Arachnid Arms
effect:
+18 all stats
Job Effects:
Champion - +10% SP
Priest - +175 ATK, +5% Walk Speed, +2 All Stats
Wizard/Professor - +600 Weight Limit, +8% HP, 6% M.Atk, +15% damage for Stave Crasher, enables "Blessing" (if its possible, buff is only limited to SELF), Ifrit Rings effect [for Professor: .5% chance to cast "Assumptio" to self when being attacked, 1% Chance to strip weapon]
SinX - +5% SP, 10% Reflect
Stalker - +5% Walking Speed in "Hide" and "Chase Walk", For 2 seconds, Stalkers cannot be affected by AoE spells, Ruwach, or Sight while in Hide or Chase Walk [idk if this is possible]
Whitesmith - .3% Chance to break shield, +4%hp/sp, +75 ATK, +2 All Stats
Creator - When pet is alive, +10% damage for Acid Bomb, +2 All Stats
Sniper/Gunslinger - +600 Weight Limit, 2% Chance to cast Imposite Manus to self, +10% reduction to Demi-Humans, Enables "Increase Agi" [if possible, to SELF only], +2 All Stats
Minstrel - Enables the use of Slow Grace, +5% walk speed while in Cloak only, +2 All Stats
Gypsy - Enables the use of Poem of Bragi [or] Apple of Idun, +5% walk speed while in Cloak only, +2 All Stats
Soul Linker - 1% Chance to Full Divest, +5 All Stats
Lord Knight/Paladin 10% SP, +2 All Stats
Taekwon - [input needed]
Ninja - [input needed]
Cape
effect:
+10 All Stats, 5-10% Walk Speed, Unslotted
[or]
+5 All Stats, 10-15% Walk Speed, Slotted
the class effects might be a little too didactic. and the effects can change to suit and balance the class, they are just rough drafts.