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Marpy

Youngling
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Everything posted by Marpy

  1. Marpy

    Asura Champ

    Just curious what's a good Asura Strike champion build. Those things are like.. awesome, and I wanna know how to do a good one.
  2. Marpy

    PvP Question

    I'm trying to decide on what cards to use on my PvP sniper's armor. I'm thinking either put a ghostring card in the armor, and then two random elemental resists in my garment.. or angeling in my armor, and dual-raydric in my garment. For PvP.. what elements are seen most frequently? What's the best defensive card combonation, and why?
  3. Marpy

    MvP Card PC

    The cards are as follows: Dracula, RSX, Garm, Kiel, and Phreeoni. Also.. lemme know if anyone is interested in buying. Kthxbai.
  4. Marpy

    Heroics?

    Many dungeons in the game, such as Payon, Morroc Pyramid, Amatsu, and the like which have layouts like most games. Go through a long dungeon, get to a boss, and get rewards. But with @warp, and terrible loot on the monsters in the lower levels, it's easier to just warp to the boss, and leave. So what I propose is a method to make dungeon delving a more doable aspect of this game. In addition to the normal dungeons, certain ones may have 'heroic' settings. Once a party teleports to a heroic dungeon (via NPC), all commands are disabled, and items like fly wing/butterfly wing are disabled. The only way to get to the boss is to fight your way there. Along the way the players fight much tougher versions of the monsters normally found there (and I mean tough. Like 100k+ hp kinda tough), that drop things that may actually be useful. High rate to drop items that could be useful during that dungeon, such as recovery items like ygg seeds or leaves, and lower rate to drop items that can provide a buff for the boss, or PvP later (like the +10 stat food, or scrolls of level 5 blessing, etc). These tougher monsters could even drop unique cards, or accessories. And at the very end there's a super-tough version of the MvP that drops new gear, plus Elite versions of it's card that have similar effects as the original, with an extra small effect, or a slightly increased effect (ex: Elite Moonlight Flower could have the same bonus to movement speed, but an extra +25 to agi, or Elite Maya could have 75% reflect chance).
  5. Marpy

    Perfect Dodge?

    How good is a high perfect dodge? Is it possible to have a build [for any class], with high perfect dodge that's worth while in MvP, or PvP?
  6. Marpy

    Some Elite Stuff

    I am actually more fond of the 'elite' sets, as I've always been a big fan of the Morrigane's set since I started playing. I don't think an elite version would be too over-powered. It's just the whole thing as it normally is, with just a slot. I think having stuff like that may add a little divestiture in PvP.. maybe? I dunno. I've never been too good at PvP anyway.
  7. Urg. Was not expecting these items to be so expensive. :o
  8. Marpy

    Valkyrie Helm

    How much is the normal, go through the quest, pay 10 million, if you got the rest of the valk armor, get +1 stat helm worth?
  9. Marpy

    Some Elite Stuff

    Wow. Great criticisms there. But I was thinking more.. I dunno. When the novice goes elite, it picks to become warrior, or mage. Warrior gets something like: Elite Novice Armor [2]: STR + 2, DEX + 1, Maximum HP + 15%, Add a 5% resistance against Stun, Stone. ATK + 3% Elite Novice Manteau [2]: 10% reduction from all incoming damage. Elite Novice Shoes [2]: Maximum HP and SP + 4%. HP and SP Recovery + 5% Elite Novice Shield [1]: MDEF + 20. Add a 3% chance of auto casting Level 1 Assumptio on the user when the user receives Physical Damage. Elite Novice Sword [4]: Causes Double Attack by 25% chance. While Mage gets something like: Elite Novice Robe [2]: Maximum SP + 15%, MDEF + 5. Reduces skill delay by 10%. MATK + 3%. Elite Novice Manteau [2]: 10% reduction from all incoming damage. Elite Novice Shoes [2]: Maximum HP and SP + 4%. HP and SP Recovery + 5% Elite Novice Shield [1]: MDEF + 20. Add a 3% chance of auto casting Level 1 Assumptio on the user when the user receives Physical Damage. Elite Novice Staff [4]: INT + 1, MATK + 25% Just something slapped together, off other items found on RMS. Just throwing it out there.
  10. Marpy

    Some Elite Stuff

    Well.. just throwing this out there... but I would like to see a quest for elites only that has a few 'elite' versions of normal sets, with slots. Like a quest where you take a few items, and a normal (Morrigane, Morpheus, etc) set, and in return you get an Elite version that pretty much behaves the same, but with slots. And maybe have something to make elite Super Novice. Since it won't really effect PvP, I think.. the requirements could be lowered, and the gear could give it a few 'cast when hit' abilities, or a few weapons that allow use of higher up skills, like a two-handed novice sword that allows two-handed quicken, staff that allows staff crasher, or something along those lines.
  11. Me and a few friends are pooling together to try to get elite. We got a few of the items, but in the name of time, we're just gonna try to buy the rest. Which is this: 7,709 Hydra Cards 5,796 Argos Cards 4,000 Poporing Cards 4,000 Aloe Leaflets 1,796 Leafcat Cards 2,000 False Angel Cards 1,470 Crystal Blues 1,000 Deathword Cards 2 Doppleganger Cards 2 Orc Hero Cards 1 Moonlight Flower Card 1 Phreeoni Card 1 Osiris Card 1 Eddga Card
  12. I'm new to this server, and never saw dual-slotted armors before.. which yields a question: if there's two slots, and I fill them up with two elemental armor slots, like ghostring + angelring.. what happens? Does one over-ride the other, or do I get a holy ghost armor, with resistance to pretty much everything?
  13. Marpy

    RMS Item

    Well, I don't really trust @ii.. while getting tidal shoes, I picked up an expert ring from the Ragged Zombie, even though it claims they don't drop it.. so we tried to get it anyway. I hope it's implemented soon, as it would be a nice bow for the player on a budget. :o
  14. Marpy

    RMS Item

    According to ratemyserver.net, Giant Hornets drop a weapon called Double Bound. So a friend of mine and I have been hunting for several hours inside of gld_dun02, and killing thousands of hornets, we still never got a single bow. Are we just unlucky, or has it not been implemented yet? If not, please implement it soon.
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