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Found 1 result

  1. Xtopher

    Infernal Capes

    Below are the effects of the current infernal capes. In red will be my suggested changes. Effect: Walking speed +10%, Reduce damage taken from demi-human monsters by 5%. Professor, High Wizard Matk +10%, SP +5%, Int +20 Mat+10%, SP/HP+5%, Int +20 Gypsy, Clown, Sniper Hit +80, SP +5%, Dex +20 Atk+ 7%, HP/SP+ 5%, Dex+ 20 Lord Knight and Paladin Attack +10%, HP +5%, Str/Vit +10 Attack+ 10%, 7% reflect, Str/Vit+10 Assassin Cross Hit +80, HP +5%, Str/Vit +10 HP +5%, Attack+ 7%, Str/Vit +10 Taekwon, Soul Linker, Star Gladiator Hit +80, HP/SP +5%, Int +20 Star Gladiator Attack +8%, HP/SP+ 7%, Str/Agi +10 Taekwon Attack +10%, HP/SP+ 5%, Str/Agi +10 Soul linker Mattack +10%, HP/SP+ 7%, Int+ 20 Gunslinger Long Range attack +10%, Hit +80, Dex +20 Long Range attack +7%, HP +10%, Dex +20 Ninja Matk +10%, HP/SP +3%, Int/Str +10 Matk+ 7%, HP/SP +5%, Int/Str +10 Whitesmith CT Damage +10%, HP/SP +3%, Str +20 No change. Good job. High Priest Matk +10%, Increase healing skills by 10%, Int +20 Cast Delay -10%, Increase healing by 10%, Vit/Int +10 Stalker Attack +10%, SP +5%, Dex/Int +10 Attack+ 10%, HP/SP+ 3%, Dex/Int+ 10 Champ Hit +80, SP +5%, Int +20 Hit+ 80, Throw Spirit Sphere Damage+ 10%, Str/Int+ 10 Creator Hit +80, SP +5%, Int +20 MATK+ 10%, HP/SP+ 5%, Int+ 20 My last suggestion: Add 1-2 more colors. A nice dark red or a black would be really great. If not implemented now, maybe an NPC to switch them later? **********Edit*************** Grouping suggestion removed after considering Shield's post. Feel free to add comments or give me some troll feedback. ie: "DAT SHIT OP"
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