Kusanagi Posted February 13, 2009 Report Posted February 13, 2009 well I decided making test on my own about homunculus to check out myself If It was true all supositions I made, and In fact I was wrong and I apologize for that. Homunculus as Genesis Stated are pretty powerfull (is there anything you are ever wrong Gen? O_O),I just find two main problems about them - HP & Certain stat in some Homun -Skill Delay and use 1- The Hp of the homunculus is just too low :/ , they can be 3 hit ko by most classes even in the ones that are suposed to be used as a tank. Suggestion: Raise the Overall Homunculus HP stat to something that at least hit 70k-100k or more on certain homun =/ 2- After a loong time testing all classes I can now say that this is the Reason why no one use anything but the lif class... Skill delay, homunculus Skill Delay is extremely high, thus making the skills that can be use for help rather useless because you have to wait a looong amount of time in order to use them again and kiel cards doesnt affect that. Of course not all of the skills are like that but most of them are here is a list of the skills and suggestions about what to upgrade. Amstir Amstir class Is suposed to be a Tanker, one that you can use to decoy and guard yourself. - Castling this skill instantly switch the location of your homunculus with you location, the atacking oponents will strike the homunculus instead of yourself this giving you an opening for long range atacks, however the skill delay is of about 3 minutes for this skill. Suggestion: reduce the delay to 10-20 seconds (no delay would be abused) Amstir Bullward Alright you could say the defense it adds can turn you into a masochist for those who use thana but its still usefull you can use it to add reflect, to survival,Mvping,mobing. Sugestion: Reduce the delay to no delay Adamantium skin Increase the HP/HP regen/DEF of your homunculus by 10%/25%/30, gotta say this skill is quite good but this could make the diference among the Homun. Sugestion: Raise the ammount of HP% by 20 (that means 30%) Bloodlust Increase the Atack of your homunculus by 50% and add a chance to leech damage. Alright this skill have nothing to be corrected besides the Aftercast delay wich is 10 minutes O___O, I mean... this skill is great but once you use it you have to wait 10 mins to use it again and if your homunculus dies its automaticaly debuffed. Suggestion: reduce the Delay to no delay or 1 minute Vanilmirth Vanilmirth have 2 diferent uses (actually every type of homun have 2 but this one differs quite some). 1- Magic, Vanilmirths of this class have a much higher ammount of magical power compared to phisical 2- HP varial, this vanilmirth is kind of an hybrid that owns magic and phisical on similar rates (magical will still be higher) but It haves more HP than the first mentioned Caprice Cast a random bolt at a max of lvl 5 (you cannot choose the lvl but it wont go higher than 5), this skill is so lovely haha. Sugestion: reduce the delay after all GTB will still block it and it wont get to lvl 10 Change orders Increase Str and Int by 5..... alright thats just too little dont you think? Suggestion: this is a pasive skill so the suggestion is just to raise the Str and Int by a more suitable ammount.. 10-15 maybe Filir This one have the highest ASPD as well as some decent atack. Suggestion: raise the atack more for this one, its the only homun with no advantage to the Creator itself Fleeting move Suggestion: yet again no delay for this one /hmm Holy croos looking thing Yet again I cant remember the name sry ._., well actually filir was the last I tested and I didnt bothered to lvl the homun enough =_=, but at any moment I coulnt spam this skill or use it fast enough to deal high enough damage Suggestion: raise the atack or reduce skill delay. Lif This class Is suposed to be a healer and a suporter "healing leafs" thats not the real name actually, this skill consumes one red potion and heals an amount = to the lif MATACK... we know heal its pretty useless because of yggs so... Suggestion: Allow this skill to heal the Emperium if posible (lol its not much but better than nothing right) Urgent Scape leave this one right as it is.... the movement speed last almost as long as the skill delay so theres no need to boost anything on this one Mental Change This skill is meant to be an atack resource.... actually I dont know a way to boost it but I think its too little.... oh well like I said lifs are already the most used so they dont need boost at all. Final Recomendation Im not really sure if its posible after all If Genesis did it this way it means theres something about it.... Make the Homunculus lvl up to 255 instead of 200 only... that would be it... Ty and I apologize for having done so much trouble when I didnt tested myself.
» Pat Posted February 13, 2009 Report Posted February 13, 2009 The casting 'delay' is completely based on the AI you are using.
Kusanagi Posted February 13, 2009 Author Report Posted February 13, 2009 AI? ._. Well acording to the skill chart it have a set delay (at least on the ones that I mentioned)
Millenia Posted February 13, 2009 Report Posted February 13, 2009 The casting 'delay' is completely based on the AI you are using. I actually think there's some sort of delay, I remember Nick asking someone for Bragi so his homun could spam more. Not reading your post mainly because it's poorly presented. Eye sore much?
Kusanagi Posted February 13, 2009 Author Report Posted February 13, 2009 Homun skills need less delay and more power in certain cases, thats what it says resumed =)
» Pat Posted February 13, 2009 Report Posted February 13, 2009 I actually think there's some sort of delay, I remember Nick asking someone for Bragi so his homun could spam more. Not reading your post mainly because it's poorly presented. Eye sore much? Some, yea. But imho, they can spam fast enough.
Lucius Posted February 13, 2009 Report Posted February 13, 2009 well I decided making test on my own about homunculus to check out myself If It was true all supositions I made, and In fact I was wrong and I apologize for that. Homunculus as Genesis Stated are pretty powerfull (is there anything you are ever wrong Gen? O_O),I just find two main problems about them - HP & Certain stat in some Homun -Skill Delay and use 1- The Hp of the homunculus is just too low :/ , they can be 3 hit ko by most classes even in the ones that are suposed to be used as a tank. Suggestion: Raise the Overall Homunculus HP stat to something that at least hit 70k-100k or more on certain homun =/ 2- After a loong time testing all classes I can now say that this is the Reason why no one use anything but the lif class... Skill delay, homunculus Skill Delay is extremely high, thus making the skills that can be use for help rather useless because you have to wait a looong amount of time in order to use them again and kiel cards doesnt affect that. Of course not all of the skills are like that but most of them are here is a list of the skills and suggestions about what to upgrade. Amstir Amstir class Is suposed to be a Tanker, one that you can use to decoy and guard yourself. - Castling this skill instantly switch the location of your homunculus with you location, the atacking oponents will strike the homunculus instead of yourself this giving you an opening for long range atacks, however the skill delay is of about 3 minutes for this skill. Suggestion: reduce the delay to 10-20 seconds (no delay would be abused) Amstir Bullward Alright you could say the defense it adds can turn you into a masochist for those who use thana but its still usefull you can use it to add reflect, to survival,Mvping,mobing. Sugestion: Reduce the delay to no delay Adamantium skin Increase the HP/HP regen/DEF of your homunculus by 10%/25%/30, gotta say this skill is quite good but this could make the diference among the Homun. Sugestion: Raise the ammount of HP% by 20 (that means 30%) Bloodlust Increase the Atack of your homunculus by 50% and add a chance to leech damage. Alright this skill have nothing to be corrected besides the Aftercast delay wich is 10 minutes O___O, I mean... this skill is great but once you use it you have to wait 10 mins to use it again and if your homunculus dies its automaticaly debuffed. Suggestion: reduce the Delay to no delay or 1 minute Vanilmirth Vanilmirth have 2 diferent uses (actually every type of homun have 2 but this one differs quite some). 1- Magic, Vanilmirths of this class have a much higher ammount of magical power compared to phisical 2- HP varial, this vanilmirth is kind of an hybrid that owns magic and phisical on similar rates (magical will still be higher) but It haves more HP than the first mentioned Caprice Cast a random bolt at a max of lvl 5 (you cannot choose the lvl but it wont go higher than 5), this skill is so lovely haha. Sugestion: reduce the delay after all GTB will still block it and it wont get to lvl 10 Change orders Increase Str and Int by 5..... alright thats just too little dont you think? Suggestion: this is a pasive skill so the suggestion is just to raise the Str and Int by a more suitable ammount.. 10-15 maybe Filir This one have the highest ASPD as well as some decent atack. Suggestion: raise the atack more for this one, its the only homun with no advantage to the Creator itself Fleeting move Suggestion: yet again no delay for this one /hmm Holy croos looking thing Yet again I cant remember the name sry ._., well actually filir was the last I tested and I didnt bothered to lvl the homun enough =_=, but at any moment I coulnt spam this skill or use it fast enough to deal high enough damage Suggestion: raise the atack or reduce skill delay. Lif This class Is suposed to be a healer and a suporter "healing leafs" thats not the real name actually, this skill consumes one red potion and heals an amount = to the lif MATACK... we know heal its pretty useless because of yggs so... Suggestion: Allow this skill to heal the Emperium if posible (lol its not much but better than nothing right) Urgent Scape leave this one right as it is.... the movement speed last almost as long as the skill delay so theres no need to boost anything on this one Mental Change This skill is meant to be an atack resource.... actually I dont know a way to boost it but I think its too little.... oh well like I said lifs are already the most used so they dont need boost at all. Final Recomendation Im not really sure if its posible after all If Genesis did it this way it means theres something about it.... Make the Homunculus lvl up to 255 instead of 200 only... that would be it... Ty and I apologize for having done so much trouble when I didnt tested myself. -_- Homunculus : Lif Touch of Heal This works exactly like the Acolyte's Heal skill, healing the target HP. The healed amount depends only on the Homunculus's LV and INT. Each cast requires 1 Condensed Red Potion. Upgrade : Remove Catalyst, increase Heal rate Purpose : HR = too much HP, could be an alternative to yggs. Homunculus : Filir Moonlight Order Creature to attack the target with its beak hitting the target for SkillLV times with a total damage bonus of 110*SkillLV% (maybe this is total damage NOT bonus). Lvl 5 | Times Hit : 3 - ATK 660% Upgrade : ATK 1200% Purpose : Filir needs to be useful for something --- Fleet Move Temporarily increase ASPD by +3*SkillLV and Attack Power by 105%+5*SkillLV% of Filir (maybe the increase is only 5+5*SkillLV?). Lvl 5 | ASPD : 15 | Damage Bonus : 130% | Lasting Time : 40 sec | After-cast Delay : 120 sec Upgrade : Damage Bonus : 400%, Lasting Time : 100 sec, After-cast Delay : 20 sec Purpose : Filir have no use at the moment --- Over Speed Temporarily increase the Flee Rate of your Homunculus by 10+10*SkillLV. Lvl 5 | Flee Bonus : 60 | Lasting Time : 40 sec | Cool down : 120 sec Upgrade : Flee Bonus : 100+ | Lasting Time : 60 sec | Cool down : 30 sec Purpose : High Rate server, homunculus need more power Homunculus : Amistr Castling Instantaneously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead. After Cast Delay: 50 + 10*SkillLV (except LV 5 which is 129 sec) Upgrade : Reduce After cast delay to 15 seconds Purpose : Amistr have no other use but this skill Homunculus : Vanilmirth Bio Explosion Homunculus self destructs and inflicts defense ignoring damage on everything within a 9x9 square around it. The damage is based on the Homunculus Maximum HP, and after the attack, its intimacy is reduced to 1. Lvl 3 | Maximum HP*2 Upgrade : At level 3, HP*5 Purpose : It sacrifices all of its intimacy for this attack, it should be much stronger considering the Vanilmirth sacrifices itself Overall Homunculus "Upgrade" Increase HP modification on every Homunculus, I could kill them with 3 hits. wat Looks like you stole a whole lot of my stuff. Even the amount of hits it takes me, a donor, to kill a Homunculus.
Kusanagi Posted February 14, 2009 Author Report Posted February 14, 2009 Oh... Sry man when did you posted that? O__O. Yeah thats pretty much it about homun, your options are quite better than mine (although I have other that you dont =]) another recomendation I have is that Filir have a much higher HIT since Filir is basically full phisical and during this afternoon I tested and I coulnt hit at all