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Lucius

Skill Update Idea

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Posted

well then i say sinx left and right hand mastery percent

100% to 200%

80% to 170%

Double attack

80%-100% Chance katar damage + 50%

=p like my opness now?

Posted

Tracking:

Effect: Take a moment to aim and deal 200%+SkillLV*100% ATK damage with your shot. You must have a Handgun or Rifle equipped. At Lv. 10: 1200% ATK, Aim Time 3 sec

Upgrade: Raise damage to a much higher amount, 1500-2000% maybe

Reason: 3 second cast time, might as well make this skill worth it. It does just about as much damage as Rapid Shower for a LOT more delay.

Ground Drift:

Effect: Scatter multiple grenades on the ground. A grenade detonate if an enemy steps on it or until a certain time has passed. The attacks element depends on the used grenade and gets a +50*SkillLV bonus to damage. You must have a Grenade Launcher equipped. At Lv. 10: Damage +500, lasts 30 sec

Upgrade: Increase duration of the skill to about the same time of the sniper traps

Reason: High Rate, 'nuff said.

All Monk/Champion combo skills:

blahblah, a lot of skills.

Upgrade: Increase damage of these skills

Reason: Adding more variety, not just TSS and Asura

Fire Pillar:

Effect: Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50 + MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell. This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.

Upgrade: Fuck that and cast as many as you want. Catalysts should still remain.

Reason: Good defensive skill that's barely used.

Quagmire

You cannot cast more than 3 instances of this skill before the first one expires.

Upgrade: Read above

Reason: Read above

Posted
Tracking:

Effect: Take a moment to aim and deal 200%+SkillLV*100% ATK damage with your shot. You must have a Handgun or Rifle equipped. At Lv. 10: 1200% ATK, Aim Time 3 sec

Upgrade: Raise damage to a much higher amount, 1500-2000% maybe

Reason: 3 second cast time, might as well make this skill worth it. It does just about as much damage as Rapid Shower for a LOT more delay.

Ok

Ground Drift:

Effect: Scatter multiple grenades on the ground. A grenade detonate if an enemy steps on it or until a certain time has passed. The attacks element depends on the used grenade and gets a +50*SkillLV bonus to damage. You must have a Grenade Launcher equipped. At Lv. 10: Damage +500, lasts 30 sec

Upgrade: Increase duration of the skill to about the same time of the sniper traps

Reason: High Rate, 'nuff said.

Ok

All Monk/Champion combo skills:

blahblah, a lot of skills.

Upgrade: Increase damage of these skills

Reason: Adding more variety, not just TSS and Asura

No, we don't want more power to an already powerful class.

Fire Pillar:

Effect: Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50 + MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell. This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.

Upgrade: Fuck that and cast as many as you want. Catalysts should still remain.

Reason: Good defensive skill that's barely used.

Ok

Quagmire

You cannot cast more than 3 instances of this skill before the first one expires.

Upgrade: Read above

Reason: Read above

No, it's a powerful skill, I've used it and it's basically flawless.

I've left my reply, all OK I'll add, every NO I won't add, defend the reason why you want them added, I do not see why add the ones labeled NO. Anyone else may defend the reason as to why the ones labeled NO should be added.

Posted
I've been waiting for this for like 10 months now. Also, another suggestion

Ankle Snare

If you step on it, chance of you to get broken ankles? or should I say, get joint beat effect?

Ermm maybe

Sandman

Gets bloodshots after?

Posted

The Dazzler :

Stone / Freeze? I agree that gypsies already have Please Don't Forget Me / Slow Grace. And the Slow Grace is a major help to gypsies in PvP, especially when you're going against a class like... paladins. You slow them down, run a bit, tarot / AV, and then when they walk normal again, you repeat. I agree that immunity to stun should be increased, for now, dazzler should stay the same.

Posted
I've left my reply, all OK I'll add, every NO I won't add, defend the reason why you want them added, I do not see why add the ones labeled NO. Anyone else may defend the reason as to why the ones labeled NO should be added.
I dunno, brain fart. Just tired of seeing all these champs just TSS until you Freeze or Stone then Asura.

As for Quagmire I barely seen people use it, so I was just assuming.

Oh yeah, forgot this;

Back Slide

Downgrade: Increase after cast delay

Reason: Overpowered. Basically, Cast-off Ciceda Shell on steroids.

Posted
Back Slide

Downgrade: Increase after cast delay

Reason: Overpowered. Basically, Cast-off Ciceda Shell on steroids.

Ohman, False is going to hate you for that suggestion.

Posted
I dunno, brain fart. Just tired of seeing all these champs just TSS until you Freeze or Stone then Asura.

As for Quagmire I barely seen people use it, so I was just assuming.

Oh yeah, forgot this;

Back Slide

Downgrade: Increase after cast delay

Reason: Overpowered. Basically, Cast-off Ciceda Shell on steroids.

if they become Combo also, don't you think they'll TSS and Freeze or Stone then Asura or if all else fails, Combo kill you then?

It's giving them another upgrade.

As for Quagmire, it's powerful and annoying, trust me. I just wish it pierced enemy GTB.

Back Slide, I agree with you, but a lot of people are going to cry. I suggest we leave it alone for now.

Posted
Ohman, False is going to hate you for that suggestion.
NO WAY!

She loooooooooooooooooooooooooooooooooooooooves me. I know she'll understand ;D

Posted

I agree with Skulls GS buffs I was going to list them out earlier but didn't know if people would have agreed :D

Amitsu I have no clue what you said about Sinx/Stalker O.o

Posted
I agree with Skulls GS buffs I was going to list them out earlier but didn't know if people would have agreed :D

Amitsu I have no clue what you said about Sinx/Stalker O.o

He said Back Stab is alright as it is and if it gets upgraded then Sinx should go all god_mode.exe

Posted

Assassin Crosses basically are in Godmode.

Posted

Creator Skill

Bio Canibalize: Summons a .... limited duration, same power as the monster sumoned... posible to summon: Flora/geographer, uses a plant bottle

Upgrade: More power to the plants ._., they basically do nothing (actually they miss), Geopgrapher can heal but it heals 1k (omg 1k! im gonna resist assasin crosses).

Summon Marine Sphere: Summons a marine sphere that will explode on contact dealing piercing defense damage equal to the HP of the sphere

Upgrade: much more HP to the spheres, not only that they dont explode directly on contact but the spheres have a cast time, and the damage is 5k I think (im just remembering Im not actually checking).

Posted
Assassin Crosses basically are in Godmode.

That's what makes his argument so great.

@Kusanagi: Lol, the plants actually attack? I thought people just summoned them for items. Well, even if the plants do miss, it's damn helpful still. If the plants summoned by biochemists are anything like the plants summoned with dead branches, then your opponent should be stuck in place and lagged like hell.

Posted
Creator Skill

Bio Canibalize: Summons a .... limited duration, same power as the monster sumoned... posible to summon: Flora/geographer, uses a plant bottle

Upgrade: More power to the plants ._., they basically do nothing (actually they miss), Geopgrapher can heal but it heals 1k (omg 1k! im gonna resist assasin crosses).

Summon Marine Sphere: Summons a marine sphere that will explode on contact dealing piercing defense damage equal to the HP of the sphere

Upgrade: much more HP to the spheres, not only that they dont explode directly on contact but the spheres have a cast time, and the damage is 5k I think (im just remembering Im not actually checking).

Yeeeeeeees.

Creators have so many awesome skills but we can't use many on this server due to them being modified only for low rates. qq

Posted
Bio Cannibalize

Description too long

Upgrade : Increase Geographer's HP to around 85,000+ & increase heal

Purpose : It's useless and dies fast.

Already mentioned it.

Geographer being the final plant and the only useful one, people will not have usage to any other and I'm sure the Geographers creators use have like, a different ID or something that differentiates them from the normal mob.

Marine Spheres aren't meant to have a lot of HP since they're meant to just die in contact although I never thought about it much like that. At the moment however Creators do not need that much help, offensively, I've already suggested boosts for Homunculus.

Posted

umm well yeah If the spheres have no cast time and 20k- 50k Hp that would be enough (actually the damage done is = to the HP left to the sphere).

Oh and no the Geographers sumoned disapear in a while and thus they dont lag that much.

Posted
umm well yeah If the spheres have no cast time and 20k- 50k Hp that would be enough (actually the damage done is = to the HP left to the sphere).

Oh and no the Geographers sumoned disapear in a while and thus they dont lag that much.

Creators have Acid Demonstration, I don't think they need more explosions.

Posted

Oh and to add for people who play clown / gypsy :

Tarot Card :

The Lovers Card.

Change : Make it NOT teleport you any place on the map if you're not in a PvP map.

Why : It's freaking annoying. ): <

Posted

Creators have Acid Demonstration, I don't think they need more explosions.

Which can easily be countered. :/

Oh and to add for people who play clown / gypsy :

Tarot Card :

The Lovers Card.

Change : Make it NOT teleport you any place on the map if you're not in a PvP map.

Why : It's freaking annoying. ): <

Nah, keep it as it is. Tarot rocks and it should have some sort of downfall; warping being that.

Posted

Which can easily be countered until the enemy's FCP dies. :/

Creators can FCP themselves and stall long enough to wait out the enemy FCP then strike with Acid Demonstration or powerful physical attack. <-Every creator should be hybrid anyways.

&Yeah Tarot is fine. Bad enough it breaks shields, Comas and uses tons of status effect stuff.

Posted

Marine Spheres are great for WoE Defense. Only reason they should be allowed a boost. They are basically like Traps. Can't hurt to boost it.

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