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Showing results for tags 'Katar Useless'.
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Nowadays, Sinx Katars e.g. legendary weapon / or what so ever weapon for using sonic blow is definitely had been abandon as what I see, there isnt anyone willing to spend/donate on playing Sinx SNB because of our Game concept for SNB is totally making us do not even want to try it. I have a suggestion for our GM. Why dont we boost the usefulness for Katar. e.g. boost the damage for L.katar on SNB, but at the same time make it 2 hand wielded so that ppl cannot use Shield/GTB. thus, Player SNB are at least 40%++ more vulnerable because they cannot wield shield and They will become totally vulnerable to magic attack (wide area magic definitely will hit it) (It also will encourage more wiz in pvp). (if you still feel too OP, you also can make L.katar unable to immune to freeze when wearing it , e.g. all immune freeze effect will be deleted when wearing that katar) (Garm Card Wearer Player have advantage) As what i see SNB must be cast at very close range. if SNB can 1 hit kill, then by making it 2 hand wielded weapon, even long range skill player such as magic player are able to kill sinx without much geared. SNB player will feel the difficulties on getting close to another player (BTY- More SNB Sinx, Encourage ppl to use the card to see invisible player). If Our GM still thinking SNB player are still too OP, why dont we make Katar wielder to receive 30% more damage from demi human when wearing it? Please Consider My suggestion on Boosting SNB Player.
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