Everyone Posted April 12, 2009 Report Posted April 12, 2009 lmfao wow Posts: 1 Posts per day: 24.04 it decreases by the second! my hax slowly fails ... :((
death... Posted April 12, 2009 Report Posted April 12, 2009 hit up wetfox! he's always farming! I ain't hunting nowadays. Im busy with some other stuff. Like what I said, to get that headgear, @autoloot 100?
Millenia Posted April 12, 2009 Author Report Posted April 12, 2009 0.01% - 0.05% drop; 1 slot, +20 all stats, non donate. How bout that? >;\ That doesn't exactly make it wantable, we have so many +20, [1] hats that I'd go crazy if we added anymore. D:< If we had different stats for each hat I think that'd be alot better, and make sure every single one is wantable. Maybe each one has a advantage for each class? spawns in fdun low??? even genesis has replied to that suggestion with a 'they're fine'. lack of ygg berries??? what lack of ygg berries??? "B> ygg tix pm me" *pm flood* but since you're going to do it anyway ..... no effects on the hats please .. even if it's a drop of .01% ... won't take long to acquire +2 all stats if anything ... save the good effects for the good gears ...I don't know if you're trolling this thread or not. The spawns in fduns are CRAP and as the server grows, demand for ygg grows, and the spawns seem to be less and less. Whenever I broadcast 'b> yggs' I get no PMs whatsoever. I've been so desperate lately I had to buy a bulk at vendors. And no... I'm going to only do this if people want it added. Do we have to autoloot 100 to get that cute headgear? This is another problem that'll arise, I'm sure we'll think of something... Maybe we make everything in the funs at 100%, drop yggs down to 99%, so you can @autoloot 99. .01% is still a high drop rate on the countability on how many there actually are and how fast they respawn. Also, you don't get PM flooded anymore whenever you PM for berries, I broadcasted throughout the day "B> Berry tickets[3:1], PM me." and I got only 3 PMs maybe? And they were each not what they used to be in the amount they sold. Which used to be oh I don't know, triple digits? My point exactly. I could suggest we spawns be raised but nnono, they are completely fine! /sarcasm I actually just went to the fduns with a unequipped character and didn't get mobbed once, I saw around 2~3 mobs together mostly.. thats all. I remember when you could actually DIE in the fduns.
Amitsu Posted April 12, 2009 Report Posted April 12, 2009 i think @ali yggdrasil berry and @autoloot 0.01 stacks
Millenia Posted April 12, 2009 Author Report Posted April 12, 2009 i think @ali yggdrasil berry and @autoloot 0.01 stacks It doesn't.
Millenia Posted April 12, 2009 Author Report Posted April 12, 2009 Updated. Added headgear stats to cater for most classes. Read the first post to see.
Nick Posted April 12, 2009 Report Posted April 12, 2009 Niec. My only suggestion (although this is just picking on details) is changing the names. *Goldenring: +10 str -5% damage recieved *Goldring: +10 PD, +25 flee *Pandaring: +10 int, -10% aftercast delay *Pouring: +10 dex, +5% max hp/sp *Usakoring: +10 vit, +5% reflect
Hrist Posted April 12, 2009 Report Posted April 12, 2009 Aren't the stats a bit, uh over the top? 5% more reducts? 10 PD/25 Flee? I thought the hats were more of novelty rather than efficiency. I'd prefer if it gives Increase Weight Limit R skill or something.
Millenia Posted April 12, 2009 Author Report Posted April 12, 2009 Niec. My only suggestion (although this is just picking on details) is changing the names. *Goldenring: +10 str -5% damage recieved *Goldring: +10 PD, +25 flee *Pandaring: +10 int, -10% aftercast delay *Pouring: +10 dex, +5% max hp/sp *Usakoring: +10 vit, +5% reflect There's no need to be so crude over the names. That can easily be changed when the time comes. Right now it's just about the stats. @jerry, keep in mind the drop rate. (Lol nick wanted +50 flee i was like LOLNO.) We can remove the whole, sp/hp, flee, etc, but i'd like them to be wanted due to them being rare and actually useable.
Nick Posted April 12, 2009 Report Posted April 12, 2009 @Jerry, personally I thought these hats were gonna replace the boring sheep hat / santa cap everybody seems to use in non donate. Keep in mind the drop rate is 0.01% as said; and 5% reducts don't actually account for much considering you either lose fshield, or you lose the fset bonuses you get. And laughing poopoo etc. are way better than that, for that matter. It's just to provide what fset provides for every class for single classes; in a reduced form. Individual hats are out there with stats that are way more overpowered (like +10 HP, +10 reflect, +12 resist demihuman). @Leni: Just saying, so we can collect all our ideas in this thread. tl;dr in donate, fset is better; in non donate, you lose fshield either way.
Millenia Posted April 12, 2009 Author Report Posted April 12, 2009 I think the droprate should be less than 0.01%. Or, we should test this out by farming and see how long it takes to drop. hehheee.
Nick Posted April 12, 2009 Report Posted April 12, 2009 Hm. Not possible without some serious recoding of the server iirc; and I think 0.01% is low enough tbh. I still vividly remember reaching the brink of insanity trying to get 4 drops cards (on 0.03%, mind that). Or the days of farming I spent trying to get a thara frog card. @_@
Hrist Posted April 12, 2009 Report Posted April 12, 2009 I bowling bash 20 of these mobs and I bet I can get 1-2 (or none) of these headgears. Although I think this idea MIGHT just work. Why? 1. Some newbies doesn't have a dungeon pass. 2. Its either they just see the event rewards first or work for a dungeon pass. 3. 2 slot non-donate headgear at 0.01% sure beats the hell out of the overpriced sheep hats. 4. More colors? ;P 5. And yeah, losing fset bonuses is a pain in the ass, but not for non-donor PvP. 6. I'd add more reasons, but that will take forever. PS: I wish the Pouring hat gives immunity to freeze lewls.
Millenia Posted April 12, 2009 Author Report Posted April 12, 2009 I bowling bash 20 of these mobs and I bet I can get 1-2 (or none) of these headgears. Although I think this idea MIGHT just work. Why? 1. Some newbies doesn't have a dungeon pass. 2. Its either they just see the event rewards first or work for a dungeon pass. 3. 2 slot non-donate headgear at 0.01% sure beats the hell out of the overpriced sheep hats. 4. More colors? ;P 5. And yeah, losing fset bonuses is a pain in the ass, but not for non-donor PvP. 6. I'd add more reasons, but that will take forever. PS: I wish the Pouring hat gives immunity to freeze lewls. Jerry, you confuse me. I can't tell if you're for this idea or not. @__@
gamersrule26 Posted April 12, 2009 Report Posted April 12, 2009 0.01% would be like getting a thana card lol , but theres a reasonable amount of mobs in fdun and they spawn pretty quick. At a 0.01% , the hats wont take very long to get
Millenia Posted April 12, 2009 Author Report Posted April 12, 2009 0.01% would be like getting a thana card lol , but theres a reasonable amount of mobs in fdun and they spawn pretty quick. At a 0.01% , the hats wont take very long to get ...Not really, there's not many spawns at the fduns, and they sure as hell don't spawn fast.
Nick Posted April 12, 2009 Report Posted April 12, 2009 I thought we should add freeze immunity to the +10 vit hat, but considering it has two slots already people should just use sheep hat if they really want the freeze immunity and still have tao/gr. Two slots makes it equal enough in it's own way. Like I'd consider wanting 3 kiel on pally so I can spam shit like grand cross in non donate, pressure, or shield chain. And for non donate pvp all I see is people using either the 2 slots hat or the santa cap. These hats are supposed to be for non donate imo, giving classes more flexibility and making non donate more interesting. Oh and, shut up about the drop rate unless you've actually *tried* farming something with 0.01%.
Hrist Posted April 12, 2009 Report Posted April 12, 2009 Lol, I'm in for the idea. Its cute and adds more color-coded headgears for the non-donor PvP.
gamersrule26 Posted April 12, 2009 Report Posted April 12, 2009 ill stop about the drop rate Other than that its all good , we'll see more hats in ND PvP ( alot of people wear sheep hat )
hobomagic Posted April 12, 2009 Report Posted April 12, 2009 You know what would be cool? if they designed a level 2 which would require a quest to upgrade your existing fdun pass to enter lv 2 this would open up a whole new area for new custums and stuff
hobomagic Posted April 12, 2009 Report Posted April 12, 2009 Oh and, shut up about the drop rate unless you've actually *tried* farming something with 0.01%. OMG 0.01, isnt that like the rate at which cards drop on low rate servers? man thatd take around a 12-24 hours considering the spawn/kill rate at fdun (also depends on how lucky you are) maybe if the monsters droped something like a "pouring qpn" or "pandaring qpon" at 0.01% and you need to collect 10 or 20 to exchange it for the hat...thatd make fdun a bit more popular
Nick Posted April 12, 2009 Report Posted April 12, 2009 The spawn per-mob at fduns isn't actually that high. It took me days to get thara frog on lowrate, with a slightly lower spawn but 0.03% drop.
Terroryst Posted April 12, 2009 Report Posted April 12, 2009 Oh and, shut up about the drop rate unless you've actually *tried* farming something with 0.01%. I haven't exactly farmed on a LR trying to get cards, but I've gotten some while leveling up. @Hobo - Take 24 hours to get a hat? So someone would get at least one hat per day? I don't know if that's a good or bad thing.
Millenia Posted April 12, 2009 Author Report Posted April 12, 2009 I haven't exactly farmed on a LR trying to get cards, but I've gotten some while leveling up. @Hobo - Take 24 hours to get a hat? So someone would get at least one hat per day? I don't know if that's a good or bad thing. Imagine all the farming people would do though. Look at my pRo pandaring hat. :( Lol