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nosmirc

Youngling
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About nosmirc

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    Carlvin
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    nosmirc
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  1. Noticed that endless tower isn't a thing in this server, now seeing as how this could drastically impact game economy mayhaps a soft launch? or limit the number of attempts to 1-2 every week per account and buff the monsters to increase difficulty maybe even add floors, heck why not even make it an adventure where the party leader can choose your path. Do you go to the left portal which leads to the icy depths or the right portal that would burn your party into cinders. Also, maybe deactivate @storage while in the map to force players to mind what they pick up and bring only what they need (might need to take the item despawn rate a notch for people to pick what they want to forage). Or make sure they bring some (packmule) cooperative friends. could be overly complicated but why not also require them to actually use up bullets and arrows. Planning supplies and logistics can be as interesting to some people as battles and fights. Impromptu arrow crafting and potion brewing, Its one helluva adventure. Something that can take a few hours to finish but definately not as dull as the usual kill things collect X quest. I know we have group events and WOE but other than those things the server in general seems to lack activities that would require people to cooperate and work in a cohesive manner. Quests are indeed a boon and plentiful but they seem to drag on forever when you have to do them alone and there's little to no incentive doing it with a group of people. For collect quests going in a group could even be detrimental as the number of mobs available per person would actually diminish. If ET is something that's out of the question economy-wise, Numerous group activities that don't rely on timed events would be lovely and a welcome sight.
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