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Dr. Love

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Posted

Since we implemented a card that empowered the Cart Termination of Whitesmiths, can't we make other cards to somewhat add resistance to other classes?

Lets say that we add a card that can only be used by Gunslingers, Snipers and Ninjas (two hand weapons) that would enable them to get more resistance, if not immune to, coma.

I mean, it's a great disadvantage for these classes not being able to use shields to inflict maximum damage (except of course the magic type ninja) so I guess that maybe we can even things out by making these classes get stronger protection from coma.

We did it for the Whitesmiths ;_;

Posted
Since we implemented a card that empowered the Cart Termination of Whitesmiths, can't we make other cards to somewhat add resistance to other classes?

Lets say that we add a card that can only be used by Gunslingers, Snipers and Ninjas (two hand weapons) that would enable them to get more resistance, if not immune to, coma.

I mean, it's a great disadvantage for these classes not being able to use shields to inflict maximum damage (except of course the magic type ninja) so I guess that maybe we can even things out by making these classes get stronger protection from coma.

We did it for the Whitesmiths ;_;

Coma is a good ally in battle against those classes.

Unfortunately, I'm against this :[

I don't want my coma to be deprived from me against those classes.

Posted
i don't mind coma...

The classes who you suggested are ranged fighters, they can fend off coma users just fine.

U have to remember that there are other GS, Sniper that use coma too so in that case the other is powerless unless if he/she strips the enemy's wep.

Posted

Here's a suggestion:

you start playing ranged classes and keep away from your enemy - like you're meant to do with ranged classes.

Posted

Which means you're FKd by tarot coma. But ya. NPLS.

Posted

Naw, whats the point having the cards we presently use on our armors, etc during pvp, if ur gonna get class resist cards :P

Posted

The Whitesmith class needed a major boost.

The classes you presented are given skills that would allow them to keep their enemy at a distance, run away from an enemy or render an enemy weaponless.

Rejected.
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