Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble

Search the Community

Showing results for tags 'Improvement'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Customs
    • Cards
    • Items
    • Mobs
    • Maps
  • Events
    • Events
    • PvP Ladder
    • War of Emperium
  • Guides
  • Quests
    • Headgear Quests
    • Misc. Quests
    • Storyline Quests
  • Storyline


  • Quest rewards
    • Seasonal Quests
    • Storyline Quests
    • Legendary Quests
    • Test
  • Event rewards
    • Battle Royale
    • Guild vs. Guild
  • Vote rewards
  • Token Shop
    • Valkyrie Expansion Headgears
    • Specialty Headgears
    • Middle Headgears
    • Lower Headgears
    • Valkyrie Weapons
  • War of Emperium Drops
  • PVP Ladder
  • Mob Dropped
  • Activity rewards


  • Server News
    • Announcements
    • Updates
  • Register & Login
    • Register
    • Login
  • Useful Links
    • ForsakenRO Wiki
    • Review us on RMS
    • Control Panel
    • ForsakenRO Discord
  • Forsaken Ragnarok Online
    • Suggestions
    • General Discussion
    • Help Desk
    • Market
    • Strategy Guides
    • Archive

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Real Name

Ingame Character Names


Found 1 result

  1. Seeing how things change drastically specially for paladin classes with the new gears / set i think the pally Halb weapon is being left behind in some sort, i really cant pinpoint at which exactly . Comparing the effects Odins Avenger Vs Pally Halb I can relate this in having Freyrs Blade vs LK Halb. In pally, I see the Pally halb be more of a battle type weapon than as of the Odins, but seeing the Odin effects make me think that Pally Halb is Definitely useless (to be honest). So why not Improve this weapon? My suggestion is. Increase Damage done to Demi-humans: from 17% - 20% STR: 20 Dex: 10 INT: 20 MAX HP: 15%-20% (since adds no vit in this weapon and battle type) MATK: 5% to 10% Increase Grand Cross Damage: from 15% - 20% or 23% (depends) FAQs Why? -Simple to make this class volatile -I think everyone only assumes that pally is only best for support, Devo/Tank/Chant/Ecall -To showcase that pally can also fight using magic and physical. I think as of now ill end it here, so add more inputs here guys thanks!
  • Create New...