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Guild

Found 1 result

  1. I've been playing this game for a short one month. Other than farming for tokens, WoE and PvP, which while fun, doesn't fully take up the time I spend in this game. None of them actually keeps the community heavily engaged. Thus I have a suggestion that would probably increase the amount of activity instead of AFK farming activity tokens. The suggestion is as follows... Guild Survival Raid. How it works: Guild Survival Raid is basically a weekly/monthly point based ranked raid. With a reward given to the guilds that score the highest points at the end of each season. Staying true to survival type activities, the further you raid goes, the more points are rewarded. A raid, if possible, must only consist of guild members, alternatively, point rewards may be awarded to the individual participants of the raid, which will in turn be added to their respective guilds. Pros 1) Probably the one that gave birth to the idea in my head was the lack of cohesive activities within the game, which ultimately led to mild boredom for me. WoE was fun, and the once in a while raids for rings were decent, but after that, it was all about monotonous grinding for items or seed farming. 2) Adds a new reason for being in a guild. It gives more reason for a guild to bond closer instead of forming cliques of their own. It also gives the guild another reason to play together, leading to much more enthusiasm and love for the game. 3) It will also up Guild vs Guild rivalry in the quest of vying for the best. Indirectly showing how active a guild is, and also a form of publicity for which guilds to join. Cons 1) Probably the most pressing concern would be abuse concerns. I wouldn't know how this could be abused but it's always a pressing concern no matter what new customizable content gets added in fRO. 2) Member poaching. Not that it doesn't happen naturally, but having such a function may or may not result in increased instances of member poaching. I mean, who won't want to take up an offer from a guild that is extremely active and does abnormally well? Eh? 3) Rewards: Rewards would most probably be rewarded to the respective guilds via the leaders. This, of course may cause upsets among members who have contributed much but find it unfair with regards to distribution of rewards, yet this is pretty much a problem that should be settled within a guild itself. Closing Notes. This idea, in general is just a passing idea I had for the server, which is heavily inspired by another game I shall not mention. Not a lot of thought has been put into it but the idea sounds pretty good to me. Ideas on how the raid should go can also be discussed as a community in general or totally left to the GMs. Please do support this post should you find this feature a fun and exciting addition to fRO ^_^ thx.
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