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Guild

Found 1 result

  1. In my opinion the guardian stones in WoE 2.0 need a bit of re-working. Current Guardian Stones: lvl: 90 ATK: 1~2 HP: 150,000,000 Range: 0~0~0 SP: 1 Size: Small Base EXP: 0 Race: Formless Job EXP: 0 Element: Neutral (Lv:1) DEF: 40 MDEF: 50 STR: 1 AGI: 1 VIT: 1 INT: 1 DEX: 1 LUK: 1 The rundown: Basically, you can use thanatos and ice-picks on the guardian stones because it has 40 defense. Thanatos/IP will do more damage than critical strikes. They have the same DEF as an emperium. This, isn't much of a problem. The problem and what makes the Guardian Stones imbalanced on our server is the fact that you can use skills on them. In iRO guardian stones drop fairly easily through a priest and champ lex asuraing the stone quickly. Other classes can drop them fairly fast through skill spamming. We have stones with 150m HP because we have high damage output through skills here (asura etc..). But, the main problem is the fact that we can heal the stone. In iRO heals are small... very small. Our heals here can reach up to 500k. If you've ever played priest you probably know that if you're being hit the sprite delay on heal disappears and you can spam it pretty much endlessly. Now, imagine a priest dealing 300-500k per heal being hit constantly (the guardian areas are constantly spammed with damage). The stone with 150m HP will take ages to break while being heal spammed. I know a lot of people will use asura damage as a counter argument, but it is incredibly difficult to get an asura on a defended guardian stone much less spam it. Most champions are there to kill the defenders and would never make it to the actual stone. The priests sole responsibility is to take advantage of the damage taken to kill the sprite delay of their heal and spam. Another factor is that if this stone breaks there is another one to destroy in only 10 minutes. The priest can go between camping stones healing them long enough so that the previous broken one can be repaired. You'll most likely never even reach the baracades. Keep in mind, I've only mentioned one priest doing this. The defending guild could very well assign 3-5 priests to just heal bombing guardian stones all WoE making it damn near impossible to break anything. Potential Solutions: 1. Disable skill usage on the stones/baracades. 2. Make them undead element so that they can not be healed. 3. Give Stones/Baracades GTB effect so that magic skills such as heal can not be used on them. At the moment it is more difficult to break a single guardian stone than any emperium. Guardian stones are supposed to be small inconveniences and hindrances to taking the castle, not the entire defense in themselves. Another Suggestion: The stones also need to be made larger. Maybe use a different sprite for them entirely if you can't make the actual stone larger. It is incredible difficult for anyone to click when you're weeding through 30 defenders. You could make it look like this guy: Though, I don't see why it would be so difficult to modify the size of a monster.
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