....only maybe if a white smith using thana on a pala...that could be troublesome

Posted
All paladins use grimtooth / skoll.

kthx.

lol and paladins proven to be the most valuable defensive class again

Posted
lol and paladins proven to be the most valuable defensive class again

Even so, paladins are possibly the easiest class to beat.

Saying that my main is a creator and I don't have to deal with their reflect.

Posted
Paladin

Strengths - Super Defense Skills and High HP

Weakness - Armours Breaking, Damage sucks against GR

Creator

Strengths - Speed of attack/Breaking Armours

Weaknesses - Unbreakable Armours + GR (everything/full reducs)

Even so, paladins are possibly the easiest class to beat.

Saying that my main is a creator and I don't have to deal with their reflect.

Yep i can see why, but doesnt defender reduce ur damage cos its ranged?

(im guess the key fact to why they are so easy is they cant hurt Creators cos FCP+GR = palas cant do any decent damage)

Posted

Alternatively, Creators can just wear grimtooth just in case the Paladin is a Thana hybrid. Wait for their FCP to run out then strip + AD = dead.

Posted
Yep i can see why, but doesnt defender reduce ur damage cos its ranged?

(im guess the key fact to why they are so easy is they cant hurt Creators cos FCP+GR = palas cant do any decent damage)

Defender doesn't reduce Acid bomb or CT x_x dunno why though.

Posted
Yep i can see why, but doesnt defender reduce ur damage cos its ranged?

(im guess the key fact to why they are so easy is they cant hurt Creators cos FCP+GR = palas cant do any decent damage)

Yeah, average damage on a paladin for me is 1k.

Highest is 10k.

Strip + AD works wonders. ;P

I also have thana for those who tend to use devs against creators.

Posted

Grimtooth just takes away half (more or less) your def/vitdef. So lets say you have around 440 vit def, you'll get 240 after wearing grimtooth.

Posted

Based on these strengths and weaknesses i think that these classes need a power boost to promote class equality and more usage of these classes

Super Novices (Super HP/matk/sp boost) - elite quest for novice

StarGlad/SoulLinker (Something - nothing can really be done to help these classes i think)

Ninja (small power boost)

Sniper (small damage boost)

Stalker (small damage boost)

Whitesmith (not sure)

OPTIONAL - or not at all

Creator (small hp boost)

Gunslinger (small hp boost)

Gypsy (small hp boost)

Posted

Yeah, average damage on a paladin for me is 1k.

Highest is 10k.

Strip + AD works wonders. ;P

I also have thana for those who tend to use devs against creators.

12k right here bby. =p

Posted
You know what really needs an HP boost? A gypsy/clown. :>

I reckon Gypsy/Clown are pretty strong atm, but its kinda in a similar category to SB sinx and Champs...if your opponent is in full reducs and you cant kill them quickly either by a 1 or 2 hit ko ur pretty much a goner. but other then that they normally can kill in with a 2hit ko. gypsys and clowns will still own most classes which dont use a shield. Same with SB sinx, but i guess a small hp boost would make them better... im not too sure of what their hp is like...all i know is it isnt as low as gunslingers and isnt as high as snipers...

Posted

Whitesmiths :

Advantage : Can carry around... 500-600 YGG's, their CT Damage can't be reflected, and they can repair broken items.

Disadvantage : They can be beaten very easily if an assassin uses Thanatos Maero.

Posted

For Stalker's, you should mention we can only care a super small amount of yggs because of the way we have to distribute our stats.

Not to mention FCP + GTB and yggspam makes us a cakewalk.

We need a power boost + SP boost to really stand a chance.

And maybe a one handed elite sword. I heard Stalkers used to be able to use pally swords. o 3o

Posted
I reckon Gypsy/Clown are pretty strong atm, but its kinda in a similar category to SB sinx and Champs...if your opponent is in full reducs and you cant kill them quickly either by a 1 or 2 hit ko ur pretty much a goner. but other then that they normally can kill in with a 2hit ko. gypsys and clowns will still own most classes which dont use a shield. Same with SB sinx, but i guess a small hp boost would make them better... im not too sure of what their hp is like...all i know is it isnt as low as gunslingers and isnt as high as snipers...

ya, totally way to lazy to read all that.

Posted
Whitesmiths :

Advantage : Can carry around... 500-600 YGG's, their CT Damage can't be reflected, and they can repair broken items.

Disadvantage : They can be beaten very easily if an assassin uses Thanatos Maero.

it would take too long to repair in the middle of a fight, they would die first unless they do a quick runner to a safe spot then repair and start fighting again jus to get the item broken again.

For Stalker's, you should mention we can only care a super small amount of yggs because of the way we have to distribute our stats.

Not to mention FCP + GTB and yggspam makes us a cakewalk.

We need a power boost + SP boost to really stand a chance.

And maybe a one handed elite sword. I heard Stalkers used to be able to use pally swords. o 3o

yea they still can use swords i think. And yea stalkers are in the same boat as all classes which dont use strength as their main attack (cant carry many yggs). But it also depends on type of stalker you play... i personally like the hybrid and from what you say looks liek you play a hybrid too, which means [upside: can damage with magic and ranged attack, downside: slightly lower damage/cant carry yggs]

but if it was a pure dex stalker then - high ranged attack, can hold as many yggs as snipers gypsysclowns, (maybe gunslinger lolz). but dissadvantage : ds damage will never be as high as sniper and is already pretty crap on this server, bowling bash requires a fairly close range.

but thats all in advantages and dissadvantages of builds. if you were to weigh up the pure builds of a stalker to other classes, yggs is not a disadvantage. and if you were to play an INT or hybrid build (sp is not a dissadvantage... they actually have a very nice SP bonus, its jus the skills they use require 45 ++ sp i believe). But yess they definately need a bit more of a damage boost to weigh up the major disadvantage of fcp being very easily available.




×
×
  • Create New...