Hello fRO players. I've heard of this situation in-game and I have finally gotten a chance to view these ideas. I will start with the ideas of dear [GM]Bishop. His notion in refuting this suggestion is more than understandable. However, I'd like to give my own views and see how this goes. Dear Xtopher, I will be attacking and refuting your ideals and suggestions. Please remember that I am doing this in the mercy and satisfaction of the server and I am not as narrow minded to succumb to such a challenging WoE.
I'd first like to bring up Point 1: The basis of WoE 2.0.
War of Emperium 2.0 was created by Gravity, the makers of Ragnarok Online to create a more challenging environment. It is Gravity, not the Administrators of fRO, that viewed 2.0 to be a more challenging WoE for the attacking guilds. Please note that it was Gravity that decided the structures of 2.0 to have two additional defenses made compared to the original WoE. It has been Gravity's intention to make it a challenge. As a lover of this game I have accepted this challenge. Have you not? You yourself say this to attack the system for means to make it easier. That is understandable and admirable. However, 2.0 has been up for over 2 months yet you bring this up now? I can't help but to question your underlying cause in doing this.
Second, in countless WoE 2.0s it was not an issue for the attacking guild to break the guardian stones. The only issue that was implied was the fact on the attacking guild failed to break BOTH guardian stones at once. Is this in the effects of the server? Let me break it down. As I play WoE 2.0 I would like to share the environment of WoE 2.0 to the masses. During WoE 2.0 the attacking guild has not yet ever failed to break at least one Guardian Stone per WoE. In fact, after the stone was reconstructed the attacking guild brutally murdered the newly erected stone. Once one stone was down, there is only one left. This gives an advantage to the defending guild. Where the entire defending guild defends the only Guardian Stone left. This challenges the attacking guild more than before when both stones were erected and where the defending guild was split. Now dear gamers, is this challenge to harsh for your liking? Maybe it might not always be the coding or the defense of a castle but the plans of the attacking guild.
Next I will like to bring up the values of economics.
fRO is based on a "capitalism" idea of economy, in my views. To explain, fRO's Staff has no say in the prices of the items within the server. These prices are set by the populous, the people. Let us create an environment where WoE 2.0 cannot be defended well due to the changes my opponent, Xtopher, suggested. If any of my opponent's suggestions were to be acted upon, the defense will fall easily. This will create a higher chance of turn overs in terms of castle ownership. Not only will this create chaos during WoE 2.0 but it will also alter the pricing of the rare and much admired Gold Set. Please do not forget that in this server there is a maximum of 30,000 tokens within an account. What this shows the players of fRO that 30,000 tokens is the maximum amount of pay for either a product or service. Because the Gold Set will be harder to obtain and the maximum price is set at a certain amount, all other prices of the items in the server will plummet due to comparison. This will harm the self supporting economy created by the very people that are giving such unorganized suggestions.
Now I will be more explicit and detailed in terms of the current suggestion at hand: The expulsions of Bacsojin Cards in WoE 2.0.
This suggestions concerns me the most, where my opponent has suggested to expel the use of Bacsojin Cards within this event. I ask you to please stop and think about this more clearly. Have you ever thought to consider the effects of expelling the cards in the views of Priest-main members? By taking away Bacsojin cards completely you have stripped away their most important priority in the event. Please remember that Emperium is immune to heal, the only way to heal it is through Sanctuary. By taking away the cards you have forced a fellow player the keep 300,000,000HP Emperium with a 777 Sanctuary. Have you ever thought to consider the effects it will do on the total outcome? Or is it because my opponent is a breaker at heart, an attacker, that does not care for his supporting members? I can guarantee that the average damage a breaker does to an emperium is not less than 777 a hit. Also to remain on the case of my opponent, Guardian Stones. The Guardian Stones are neutral and are effected by Thanatos. An average hit from a geared player of any class is much more than a Heal of 12,000 without Bacsojins, nonetheless a 777 Sanctuary. This is plummet the defense of the castle, and worse of all the morale of Priest-main players.
Dear Xtopher, have you considered the damage difference to healing difference you are trying to imply? Or is this your bias goal? This could be expected to a player of fRO that doesn't main a support class. But then again how many fRO players main support classes anymore?
I'd like to turn your attention to the statistics of classes being made throughout the server. How often do you see a Priest anymore? A paladin? A creator? fRO has been striving to create class balance in order to appeal to everyone. Yet it is lately that the server is continually lacking in support class players. This reflects how "Class balanced" we are. Yet still, my opponent wishes to sweep these classes under the rug. To rid of such classes. From the statistics above, if this suggestion were to be acted on, the minority of our support classes will feel discouraged to play. If they cannot be of support on a class they like, why play anymore?
This brings up my next point of effect: Server Population.
It is known that the server is in a rut in terms of its population. However my opponent fails to see that his suggestion will cause an effect to the population of the server as well. By eliminating Bacsojin Cards within the event, it will create discouragement to the MINORITY of support classes we currently have within our server. This discouragement will begin with veterans and soon lead to our new members. By the loss of priests, the major support class within Ragnarok Online, new members will see the reflection of a failed attempt of class balance. This will discourage new members to stay within the server and will create bad reviews on the server. We are not in the right state to afford the appeal of a minority guild group for the future population of the server.
I will now begin to refute my opponents ideas of his reasoning.
My opponent suggests that a guild full of defenders will be enough to subdue the attacking guild. This is not true. You are forgetting that the Guardian stone contains 150,000,000HP. If this suggestion were to play out it will not go well for the defending guild. Have you ever tried to divide 150,000,000 from 777? I will tell you. It takes 193,051 hits from a 777 Sanctuary to fully heal the Guardian stone and 386,101 hits to fully heal the 300,000,000HP Emperium. How is it justified when a Gunslinger uses desperado with AT LEAST 10,000 a hit of 10 hits (100,000 damage) is attacking the Guardian Stone or Emperium with a 777 Sanctuary (that has a healing delay)? Just because a guild has defenders it does not mean the guild can completely stop an attacking guild, with the same amount of players, from attacking the Guardian Stone/Emperium. My opponent refuses to bring up the number difference of damage to healing because I declare that my opponent is bias for the attacking guild.
I would have more to say but at this exact moment I'm tired and I've made my main ideas come across.
So to end this, here is my suggestion:
To satisfy both sides, the support classes and the attacking guild I suggest that Bacsojin cards should not be able to stack four times. I suggest that the limit the Bacsojin cards to be stacks is 2-3 times. This is lower the amount of heal, giving an ease to the attacking guild to their ideas of a challenging WoE and it will not discourage the minority of our support class players.
Thank you for your time.
Sorry but it is not resolved and should not be resolved until everyone is satisfied or at least has had a mutual understanding of the matter. Please take your insecurity some place else.