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Lucius

Skill Update Idea

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Posted
Marine Spheres are great for WoE Defense. Only reason they should be allowed a boost. They are basically like Traps. Can't hurt to boost it.

The ability to break equipments while dishing out over 40k worth of damage by a single, long range skill is a great WoE defense too..

Posted

It is a good offense not a solid Defense. It is often hard to kill people while they are running to the emp room because they spam cloak and speed potions. Marine Sphere, if it was boosted would be a much better defence.

Posted
It is a good offense not a solid Defense. It is often hard to kill people while they are running to the emp room because they spam cloak and speed potions. Marine Sphere, if it was boosted would be a much better defence.

Also become abused during normal PvP times.

Posted

Well it works like a trap so it is a bit hard to just put down by anyone. I think if you want to make it do massive damage I think a set casting time should be added to make it fair. Since yes this skill can be easily abused I agree. but for a WoE situation I think it is great. So Imo Yous hould add it and increase the HP on the Marine Sphere but make It like a 1-2 Second Static Casting Time O.o

Posted
Well it works like a trap so it is a bit hard to just put down by anyone. I think if you want to make it do massive damage I think a set casting time should be added to make it fair. Since yes this skill can be easily abused I agree. but for a WoE situation I think it is great. So Imo Yous hould add it and increase the HP on the Marine Sphere but make It like a 1-2 Second Static Casting Time O.o

I've already suggested some upgrades for their homunculus, they have Acid Demonstration and to top it all off, they're the class that provides Full Chemical Protection, so they can do it on themselves anytime means they're good.

Posted

I took the liberty of reading through 6 pages and I found the need to revive a 2 day inactive thread. First off, I'd like to say a few stuff.

Stalkers:

I've been witness to stalkers constantly being used in every LMS I see, and I must say, its pretty decent but not that effective when used head on. You do realize that stalkers have about the same Flee properties as Sinx since it comes from the same root class. Stalkers on Flee/PD build would rape a lot of classes, except of course dex-based and crit based ones. But honestly speaking, Sins don't use Crit as much anymore and would be taken by surprise when faced with an 800 flee Stalker who does nothing but wait until their fcp runs out then strip/coma them. Its not about the variety of options available for other classes, its what you generally face when the actual battle comes.

Tunnel Drive +move speed % is good. Other skills is fine as it is. If you want godmode on Stalkers, let them copy trans class skills.

Clowns/Gypsies:

They've been ignored before. But after the rise of awesome new strategies like PD/Flee Tarot builds and 300 Dex AV builds, people found more and more ways to abuse them. Same reason why I get an FCP'ed Hybrid Paladin (with sight clips/speed pots) to kill them under 10 minutes since they run around a lot. The sprite edited AV hits with the same effect as a Double Bolt Professor, so beware. If you see a stream of AVs hitting you, try to stay alive screenshot it every 20-30 seconds if video capture isn't available. Submit the report and have offenders punished. Legit AV spam can go from 3-5 chains for an average people, depending on connection sometimes. Making it 10 hits would be simply overkill.

Gypsy skill boosts - yes.

AD creator with attacking plants on steroids is a maybe, same reason why adding a heal boost on healing geaographers would be nice too. Hybrid Creator is decent (AD/Mammo with Thana/Icepick), but can't be relied on as much.

Thats all for now.

Posted
Clowns/Gypsies:

They've been ignored before. But after the rise of awesome new strategies like PD/Flee Tarot builds and 300 Dex AV builds, people found more and more ways to abuse them. Same reason why I get an FCP'ed Hybrid Paladin (with sight clips/speed pots) to kill them under 10 minutes since they run around a lot. The sprite edited AV hits with the same effect as a Double Bolt Professor, so beware. If you see a stream of AVs hitting you, try to stay alive screenshot it every 20-30 seconds if video capture isn't available. Submit the report and have offenders punished. Legit AV spam can go from 3-5 chains for an average people, depending on connection sometimes. Making it 10 hits would be simply overkill.

Gypsy skill boosts - yes.

Please keep in mind before you report someone be 100% sure. Gypsies and Clowns can spam 9 AVs if lucky by simply moving one square, cloaking, basically resetting their sprite animation.

Posted
Stalkers:

I've been witness to stalkers constantly being used in every LMS I see, and I must say, its pretty decent but not that effective when used head on. You do realize that stalkers have about the same Flee properties as Sinx since it comes from the same root class. Stalkers on Flee/PD build would rape a lot of classes, except of course dex-based and crit based ones. But honestly speaking, Sins don't use Crit as much anymore and would be taken by surprise when faced with an 800 flee Stalker who does nothing but wait until their fcp runs out then strip/coma them. Its not about the variety of options available for other classes, its what you generally face when the actual battle comes.

Tunnel Drive +move speed % is good. Other skills is fine as it is. If you want godmode on Stalkers, let them copy trans class skills.

I don't know if I quite Agree with this. I mean yes Stalkers can get the Flee and PD very easily and they can't wear two daggars so they rely on one or a bow as their main weapon they can also wear a shield - but BackStab is supposed to be a very formidable skill I don't think people play stalkers should have to rely on Intimidate to get a skill :/. I mean there are those that like it but there are also those you like to Strip/BS and while Bs shouldn't be a one-hit wonder it should be a skill that can change the pace of the battle, even a finishing move.

Posted

Seeing as people can see the stalkers at any time, that they can shift+click to move their sprite's orientation or simply use a skill like Magnum Break to face the stalker, I'd say it's only fair that Backstab is given a boost. It's really hard to place on at the midst of a battle and, so far, it isn't worth doing it.

Posted

im looking foward to these so i dont think your post shouldnt be the last because then it'll kill the thread again so yea

i still think filir should have more dex

Posted

As it was made quite clear by Genesis in another suggestion thread, Basilica cannot be changed (I know, we're not talking about Basilica). Point is, if he can't change that skill, then I don't think he can modify many others, as they are apparently interlinked with each other. It's unfortunate, since many of the modifications seemed fair and worthwhile.

Unless Genesis figures out a way to change skills or something similar, this thread will be in limbo in the suggestion thread.

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