Amitsu Posted February 7, 2009 Report Posted February 7, 2009 well then i say sinx left and right hand mastery percent 100% to 200% 80% to 170% Double attack 80%-100% Chance katar damage + 50% =p like my opness now?
SkullPanda Posted February 7, 2009 Report Posted February 7, 2009 Tracking: Effect: Take a moment to aim and deal 200%+SkillLV*100% ATK damage with your shot. You must have a Handgun or Rifle equipped. At Lv. 10: 1200% ATK, Aim Time 3 sec Upgrade: Raise damage to a much higher amount, 1500-2000% maybe Reason: 3 second cast time, might as well make this skill worth it. It does just about as much damage as Rapid Shower for a LOT more delay. Ground Drift: Effect: Scatter multiple grenades on the ground. A grenade detonate if an enemy steps on it or until a certain time has passed. The attacks element depends on the used grenade and gets a +50*SkillLV bonus to damage. You must have a Grenade Launcher equipped. At Lv. 10: Damage +500, lasts 30 sec Upgrade: Increase duration of the skill to about the same time of the sniper traps Reason: High Rate, 'nuff said. All Monk/Champion combo skills: blahblah, a lot of skills. Upgrade: Increase damage of these skills Reason: Adding more variety, not just TSS and Asura Fire Pillar: Effect: Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50 + MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell. This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time. Upgrade: Fuck that and cast as many as you want. Catalysts should still remain. Reason: Good defensive skill that's barely used. Quagmire You cannot cast more than 3 instances of this skill before the first one expires. Upgrade: Read above Reason: Read above
gamersrule26 Posted February 7, 2009 Report Posted February 7, 2009 i like that phantasmic arrow at the top if this page
Lucius Posted February 7, 2009 Author Report Posted February 7, 2009 Tracking: Effect: Take a moment to aim and deal 200%+SkillLV*100% ATK damage with your shot. You must have a Handgun or Rifle equipped. At Lv. 10: 1200% ATK, Aim Time 3 sec Upgrade: Raise damage to a much higher amount, 1500-2000% maybe Reason: 3 second cast time, might as well make this skill worth it. It does just about as much damage as Rapid Shower for a LOT more delay. Ok Ground Drift: Effect: Scatter multiple grenades on the ground. A grenade detonate if an enemy steps on it or until a certain time has passed. The attacks element depends on the used grenade and gets a +50*SkillLV bonus to damage. You must have a Grenade Launcher equipped. At Lv. 10: Damage +500, lasts 30 sec Upgrade: Increase duration of the skill to about the same time of the sniper traps Reason: High Rate, 'nuff said. Ok All Monk/Champion combo skills: blahblah, a lot of skills. Upgrade: Increase damage of these skills Reason: Adding more variety, not just TSS and Asura No, we don't want more power to an already powerful class. Fire Pillar: Effect: Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50 + MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell. This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time. Upgrade: Fuck that and cast as many as you want. Catalysts should still remain. Reason: Good defensive skill that's barely used. Ok Quagmire You cannot cast more than 3 instances of this skill before the first one expires. Upgrade: Read above Reason: Read above No, it's a powerful skill, I've used it and it's basically flawless. I've left my reply, all OK I'll add, every NO I won't add, defend the reason why you want them added, I do not see why add the ones labeled NO. Anyone else may defend the reason as to why the ones labeled NO should be added.
Born2punish Posted February 7, 2009 Report Posted February 7, 2009 The Monk/Champion combo is a bit of a dodgy thing. If it's implemented then Champs will be overpowered.
Born2punish Posted February 7, 2009 Report Posted February 7, 2009 I've been waiting for this for like 10 months now. Also, another suggestion Ankle Snare If you step on it, chance of you to get broken ankles? or should I say, get joint beat effect? Ermm maybe Sandman Gets bloodshots after?
gamersrule26 Posted February 7, 2009 Report Posted February 7, 2009 well that depends on how much increase there will be to the damage
Ethereal Posted February 7, 2009 Report Posted February 7, 2009 The Dazzler : Stone / Freeze? I agree that gypsies already have Please Don't Forget Me / Slow Grace. And the Slow Grace is a major help to gypsies in PvP, especially when you're going against a class like... paladins. You slow them down, run a bit, tarot / AV, and then when they walk normal again, you repeat. I agree that immunity to stun should be increased, for now, dazzler should stay the same.
SkullPanda Posted February 7, 2009 Report Posted February 7, 2009 I've left my reply, all OK I'll add, every NO I won't add, defend the reason why you want them added, I do not see why add the ones labeled NO. Anyone else may defend the reason as to why the ones labeled NO should be added.I dunno, brain fart. Just tired of seeing all these champs just TSS until you Freeze or Stone then Asura. As for Quagmire I barely seen people use it, so I was just assuming. Oh yeah, forgot this; Back Slide Downgrade: Increase after cast delay Reason: Overpowered. Basically, Cast-off Ciceda Shell on steroids.
Millenia Posted February 7, 2009 Report Posted February 7, 2009 Back Slide Downgrade: Increase after cast delay Reason: Overpowered. Basically, Cast-off Ciceda Shell on steroids. Ohman, False is going to hate you for that suggestion.
Lucius Posted February 7, 2009 Author Report Posted February 7, 2009 I dunno, brain fart. Just tired of seeing all these champs just TSS until you Freeze or Stone then Asura. As for Quagmire I barely seen people use it, so I was just assuming. Oh yeah, forgot this; Back Slide Downgrade: Increase after cast delay Reason: Overpowered. Basically, Cast-off Ciceda Shell on steroids. if they become Combo also, don't you think they'll TSS and Freeze or Stone then Asura or if all else fails, Combo kill you then? It's giving them another upgrade. As for Quagmire, it's powerful and annoying, trust me. I just wish it pierced enemy GTB. Back Slide, I agree with you, but a lot of people are going to cry. I suggest we leave it alone for now.
SkullPanda Posted February 7, 2009 Report Posted February 7, 2009 Ohman, False is going to hate you for that suggestion.NO WAY! She loooooooooooooooooooooooooooooooooooooooves me. I know she'll understand ;D
Kuyuti Posted February 8, 2009 Report Posted February 8, 2009 I agree with Skulls GS buffs I was going to list them out earlier but didn't know if people would have agreed :D Amitsu I have no clue what you said about Sinx/Stalker O.o
SkullPanda Posted February 8, 2009 Report Posted February 8, 2009 I agree with Skulls GS buffs I was going to list them out earlier but didn't know if people would have agreed :D Amitsu I have no clue what you said about Sinx/Stalker O.o He said Back Stab is alright as it is and if it gets upgraded then Sinx should go all god_mode.exe
Lucius Posted February 8, 2009 Author Report Posted February 8, 2009 Assassin Crosses basically are in Godmode.
Kusanagi Posted February 8, 2009 Report Posted February 8, 2009 Creator Skill Bio Canibalize: Summons a .... limited duration, same power as the monster sumoned... posible to summon: Flora/geographer, uses a plant bottle Upgrade: More power to the plants ._., they basically do nothing (actually they miss), Geopgrapher can heal but it heals 1k (omg 1k! im gonna resist assasin crosses). Summon Marine Sphere: Summons a marine sphere that will explode on contact dealing piercing defense damage equal to the HP of the sphere Upgrade: much more HP to the spheres, not only that they dont explode directly on contact but the spheres have a cast time, and the damage is 5k I think (im just remembering Im not actually checking).
SkullPanda Posted February 8, 2009 Report Posted February 8, 2009 Assassin Crosses basically are in Godmode. That's what makes his argument so great. @Kusanagi: Lol, the plants actually attack? I thought people just summoned them for items. Well, even if the plants do miss, it's damn helpful still. If the plants summoned by biochemists are anything like the plants summoned with dead branches, then your opponent should be stuck in place and lagged like hell.
Millenia Posted February 8, 2009 Report Posted February 8, 2009 Creator Skill Bio Canibalize: Summons a .... limited duration, same power as the monster sumoned... posible to summon: Flora/geographer, uses a plant bottle Upgrade: More power to the plants ._., they basically do nothing (actually they miss), Geopgrapher can heal but it heals 1k (omg 1k! im gonna resist assasin crosses). Summon Marine Sphere: Summons a marine sphere that will explode on contact dealing piercing defense damage equal to the HP of the sphere Upgrade: much more HP to the spheres, not only that they dont explode directly on contact but the spheres have a cast time, and the damage is 5k I think (im just remembering Im not actually checking). Yeeeeeeees. Creators have so many awesome skills but we can't use many on this server due to them being modified only for low rates. qq
Lucius Posted February 8, 2009 Author Report Posted February 8, 2009 Bio Cannibalize Description too long Upgrade : Increase Geographer's HP to around 85,000+ & increase heal Purpose : It's useless and dies fast. Already mentioned it. Geographer being the final plant and the only useful one, people will not have usage to any other and I'm sure the Geographers creators use have like, a different ID or something that differentiates them from the normal mob. Marine Spheres aren't meant to have a lot of HP since they're meant to just die in contact although I never thought about it much like that. At the moment however Creators do not need that much help, offensively, I've already suggested boosts for Homunculus.
Kusanagi Posted February 8, 2009 Report Posted February 8, 2009 umm well yeah If the spheres have no cast time and 20k- 50k Hp that would be enough (actually the damage done is = to the HP left to the sphere). Oh and no the Geographers sumoned disapear in a while and thus they dont lag that much.
Lucius Posted February 8, 2009 Author Report Posted February 8, 2009 umm well yeah If the spheres have no cast time and 20k- 50k Hp that would be enough (actually the damage done is = to the HP left to the sphere). Oh and no the Geographers sumoned disapear in a while and thus they dont lag that much. Creators have Acid Demonstration, I don't think they need more explosions.
Ethereal Posted February 9, 2009 Report Posted February 9, 2009 Oh and to add for people who play clown / gypsy : Tarot Card : The Lovers Card. Change : Make it NOT teleport you any place on the map if you're not in a PvP map. Why : It's freaking annoying. ): <
Millenia Posted February 9, 2009 Report Posted February 9, 2009 Creators have Acid Demonstration, I don't think they need more explosions. Which can easily be countered. :/ Oh and to add for people who play clown / gypsy : Tarot Card : The Lovers Card. Change : Make it NOT teleport you any place on the map if you're not in a PvP map. Why : It's freaking annoying. ): < Nah, keep it as it is. Tarot rocks and it should have some sort of downfall; warping being that.
Lucius Posted February 9, 2009 Author Report Posted February 9, 2009 Which can easily be countered until the enemy's FCP dies. :/ Creators can FCP themselves and stall long enough to wait out the enemy FCP then strike with Acid Demonstration or powerful physical attack. <-Every creator should be hybrid anyways. &Yeah Tarot is fine. Bad enough it breaks shields, Comas and uses tons of status effect stuff.
Kuyuti Posted February 9, 2009 Report Posted February 9, 2009 Marine Spheres are great for WoE Defense. Only reason they should be allowed a boost. They are basically like Traps. Can't hurt to boost it.