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Zombee

Lack Of Sinx Versatility.

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Posted

Okay, after being an Assassin Cross duel addict from my prior experiences.. I sought out gearing up a dex sinx to play, only to be EXTREMELY disappointed.

The crutch we've given to Crit SinXs is absurd. Crit SinXs are meant to be glass cannons, not the low risk high reward heroes that they are.

As of right now, Crit SinXs really only have 2 stat pools to dump all of their points in as opposed to dex sinxs which need to over-extend their dex pool for hit or give up a card for hit rating, dump points into agility str and vit.

A couple adjustments that can hopefully bring Dex SinXs somewhat on par with their over-buffed counterparts.

================================

SinX Oriental Crit

Agi + 20

Luk + 30

Str + 20

Critical rate + 30

Perfect Dodge + 10

Increase damage on Demihumans by 15%, ASPD + 5
Unbreakable.

Okay, this is an INCREDIBLY stat heavy item, whether it's a unique equip or not.

Remove the Agility, perfect dodge, aspd & reduce the demi-human damage down to 5-10%.

End result should look like this

Str+ 20

Luk+ 20

Crit Rate+ 30

Increase damage on Demi-Humans by 5 or 10%

===============================================================

Hel's Unholy Dagger

Unbreakable
Str + 8

Agi + 8

Dex + 8

Max SP + 15%
Increase damage on demihumans by 5%
Increase damage on Small sized monsters by 10%

Okay, now why does a Dex dagger have increased SP, I don't know.

Sure, we can dual wield them, but these stats compared to the O Crit are a fcking joke. Sure, this has a crit version, but that's used as an offhand and OCrit is still the reigning champion of SinX items right now.

Increase Str, Agi & Dex by 4, change 15% SP to 10% Physical Damage. Increase Demi-Human damage by 5%, and add 30 Hit Rating.

End Result should be

Str + 12

Agi + 12

Dex + 12

+30 Hit Rating

Physical Damage increased by 10%

Increase damage on demihumans by 10%
Increase damage on Small sized monsters by 10%

==============================================================

Cursed Ring Adjustment.

Make it less SKILL specific, and more versatile.

Change 10% SB damage to 10% physical damage.

Add 30 Hit & 5 Aspd.

Because as of right now, Blessed Ring has more to offer Dex Dagger SinX than the Cursed ring does.

This is all that crossed(PUNINTENDEDTROLLFACE.JPG)(loljk) my mind atm, might add more later.

Posted

TBH, I would rather buff up the dex sword and the daggers than nerf existing items 'cause we all know people will rage and make countless topics about them instead of adapting.

I think the sp increase is there due to the same reasons sp increase is in the old elite daggers, just buffing up will make you use berry/seed if you are wearing 2x fbh. Not sure anymore if that is the case.

Posted

Yeah I think dagger sinX deserve a buff, but it should be on the loki's dagger since that one was intended for PVP use. Hel's is more of a breaker weapon.

The sp increase can be pretty useful in breaking when every pot counts and you don't want to waste your pot just to recover some sp for EDP. With the increase you can squeeze another EDP in between every use of pots.

Since the daggers are all lvl4 weapons now there is a slight increase in the damage they deal, but I think for sinX to be really versatile all skills should be put into consideration. Skills like VenomSplasher can't even be used properly, because of the HP% restriction. In the current environment it's pretty much impossible to cast the skill on anyone, because they pot up so fast that you won't ever get the chance to use the skill.

Posted

I agree SinX should be given more playstyles, however I highly disagree with buffing up the Hell's dagger. This dagger is used as the main emp breaking weapon already and it definitely does not need any more buffs/ physical damage adds. I'd rather see the dex sword or the loki's infernal dagger reworked instead of the most used sinx weapon. I'd personally like to see loki's infernal dagger be more oriented on dagger/double dagger dex none crit sinx (focussed on autoattacks) and have the skill damage increases removed + buff up the Loki's blade instead for the soul breaker and meteor assault build.

Posted (edited)

I played dex type dagger sinx and I find the bonus SP useful not only for the buffs but as I need to throw out sand attacks and meteor assaults once in a while. But I feel that they do need the additional hit as they dont deal as much damage as crit type as they need to sacrifice that slot for a phree card rather than another useful card. They also sacrifice more dex just to achieve an acceptable hit rate.

Would also like to see a dex sword build as well as the SBK build.

Sinx cursed ring already has +8% ATK as well as the +10% SB damage. Are you asking to remove the SB damage and just increase the +8% ATK to 10%?

EDIT: sinx cursed actually has +8% bonus ATK rather than what I earlier wrote as 7%

Edited by qperteplex
Posted

I suggest putting 100 hit on whatever the dagger that caters for dagger builds. That small thing will make a decent increase as it would free up one card slot(which is normally for phree)

Posted

Never really looked into Lokis dagger as opposed to Hels dagger, that should definitely be the one to get buffed then.

Yes, some people may bitch about the Sword getting nerfed, but the stats that are on it now are unreal and it needs to be done.

@qpert, my ring has been sitting in my storage a week after I got it so I had over-looked that, even though I remember it having more use. Either way, I'd remove the SB bonus and buff the attack from like 8 to 15%

Even if you were to adjust the O Crit, the item is still obnoxious in the sense that if you're decently geared, you only require 1 luk on a crit sinx.

Anyways, whatever we do.. As long as Dex sinxs are put up to par, I'm happy.

Posted

+1 im bored with current sinx build



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