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Moogle

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Posts posted by Moogle

  1. I see no issues with the current damage, watching the events since the change i'm not seeing TK's struggle with survivability or DPS output.

    And along with qperteplex I saw TK's still being able to one shot lower hp classes like sniper,sinx and even redux chars, granted I don't know what gear they were wearing but i doubt everyone was wearing improper equips.

  2. Now for TKs I think what BeforeMidnight is trying to point out, ever since you released the new rings and weapon for taekwon, anyone who waited for a long time for the buff would be excited to go rankings and go the extra mile to reach top 10 in a short amount of time just to fully test the new set, and once they do reach the top 10, only to find it get "Balanced" plus the fact that there was no notice of said change log for the reduction of attack and HP for TK. Which is why a few of the top 10s are raging about this xD

    Ares already stated why he doesn't make a post with every little change on the rings, and as for people complaining about the TK dmg being changed I cant help but take it that people just want there class to be "OP" you can't honestly tell me the damage before is fair at all. I've seen paladins die instantly before they can even react and they have between 750-800khp, imagine how say the less tankier classes feel who have between 250-350k.

    As for the ranker list nobody forced him to get #1 on the list, there's no difference from rank #1 to #10 and certainly nobody told him to be almost over 100 points above #2.

  3. I as well thought the TK class was very strong, being a ranker does take some time yes, but not impossible. Being able to spam infinite kicks doing 210k (as you stated) seems pretty high dmg to me I don't know any other class that can output that kind of damage infinitely.

    Now before the kicks were doing

    Heel Drop 800%
    Roundhouse kick 500%
    Counter kick 430%
    Tornado kick 1000% (on cursed)
    this damage was also being stacked with
    Fighting Chant (Skill ID# 424, iRO Name: Kihop)
    It increases your ATK (2*SkillLV)% per party member on the same map.
    For example, if there are 10 party members, and you have LV 5 in this skill, your ATK is increased by 100%.
    party is capped at 32 or 36 people per party if I remember correctly so they are getting another extra 320 or 360% in big events like WoE and GvG making the damage even higher and impossible to tank
  4. Do you guys think these refined wings have the same sprite as sacreds/RAWs?

    I remember awhile ago some GMs had an idea along the lines of making a quest for upgrading the wings that required the original sacred/RAW. What do you think of possibly making it so you need to give PvP tokens AND the original sacred/RAW to get this refined version?

    Yes new sprites would be ideal.

    Either making it take the Sacred wings + 20 pvp tokens or having it part of a quest would be fine as well.

    We cant increase the demi human reduction anymore than we have already we are currently at 87% redux using the redux build, once you break the 90% threshold you take significantly less damage and are pretty much unkillable.

    Also on the note of "Redux build" i think we need to change something on the current build for Clowns/Gypsy and Profs the current trend of playing full redux and only using tarot card or dispel/stone curse is very "anti fun" and not the type of pvp I think we want to have on this server (what i think we should to do nerf the "redux build") i think we need to disable Combat Knife from being able to stack with all the other redux, (like was done with friggs) just from taking this off i went from taking 74k from asura to 140k.

  5. -WoE 2.0

    Make a map to farm the requirments for repairing the guardian stones/barricades


    Currently:

    Barricade requirements

    30 Lumber (dropped by Wooden Golem at 10%)

    10 Welding Metal (dropped by Metaling at 10%)

    10 Enriched Diamonds (dropped by Mineral at 10%)

    5 Structural Oridecon (dropped by Dimik at 10%)


    Guardian Stone requirements

    30 Stone Pieces (dropped by Megalith at 10%)

    1 Structural Oridecon (dropped by Dimik at 10%)

    1 Structural Elunium (dropped by Pitman at 10%)

    5 Blue Stones (dropped by Fire Imp at 10%)

    5 Red Stones (dropped by Necromancer at 10%)

    5 Yellow Stones (dropped by Acidus at 10%)


    I would say to either make a map with for example, 300 mobs and 20-30% chance drop or 50-100 mobs and 50-60% chance drop

    could make this map like the seed room where you rent a pass for x amount of time for x amount of tokens or,

    you could use the 2.0 guild dungeon and have the mobs spawn there and whoever owns the castle can farm it (schg_dun01)

  6. -PvP ladder

    Make a new pvp wing with increased effect (Refined Sacred Wings) (not more than 10% redux) all stats +10 or 15 [1] slot worth 20 PvP tokens

    (Refined Royal Angel Wings) 23% reflect +15vit [1] slot 20 PvP tokens

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