Search the Community
Showing results for tags 'Discution'.
-
I think there are positive and negative effects if this happened. Negative: -Overpower of 3rd job skill -Imbalance in pvp/woe -farming will be way too easy etc.(there are a lot more but i cant think of any at the moment :( ) Positive: - In woe i noticed that there isnt any guild that could defend the emperium more than 5-10 minutes i think because the only best holder skill is the traps of snipers and champions can just do body relocate on it. So what happens is just breakers just breaks the emperium continiously until the end (I only attend euro woe so pls do correct me if im wrong) But if 3rd jobs are there... there are a lot of skills that can be used to defend in the emp room such as cursed circle, poem of netherword etc. and by this its not just breakers enter the castle then break its now enter the castle then deal with the defence in the emperium before they can touch the emp. By this it would be more challenging to break emps meaning teamwork would really be needed in woe if this happens... -Now in pvp i believe there are gonna be some jobs that would be overpower but i also believe that there are always ways to counter them... -Farming would be more easier because of warlocks... -i think there a players that could be attracted if there are 3rd job in fro... -Cooler looks than second jobs hehe... Well thats my opinion... i hope to hear from you guys also!!! please do post your thoughts about this... PLEASE ANSWER THE POLL ^ THANKS! :)
Footer title
This content can be configured within your theme settings in your ACP. You can add any HTML including images, paragraphs and lists.
Footer title
This content can be configured within your theme settings in your ACP. You can add any HTML including images, paragraphs and lists.
Footer title
This content can be configured within your theme settings in your ACP. You can add any HTML including images, paragraphs and lists.