Rad Lor Posted November 16, 2013 Report Posted November 16, 2013 (edited) Good day, I have been thinking of this idea for days, and since I'm tired of thinking about it, I finally decided to post it here. I first thought of this idea because of the huge number of fashionable quest headgears available in the server. But it's a shame to use it other than for fashion because the effect of those headgears only have the effects of the Forsaken Knight Helm, which isn't compatible with the Forsaken King Set, now, this suggestion, and hopefully will be reviewed, will remove those compatibility issues. But how is this gonna work? There's a NPC in Forsaken City which allows us to exchange the Valkyrie Helms into different colors, yes, I'm talking about the Valkyrie Color Changer, now, this NPC gives us the idea that it is possible to exchange headgears from one color to another. Since this is possible, why not make a separate NPC which will exchange "certain" quest headgears that have the effects of Forsaken Knight Helm into a headgear with the same sprite, but with the effect of Valkyrie Helm. Now, you may be wondering why I said "certain" quest headgears, the reason for that is because, it will take a huge amount of work if all of the headgears available in the server will be included in this feature. Here's an example below: But wouldn't it be abused because they can just use this feature to get the effects of Valkyrie Helm rather than the original Valkyrie Helm itself? Well, don't fret, because we can solve it pretty easily. We all know that we can buy the Valkyrie Helm headgear for a number of tokens on a NPC. Now, the NPC that will be created in this suggestion will not only ask for the headgear to be exchanged, but also for a certain amount of forsaken tokens as a fee. Wouldn't there be cases of scam that will occur with this suggestion because of same sprite headgears? Don't worry because we have that covered. We can use the idea that was used on the Forsaken Legendary Weapons inventory sprites and put it on the Upgraded headgears. Here's an example below: Now for the PROs and CONs PROs - This will be a new way to burn Forsaken Tokens in the server. - New headgears for Forsaken King Set users :D CONs - I don't think there will be any adversities here since the same effect of equipments will be used. PS: I forgot to mention that there is a costume system for the other clients, but if that system wouldn't be implemented, I was thinking if this would be a good way in dealing with that problem. For the community: What do you guys think of this idea? Let your thoughts be heard. For the staff: I know that this will take a lot of picture editing and scripting. But the idea of you guys having constant server updates and your open-mindedness is what makes this server better. Edited November 16, 2013 by Rad Lor
jameslamela Posted November 17, 2013 Report Posted November 17, 2013 i like your idea... dont ment any harm.. i think i could agree with this one. :)
Procastinate Posted November 17, 2013 Report Posted November 17, 2013 I agree but the fee must be of a high price
Rayray Posted November 17, 2013 Report Posted November 17, 2013 I also agree on a higher price. It should not be exactly the same worth as a Valk Helm.
MikeJamez Posted November 17, 2013 Report Posted November 17, 2013 Seems cool but also sounds like a cheap way to get Fking stat helm without having to buy F.Helm lol... unless ofc the fee would be 100 tokens as the npc for fhelm is. if want upgraded "fashion" hats why not make it like Limited Ed. hat npc. Exchange 1 Fhelm + 1 Quest hat = upgraded to fhelm stat with quest sprite. if people really care about fighting in fashion they will pay right?? Otherwise there is tons of expansion hats you can use with Fking set already. Even myself have no problem using Fhelm to fight WHEN im not using Ship hat(which most people use when fighting). Who cares what you look like in battle long as you're getting the job done. Then when you go and chill with friends you dress up fashionably and the stat bonus doesn't matter. 1
Rayray Posted November 17, 2013 Report Posted November 17, 2013 The best way actually to fix all this is to have the "costume" system that most mmo(and I think Renewal has it) where in you equip an item for the stats(i.e the fhelm) and you equip another headgear for the looks(i.e. whatever headgear you think that would look good.) This will make it so that everyone get the set bonuses and yet still look whatever they want instead of everyone looking the same. I am not sure if it is possible to do in our server though.
Veracity Posted November 18, 2013 Report Posted November 18, 2013 The best way actually to fix all this is to have the "costume" system that most mmo(and I think Renewal has it) where in you equip an item for the stats(i.e the fhelm) and you equip another headgear for the looks(i.e. whatever headgear you think that would look good.) This will make it so that everyone get the set bonuses and yet still look whatever they want instead of everyone looking the same. I am not sure if it is possible to do in our server though. Unfortunately it is not, because we are not going to be using Renewal now or in the near future. I like the idea of this suggestion, but my problem with it is it's basically exactly the same as a valkyrie expansion headgear at that point. If we did this, the items wouldn't be able to have the same effect as a valkyrie helm, and then no one would really want them still so it's back to the same dilemma. I do want to try to find some way to make quest items attractive to all players, but I'm stuck on how to achieve this, unless it's just for the "looks" of the headgear or for fun.
Rad Lor Posted November 18, 2013 Author Report Posted November 18, 2013 I like the idea of this suggestion, but my problem with it is it's basically exactly the same as a valkyrie expansion headgear at that point. If we did this, the items wouldn't be able to have the same effect as a valkyrie helm, and then no one would really want them still so it's back to the same dilemma. I do want to try to find some way to make quest items attractive to all players, but I'm stuck on how to achieve this, unless it's just for the "looks" of the headgear or for fun. Uh, what exactly are the ways in getting these Valkyrie Expansion Headgears?
Veracity Posted November 19, 2013 Report Posted November 19, 2013 You can get them by donating. So it'd be problematic to give a quest item that has the exact same effect and benefit of it. :( The vote forsaken king set and valkyrie helms are an exception to provide players who cannot donate with the gear they'd need to be able to do well here. However, this suggestion is mostly for aesthetic reasons. Even though it would be good because it'd encourage more people to do quests, there's also a downside to it. So as it is now, I don't think we would be able to do it as suggested, but I think it's worth exploring alternative ways for this to work because I do think it's a good idea.
Rad Lor Posted November 19, 2013 Author Report Posted November 19, 2013 I see. Could you please verify this one. Please correct me if I'm wrong, but other than trading tokens from the npc, or donating for it, there is no other way in increasing the server's token pool, right?
Veracity Posted November 20, 2013 Report Posted November 20, 2013 You can get tokens from winning events (you can trade/sell event tokens for tokens), buying/trading for them in game, or donating. Is that what you mean?
benchiiie Posted November 20, 2013 Report Posted November 20, 2013 ^ i guess that's right. since you can win event tokens, you can just either trade them with the trade NPC for 1:1 ratio (EventTok:ForsakenTok) or trade with other people for usually a higher offer.
Rad Lor Posted November 20, 2013 Author Report Posted November 20, 2013 It's something like a water in a basin, the tokens are represented by the water. The only way to increase the volume of the water is by pouring water in it. So my question was, are donating and trading(to the npc) the only ways in increasing the "volume" of the tokens in the server? And while we're at it, in what ways will this volume shrink? Is the token shop the only outflow of said tokens?
Sensation Posted November 20, 2013 Report Posted November 20, 2013 Yes, donating and trading event tokens for forsaken tokens are the only ways to increase the amount of tokens on the server. As for the shrinking of the volume, the king set is the main outflow of those tokens, all the rest is traded to other players as means of currency. This means most of the tokens will circulate and thus the volume is only increasing when measuring in a certain time span of weeks/months/years. One way of the token volume shrinking is through banning certain 'rich' players who misbehaved, if they haven't moved their pile of tokens before this happens. Does this answer your questions :)?
Rad Lor Posted November 20, 2013 Author Report Posted November 20, 2013 Yes, it did. Thank you. Since you said that it is the main currency of the server and its volume will only increase, I assume that there will be no way possible for these tokens to be extinct. If the assumption above is correct, then it means that it will be alright to use tokens as one of the ingredients for the quest that I have suggested. Since the tokens are available in the token shop, for a price of 0.1$ each. Even if there's a Valkyrie Expansion Headgear, worth 20$ each. This will put the Valkyrie Expansion Headgear for 200 tokens. If the amount of tokens deplete and won't be able to function as the main currency, People who are interested in donating can increase the depleted token pool. They can also decide whether to buy the A.) Valkyrie Expansion Headgears, or B.) Tokens If they choose A, they will not be included in the depletion of tokens. and if they choose B, they will be included in the increase of token pool, and have the chance to use the NPC suggested above. Either way, they still donated to help the server.
Rayray Posted November 21, 2013 Report Posted November 21, 2013 The problem is that the prices are not fixed in the server, demand comes into play. If you check all the prices of the valkyrie expansions, they all have different prices in game even though they cost the same in the token shop. So I don't think the 200 tokens as an ingredient would work in the long run.
Veracity Posted November 21, 2013 Report Posted November 21, 2013 Yeah, Rayray is correct - it's not a 1:1 translation, so that's the issue. I'm wondering if there is another way we can still make quest headgears desirable to more players though. I'd love to hear if anyone had any thoughts on this.
Rayray Posted November 21, 2013 Report Posted November 21, 2013 (edited) ^ I got one, make it somewhat like the old halloween headgears(but not exactly). Create quest headgears and make them give different stats to every class(you guys decide how much, but it should be enough to create a stat build with, the stats from scarf seems fine for me at least), then when used with knight and king set, just give it immunity to freeze. Edited November 21, 2013 by Rayray
Rad Lor Posted November 21, 2013 Author Report Posted November 21, 2013 The problem is that the prices are not fixed in the server, demand comes into play. If you check all the prices of the valkyrie expansions, they all have different prices in game even though they cost the same in the token shop. So I don't think the 200 tokens as an ingredient would work in the long run. If possible, could you tell me the prices for each of the Valkyrie Expansion Headgears? 'cause It's hard to check for it in-game.