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Showing results for tags 'Traps'.
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It has come to my attention that during WoE setting up a defense is already hard as it is. Being a sniper myself I feel displeased to see my traps being ruined by one magnum break and thus almost completely making the traps obsolete as a defense mechanism. Another thing is that other snipers can just remove traps with their "Remove Trap" Skill, but I feel these should only be used on traps laid by themselves instead of others. There are still other skills that can be used (and actually are more useful) to remove traps if this wouldn't be possible. So my suggestion is the following: Remove the trap health or boost it by a lot Disable remove trap from other players to be used on own traps If trap health is removed completely there are still other skills that should & could be used: Spring Trap Enabling Magnetic Earth to remove traps (seeing traps are ground skills). This change would alter War of Emperium in such a way that guilds are actually able to build up a defense before other people rush in. The whole last minute breaking tactics are slow but certainly getting a bit dull. Other suggestions as to what to change to these mechanics so they work as intended again are welcome.
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