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My idea is to limit players to bring only 50 Yggs. This will make the game more interesting because most "strong" players depend on X number of yggs they have. This will also bring people to depend on their party, not go solo. This will be more challenging for breakers, etc. This is just an idea and I hope people here in fRO are open minded and will help improve this idea.
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Anyways, I read and reviewed the previous suggestion about the Ygg berry disable thing and I have to admit, I'm a little shocked that some people haven't actually taken the time to think rationally and answer in a more narrow sense to the situation. Most of the responses I read from that thread were far to broad and much too vague to make any valid points; most were also flames and personal bias. You must understand that this is for the server and not the any personal player. ==== -Saying that "this is a high rate server" is a weak argument. -Saying that HP modifier is too low is a weak argument unless you have something decent to back it up. -Saying that a class will be OP is also weak, because there can be adjustments set to balance it; I don't know what those balances may be, but it will have to be suggested. -Saying that "Oh, it's a PvP server and official servers do this" is also a very weak argument because it is too broad and vague. -Saying that "Oh, you're just too lazy to farm or buy yggs" obviously shows lack of imagination and will never make a valid point, because I personally am not lazy (however this thread is about the server and not me) and do not respond to flame. -Saying that "It's been this way, deal with it" is weak as well because there are things that can be tentative, and saying you don't want any changes means you may be stubborn and in turn don't want to "deal with it". (This is a server suggestion, not a suggestion just for YOU.) -Saying that "Have you ever PvP'd WITHOUT berries" is invalid because yes, I have pvp'd without berries and used only my personally brewed ranked pots to keep be alive. But in a more broad sense, it is unimaginative. -Saying "We like things the way it is", sorry, that argument is something I cannot accept because it really isn't a "we" thing is it? ==== People rely on healing far too much (This is why there are supportive classes like Creator and Priest, which can also be used as PvP classes), so I think the PvPers should get a reality check. MAKE USE OF THESE CLASSES. You're not good because you can do amazing DPS and at the same time heal 24/7 and never die, but when you're on the brink of death; simply warp away because you don't want to die. The damage is high? Get Resists. You have crap HP? Get modifiers. Whatever! ==== So here is my claim. Do not disable the use of Yggs, but limit the amount that can be held at one time or add a delay after the use of a ygg.. or ANY healing item for that matter. For the sake of it, add a delay for healing item use for all healing items. But I do stick by my suggestion of limiting the amount to be held, so that people can not run into storage and grab more (this applies to pvps out of the PvP room and WoE since commands are disabled in the PvP Rooms). Also, that 150 ygg gift crap that can be abused by remaking the character; yeah, could that be lowered to say... 25~50? If this is the case, then reduce that +1000% healing for bacsojin to a much more reasonable modifier, because that is just ludicrous. But then again, the yggs make that card obsolete for everyone, even Priests. Other healing items should be a part of the "PvP Inventory" as I call it. Less abusive things like Blue pots and Condensed white potions; these things can also be player made by the Alchemist class and also receive a rank for their creation. The higher the rank, the more they replenish. These secondary item's should have a boost in healing power if yggs were to still remain. ==== Why are commands disabled there anyways if no one even goes there? (I've been there a couple times to check it out, but no one is ever there.) Why is it that it is stated that "for_fild01 is the popular hangout for pvp" when there is clearly a PvP room that can be used. ==== I see that my suggestion might seem like a rant, and in a sense it is, but I want to get down to why it is all maps are PK and on top of that, we have a PvP room that disables commands. (I see it has been this way for years, regardless, I stick to my point.) I have not been here long however, I am an avid PvPer from multiple servers and the fact that I play Official JapanRO and a top player at that; I understand why it is vital to have berries when use for WoE etc, but no one has tackled the actual problem yet. ==== People are saying "We die to soon" or "Look at the damage we cause". Well shit, here's a logical solution I can put out.. 1. Increase HP/SP Modifiers for classes reasonably by source modification. 2. Decrease damage output for all class by % when in PK/PvP/GvG/etc maps. (Although, damage in WoE should already be reduced by default) 3. Get better resists or stop whoring kiels to make way for resists. 4. Invest on Stat foods (Get cookbooks, make your own food) 5. Use armors that are not Forsaken King (Who gives a fuck about the slots, because I'm sure there are better things than +10%HP/SP and +10 all stats; also if that's the case, why not make all armors two slotted "just for the sake of BALANCE", why do you think people rely on yggs so much? *sarcasm*.) 6. Don't go to PvP (Do not use this against me, because I love PvP, however this thread is not about me.) 7. Make a nerf on Thanatos, because that seems to be where some of the damage is coming from. (Make it so it's damage is increased based on soft def, rather than hard def. Soft Def = Vit Based, Hard Def = Armor Based so [ Def 000+000 is Hard Def + Soft Def]) 8. Idk, disable thanatos in WoE? <--- Kind of far-fetched, but reasonable in a broad sense. 9. Balance Kiel and the natural delay of skills so that it is not so dependent on kiels to win. (Such as changing their slot location) Back on Topic ==== Sure, pvping for a few seconds before your inevitable death might not be satisfying, but things can be subject to change to make it more lasting and enjoyable without relying so much on the berries. There can be balance changes and nerfs to be done. If the idea of balance changes and nerfs are dissatisfying or would take too long, then I would personally argue that, that is just laziness on the higher ups part, and possible stubbornness on the player's part. (Do not take this as an offense, this is merely my logical opinion.) tl;dr? Limit yggs held or add delay after ALL healing item's use. Make healing items less predominant much more useful such as Condensed Whites I have done my best to tackle any possible weak argument responses I might receive henceforth, so if there is something I did not mention that may be useful in this discussion, feel free to bring it up and I will respond. What say you? Please convince me with well thought-out responses and arguments.
- 22 replies
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