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Impulse

Forsaken Council
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About Impulse

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  1. Impulse

    peace

    its about that time to cut loose from this joint. enjoyed pvping the most, whether you were a friend or foe, it was fun. aint made much friends, was really just playing for my own enjoyment. from my perspective, its true, most of the veterans do like to think themselves as elitists, but imo you guys try a little too hard to be cool and accepted. incorporate and welcome others, not just in the introduction thread but also in game, especially newbies. to newbies: dont get intimidated. these guys arent as cool as they perceive to be, just someone who's playing longer than you. do your thing. thanks to few peeps i befriended. keep up the good work fro staff. thanks for the mirth fRO, peace.
  2. he's pretty good. good stuff.
  3. still need a cowring?
  4. why not try imageshack.us?
  5. Impulse

    Holy Bolt

    i beg the differ. they are defensive in all ways. if not, most.
  6. Impulse

    Holy Bolt

    imo for a supportive build and defensively priests are set, its what they are known for. maybe modifying their damage offensively i.e. ATK dmg, can expand their role a little more. considering this is a high rate server, their role as a support is a bit diminished since most classes can hold themselves up through yggs. and as for the increase level of buffs. players will take advantage of that by dual-ing.
  7. it was too laggy for me.
  8. can we still register and make it in or no
  9. leveling is never entertaining unless youre new to the game
  10. golden age ftw
  11. Arachnid Arms effect: +18 all stats Job Effects: Champion - +10% SP Priest - +175 ATK, +5% Walk Speed, +2 All Stats Wizard/Professor - +600 Weight Limit, +8% HP, 6% M.Atk, +15% damage for Stave Crasher, enables "Blessing" (if its possible, buff is only limited to SELF), Ifrit Rings effect [for Professor: .5% chance to cast "Assumptio" to self when being attacked, 1% Chance to strip weapon] SinX - +5% SP, 10% Reflect Stalker - +5% Walking Speed in "Hide" and "Chase Walk", For 2 seconds, Stalkers cannot be affected by AoE spells, Ruwach, or Sight while in Hide or Chase Walk [idk if this is possible] Whitesmith - .3% Chance to break shield, +4%hp/sp, +75 ATK, +2 All Stats Creator - When pet is alive, +10% damage for Acid Bomb, +2 All Stats Sniper/Gunslinger - +600 Weight Limit, 2% Chance to cast Imposite Manus to self, +10% reduction to Demi-Humans, Enables "Increase Agi" [if possible, to SELF only], +2 All Stats Minstrel - Enables the use of Slow Grace, +5% walk speed while in Cloak only, +2 All Stats Gypsy - Enables the use of Poem of Bragi [or] Apple of Idun, +5% walk speed while in Cloak only, +2 All Stats Soul Linker - 1% Chance to Full Divest, +5 All Stats Lord Knight/Paladin 10% SP, +2 All Stats Taekwon - [input needed] Ninja - [input needed] Cape effect: +10 All Stats, 5-10% Walk Speed, Unslotted [or] +5 All Stats, 10-15% Walk Speed, Slotted the class effects might be a little too didactic. and the effects can change to suit and balance the class, they are just rough drafts.
  12. priest
  13. Impulse

    Brüno

    borat was better imo
  14. that was cool. 60 events each.
  15. ill join
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