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Everything posted by HerLove
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That would be nice even though I am not sure how the reduction is calculated fully I could agree with the items being made to not go past a certain % no matter what that would solve it! Maybe a test of some sort can be done with it to see what is a reasonable % to stop at or something like that.
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I am saying some classes that have recently been upgraded due to the new customs are really unbalanced with the extra reductions.Snipers have 1 handed bows that do more damage than before and can wear a shield.No damage loss to them whereas a sinx who wears a shield has his dmg cut in half.That is just one example.Not all classes can use the reductions with such a great gain so if it were changed where they classes that can use them like that had less to gain then the classes that cannot will have a fighting chance.
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Well first off I would like to say that these "tank" classes as you call them are not all tanking and loosing things.Take sniper for example they can wear full reductions and loose little to no damage while all damage done to them is tiny.With tao card their hp is automatically high even with a tiny amount of vit.Solution? coma them sure but then they can trap you they can arrow repel they are a ranged class that puts out just about the same damage with no side effects of wearing all reduction items.How is that fair to other classes in and out of woe/gvg? Take stalkers same thing as sniper but even worse.A stalker can outlast you and strip you and then you have 0 chance at all of surviving unless you can cloak and run fast somehow.Take clowns/gypsies, oh boy they again loose no damage by wearing reducts and can stand there while you do little to no dmg to them and tarrot you to death OR ds/av you to death. Can all classes do this with reductions? Nope lets say a sinx does this he/she has to put a lot of agi to make up for the valk head gears aspd loss and has to wear a shield that halves his damage.Lord knight maybe?Nope a lord knight needs at least 3 kiels to spam spiral pierce well enough to kill and sticking to bowling bash or pierce just wont cut it.If he wears reduction items he looses the slots to do his damage as I showed chris today.Champion? lol! not even close their damage is so reduced playing the class is saddening sometimes when someone can tank asura with skolls on or reduce tss to 2k damage.I can go on and on but the point remains the same the reductions as they are now are simply too much and if they are toned down a little that would solve many balance issues.Classes that feel they do little damage will do more damage and classes that already do a lot of damage wont be able to tank as much. Anyway I am still thinking of specific changes that can be made and I will post them later to see what everyone thinks.
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If thats the case I will talk to people online and come up with a detailed list for you! Will have it done by tonight basically taking all day to find out.
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It is meant for pvp in general not only woe or pvp outside of woe its for everything.
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Did you read what drax said though? I am not suggesting this because of woe or any event its because outside of woe reductions still are too much.I wish the people who actually pvp would post their opinions here so we can get better feed back.
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You are saying "no reducts " as if that is what I suggested I merely said to reduce the amount of reductions on them " reduce " so that it would force people to then have to pvp to stop incoming damage to them to get to the emp.
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On the woe side it would just make it so that guilds would then have to have a good pvp force to take a castle and not be able to just tank the damage.You cant just say because there are some big guilds we should leave things how they are.Anyone can use the reducts to take a castle so in essence it is making woe one sided as you can see right now due to the fact that not 1 single castle remains defended.
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First off I think you misunderstood my suggestion but I put more clarification at the bottom.Second, " Some classes can reduct to a point of ridiculousness but I feel this post is also coming off of the gvg event where cole has a ton of reducts on and wont die in gvg" cole himself has agreed to what I am saying. Third and most important, how is it logical to say that reductions are a need because X guild is that big.Using that as an excuse is like saying one team should get the ability to tank many people because they dont have enough people to fend off a huge team.The big team got big how? getting people to join their guild.In all fairness using the size of the other mans gun to justify your end makes no sense here.It should be that you need a big guild to fight a big guild.That is fair.
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This is something that I have had in mind for a long time but was/am skeptical about posting it. Here goes! Forsaken ro has many custom items and many new ones are added periodically.That leads to now where there are so many reduction items added that the core components of the Ragnarok experience have been ruined! My suggestion now here, after talking to many and I do mean many!, of the players is to have all custom items with reduction properties lowered to nothing higher than their iro counter parts with no new custom items with reductions added. They are already custom items with far greater effects than the iro items so how about we keep these effects that they have as the special custom part of them and not add extra reductions that change class balance and the woe experience as well.It is my opinion, anyone else is free to post theirs ( no flaming please ), that all custom items that do have reductions higher than iro items be lowered to that level and anything with lower reductions be left as they are.This will make tanking an entire guild while walking to the emp in woe a lot harder if not impossible without killing off some of your attackers and making woe more competitive in the sense that it wont be how it is now ( tank everything, walk to emp, hit it till it breaks ).That is just how it affects woe. Many people agree that in woe there is little to no pvp at all coupled with the fact that damage is already lowered in woe, the high amount of reductions that are available, take the fun out of it.As for class balance, reducing the amount of reductions will also help balance pvp so that classes who rely on low input high output skills will have to be on guard more and will not be able to fight for extremely long without having to restock on items.What I mean by this is for example, the clown/gypsy class have abilities that do high damage, the amount of sp consumed to do these skills is not a lot but the damage these skills put out is very high compared to their cost.Now say a clown/gypsy has the current high reductions on, they never will have to worry about using items to sustain their hp while only needing to worry about their sp while other classes who do not have low input high output damage skills have to use their items for both hp and sp.I am not saying clowns/gypsies are the only classes like that but rather I am saying if we lower the ability to reduce ALL damage to a very low amount by all classes then pvp will be more balanced than it is now simply because all classes are not the same and having too much reductions not only changes pvp but also woe and gvg to an extent.Lowering the reductions will force players to come up with more creative means of staying alive, such as using elemental armor cards that will reduce some damage not all there by not making you fully protected to all damage, than just reducing all incoming damage to little or nothing. I pvp with all classes my self and I know their damage outputs and costs which leads me to believe that there is no need for the added reductions.I welcome all feedback from players on this and hope that this is not one of those suggestions that will go completely over looked.Thank you for taking the time to read I know a lot was said for a simple suggestion. *edit* just for clarification all I am suggesting is that, Hats have no more than 10% reduction and weapons have no more than 10% reduction.Possible change on skull ring aura to just resist elements.Something along those lines.Basically hats would be like a beret with a slot and stats etc and weaps like a combat knife with slots and such.
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There seems to be a problem with adding a time limit and not adding one but never the less more specific rules then should be set to help solve the issue of gvg going on for 2 hours plus.The past few gvgs have not ended in anything less than a hour.The one on Tuesday in fact took 2 hours to end. Maybe if it does come down to one person vs 10 then a set amount of time could be given for that person to win or he looses? Something along these lines? If it comes down to a situation where you think " of course one person cannot fight 10 people " then is it not fair to say that prolonging the inevitable just wastes everyone's time? I also realize that the fight and run tactic is then necessary for that one person to have a chance at winning but again maybe there can be some changes as to how long they have to do so? In my opinion that would help this situation a bit. I would like to hear anyone's opinion on mine and any other suggestions like this. If we had more ideas maybe putting some together can come up with a creative solution to the problem.
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sorry to post so late but can we have an update on this? its quite clear majority wants the bow changed and the reasons given have been a great many (very good reasons too) .
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Could we change sanctuary back to normal so it can be used for something now? At its current state it is of no use at all while it used to be useful in keeping your emp alive in woe just a bit longer.Buff it to maybe 5k healing per tick?Feel free to post opinions.
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Clowns can put on reductions and the scarf with a fsoldier (all of which is common) and not have to worry about all types of damage.They then just auto attack someone who then has to wear gtb+fcp in order to have any chance at all against just that clown.How is that not registering as unbalanced? They can tank everyone with one set of gear and kill everyone with that one set while people have to get various other buffs just to defend themselves against 1 of the many ro classes.
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It is over powered because there is no defence against it.To fight a clown with that you need to wear gtb and also get full chemical protection or risk your shield being broken then you comad. No class can defend against it without help from other class buffs and the worst thing is that ANY clown using it does not have to know very much because they simply have to auto attack.Pneuma does not even stop it from being auto casted even tho the arrows miss. That is over powered and anyone who says otherwise, I think, should post a detailed explanation as to how to defend against it properly without having to use multiple class buffs.As I see it there is no real way and that is why it should be changed.A reduction in the rate at which it is cast would be very helpful, 5% is good.
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From now on me (HerLove) and my gf Viviane (HisLove) wont be playing anymore actively.We are tired of the things that happen on this server and how they are dealt with.Was fun while it lasted and being the leaders of Transcension was great for that one year but now it is not enjoyable to play here anymore having to put up with things and people here is not for us anymore.That said we will be on sometimes but not for certain.Thanks to everyone who we have played with, thanks to all the guild members we had, thanks to all the guilds that woed and made woe and gvg fun.Most of all thanks to those people who remained true friends ( you know who you all are ) for the time shared here. Good luck to everyone. Chris and Viv.
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