As far as I know, people were complaining about the coma-effect on the weapon in past suggestion topics. It was neither a discussion or a large-scale complaint about Lord Knight's damage. It is true that a certain unbalance still remains among classes, but they all seem to all have a great chance at defending themselves at this point. I have played Lord Knight on this server since mid-2008ish and while a force to be reckoned with at all times, the flourishing of items among players have given way to what was the inevitable; Sniper's long range capabilities and non-reliance on Element Enchantment Items can give a problem big problems when it comes to player killing, a Clown's crippling Tarot Card as well as there long range damage capabilities give Lord Knights great trouble, they are on the even par with Assassin Crosses I would say, at least when facing one another. I am not trying to discuss other classes, I am just saying that Lord Knights don't have the easy time you all paint when facing the most offensive and used classes. High HP means nothing when you can't touch your opponent. Before Spiral Pierce, what did people rely on? Bowling Bash? That skill pushes people away. I know that Supreamus is quite sufficient at killing people, but you weren't always watching him. I'm sure he had trouble against these classes at one point or another. Versatility comes at a price. Crappy offensive abilities that can be nullified by a few well placed Pneumas, and a skill that pushes your enemy away. The Lord Knight's Halberd breathed new life into this rarely used class. Now I don't really main Lord Knight, so you can't call me for being biased, but there damage was just on par with other classes. You can claim 'Oh well you can spam it indefinitely, you can use other skills, etc' but when it comes down to it, Spiral Pierce eats up a LOT of SP and you require to use a Yggdrasil Seed/Berry within 1 second if you wish to continue to spam that skill. You also require 3 Kiels to spam it, so you are susceptible to either Cloaking or Stone Curse, depending if you use 4 slots in your headgears. My bottom line is this:
1. Spiral Pierce, while spammable at an astounding rate, comes at a great SP usage price/sacrifice of headgear cards.
2. Other classes are privy to skills which are more fit to a PvP-style play. Tarot, Double Strafe (requires 0 kiels to spam), Focus Arrow Strike (more damage output per second, less SP usage), Sonic Blow (much greater damage output per spam, though a sacrifice of reduction is required). Bowling bash.. knocks your player away. That's counter-productive. Spiral Pierce is nice yes, but the damage can be reduced to that of Sniper wearing 1 Fallen Bishop Hibram Card in there boots without much effort.
We discussed the over-poweredness of the weapon's coma, but where's the great complaint for a reduction in damage? We all didn't seem to have a problem with it in the topics that were created prior to it being nerfed. Now we all suddenly jump on the bandwagon because it means one less class to fight. I challenge you to use a Lord Knight in PvP and use it EFFICIENTLY against snipers, clowns, and some of the better assassin crosses, a damage increase to at least 150% of it's previous 200% would not be hard to overcome.