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Showing results for tags 'desperado'.
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Good day, With all the balancing hanging in the balance lets try and be civil here so rage less and reason more. Please provide inputs after tests,if you haven't played and tested then it would just be really not justify the real deal. Currently before Gs spam reduction GS were competitive and balanced with RS harass and filler at range and Desperado at melee Even though they were non trans which was amazing one of the main ways was we were able to stagger ppl with the spam rate thus giving us opportunity to dish good damage to ppl at close range and have opturnity to kill Now days that stagger effect is not there thus making it very easy to get out of the desperado , worse still It gives a good window where we take tons of more damage . Where we could fight on equal terms is now not possible cause our surviablity was always low at melee range but was counter balanced by our spam damage rate with staggers is now gone. We have to escape once comited to melee range ( other than cloak which usually means a switch to xcross card making our damage redux even lower) we just don't seem to last long enough on equal gear and skill fights. the 5%damage and 80% spam have been a good change but we are still not at our pre nerf competitive level. Spam cannot be increased as that's a real issue in woe so that's out.. Which brings us to having to either further inc damage . Or increase surviablity especially during desperado casts. i know I mainly speak of 2main skill Rs and Desp as they are the primary means if damage, This does not mean we don't have various other buttons for gear changes, bullets, shirt timedbuffs,weapons switches etc its all there just like others. I was rooting more for a slight def buff for the desprado spam times..something thats evens out melee trades as most other melee classes have a way higher HP pool and sustain or escape cause the truth be said our best hope of killing others lies in melee range. I was thinking say about a 20% damage redux for melee damage like how bout a 20% chance to auto guard. That will still keep us vulnerable to magic and rightly so but give us melee surviablity.only active during desperado spam or put it like last 2 sec when u land less than 5hits of desp or more if that's a possibility.
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