nando Posted December 15, 2011 Report Posted December 15, 2011 Before I stopped playing, this NPC was here but when I got back it wasn't....so am here doing 2 things: 1- If it can be reimplemented back? 2- If answer for questiong #1 is **NO**, why not? - Was a quest, and it used 2 NPC that Their coords was: 1st NPC Payon,140,151 2nd NPC Payon,236,199
daPabl0man Posted December 16, 2011 Report Posted December 16, 2011 the only item that can be really useful with this is the ice pick, there is no need tho because most of people would lose their icepicks in the try :(
supream Posted December 16, 2011 Report Posted December 16, 2011 you must of been gone a long time if you think that. the new hats will cause a problem if some of them get slots.
Xtopher Posted December 16, 2011 Report Posted December 16, 2011 Going to have to disagree. Edge/Mailbreaker/Ice Pick with multiple slots are a bit OP. Especially Edge.
nando Posted December 16, 2011 Author Report Posted December 16, 2011 Going to have to disagree. Edge/Mailbreaker/Ice Pick with multiple slots are a bit OP. Especially Edge. At least You read the Char post >,O? You can't add slots to edge. You can only add 1 slot to Ice Pick (So it would be fine, since there's a Mob Dropped Ice Pick[1]) Mail Break, can only hold up 3 slots, but remember...MailBreak = WhiteSmith card effect, so how can be abused? making it unbreakable? just like an Elite/Valk Wep with a Ws cards in it? >> http://ratemyserver.net/socket_enchant.php << (As You can see...most of the enchantable items, are for newbies; give them a more change to survive or random breaking armors lol)...
Xtopher Posted December 16, 2011 Report Posted December 16, 2011 I don't know, I never bothered using WS cards because they're useless on my classes. Mailbreaker works fine how it is. But I know that if you slot 3 WS in a mailbreaker you're going to be breaking armor a lot faster... This will give classes who don't necessarily need a boost more advantages. (I'm thinking LK/Sinx)... I don't think anyone wants all the LKs/Sinx on the server to force fcp for every fight. Also, think about all the people who hunted for Ice Pick[1] or bought it for a fairly hefty amount of tokens. You're pretty much pooping on them if you put this in. You didn't specify in your post about which weapons/armors can be slotted. We are not ratemyserver. This is a highly customized server so you should have mentioned in your original post that you only want to implement what is mentioned on RMS. I'm still inclined to disagree though, I don't see the point or greater benefit it will serve. New players have a wide variety of quests they can do to get weapons better than these pretty easily.
HealHard Posted December 16, 2011 Report Posted December 16, 2011 Whats the point of adding this quest if only two(!) gonna be actually slotted (i mean ice pick and mailbreaker)? moreover - IP[1] has 0.01% drop chance, while IP is 1%. chance to add a slot to IP is 10% so 1 IP[0] of 10 gonna become IP[1], which gonna boost the number of IP[1] by 1000%. ten times more slotted ice picks. i dont have one, but still i gonna say no, as that 0.01% drop rate was made on purpose. Mailbreaker breaks armors fast enough already. this item wont benefit much from adding slots anyway. I think implementing this will be quite complicated, as we do not know how this slotting quest gonna work with custom gears. If somebody finds the way to abuse this, imagine what gonna happen. i say no to this suggestion
Xtopher Posted December 16, 2011 Report Posted December 16, 2011 (edited) The NPCs listed are official NPCs and have been for a long time, lmao. There's never been a Socket Enchant on this server that was "custom," I don't get the confusion. it's very heavily implied that it's the official one if you know anything about RO. If you'd read about the NPC, you can see there's also a % chance of adding a slot (10% for 'Class S' which is Ice Pick and the breakers); it's not like our buffed NPCs with 100% decard/upgrade/whatever. If it fails, like in all official NPCs, the item is destroyed. It's really risky to slot an Ice Pick, and with a drop at 1%, most people who get one would probably not risk it unless they're pretty nervy. It would hardly create a massive influx of more Ice Pick[1]s. As for "force FCP every fight," that already happens with or without these items. If slotted mailbreaker/swordbreaker are considered OP, the slotted item could be nerfed and the unslotted one left alone. I just think that official quests/NPCs shouldn't be disabled, a lot of people hop around servers not only for the server's customs, but for the entire Ragnarok experience. Real items can be beneficial, not just custom ones. Not to mention, re-implementing it would not be difficult since it's an official NPC with the code already there... My point is that everything is custom here. You contradicted yourself in your reply. You say why would I expect it to be any different from iRO then mention how our NPCs ARE different from RO (like the decarder/upgrader). I expect things to be different because things ARE different here. This is not iRO... if you want the "entire ragnarok experience", which I'm assuming you meant the broad iRO experience then GO PLAY iRO. You will not get that kind of experience here. However, if you're looking for something very unique and customized... you're in the right place. We don't have 3rd jobs/quests like iRO do we? No. Because it doesn't suit our server. Whats the point of adding this quest if only two(!) gonna be actually slotted (i mean ice pick and mailbreaker)? moreover - IP[1] has 0.01% drop chance, while IP is 1%. chance to add a slot to IP is 10% so 1 IP[0] of 10 gonna become IP[1], which gonna boost the number of IP[1] by 1000%. ten times more slotted ice picks. i dont have one, but still i gonna say no, as that 0.01% drop rate was made on purpose. Mailbreaker breaks armors fast enough already. this item wont benefit much from adding slots anyway. I think implementing this will be quite complicated, as we do not know how this slotting quest gonna work with custom gears. If somebody finds the way to abuse this, imagine what gonna happen. i say no to this suggestion I agree with Eugene. It's just unnecessary. Our scriptors/developers could be working on much more important/unique stuff than this. By the way: IP[0] is by NO MEANS rare. There are a lot of these on the server. You can buy them for approximately 30-50 tokens. Edited December 16, 2011 by Xtopher
HealHard Posted December 16, 2011 Report Posted December 16, 2011 You're making the assumption that because the success chance is 10% that exactly 1 in 10 IP will be slotted and that exactly 1 in 100 RSX will drop IP[0], which isn't true. IP[0] is very rare/valuable as is, do many people have 10 that they can go all willy nilly with and try to slot?Big numbers theory says this to me madam (not EXACTLY 1 out of 100. but 500 out of 50000 gonna work). server runs nearly 5 years already and all those Ice Picks are being accumutated. and you say that IP[0] is/rare valuable... its cost 20 tokens. Not to be rude, but its not rare nor valuable at all. 1
Xtopher Posted December 16, 2011 Report Posted December 16, 2011 Big numbers theory says this to me madam (not EXACTLY 1 out of 100. but 500 out of 50000 gonna work). server runs nearly 5 years already and all those Ice Picks are being accumutated. and you say that IP[0] is/rare valuable... its cost 20 tokens. Not to be rude, but its not rare nor valuable at all. Did my friend just drop the Law of Large Numbers in this thread? I think he did. Simply put: This law states that on a long enough time line anything that has even the slightest probability will surely occur. If you put monkeys with typewriters in a room they will eventually type Shakespearean works... even if it takes trillions of years. But yea, the ice pick[0] is readily available for those who want it. And the other weapons can be purchased at the mall.
dadron3 Posted December 16, 2011 Report Posted December 16, 2011 I know I have a mailbreaker[3] somewhere... Hardly op considering most classes can easily force fcp. Snipers force fcp, anybody with the old quest hats can force fcp, stalkers force fcp, any class using the rings (ring of flame, idk the name of the other one), metaling cards, d.war, clowns and gypsies usually force fcp. A good HP would force fcp... Point being, the argument that it would cause an increase in "Force FCP" and possibly make Sinx/Lk OP isn't even an argument worth stating. However it can be argued that metaling cards and d.war cards, etc cannot be considered worth adding in the above list as sinx's and LK's usually don't have much dex. However if the opp. character is successfully stripped a player with decent gear should able to freeze kill them, or at least run them out of a good amount of ygg's. I've heard rumors about there being slotted edge's and vaguely also remember using one with LoD cards. However this could have been on a different server. I recall that the slotted edge's could be made to be overpowered, but at this point... Holy shit most the customs on this server can make any character/class overpowered as long as you combine the items w/ strategy. The prev. servers I played usually had classes to balance out classes if that makes sense, sniper vs. champ. Lk vs. sinX. Point being each class was better then the other in a certain way, which could be countered by a different class therefore adding some sort of balance. The idea of customization is to create variety and diversity and I think it would be a great addition to this server to re-add the socket enchanters, it would make pvp interesting once again, even if only temporarily.
Boogieman Posted December 16, 2011 Report Posted December 16, 2011 I honestly think that if this suggestion is considered, it should only include the items that are listed in the RMS link (excluding the Icepick, which in effect would make this NPC about 200 lines of useless script after you get an elite weapon IMO). The main problem with the original NPC was that there was no cap to the items that could be slotted, it was an open-ended script, which is how the slotted Edge and a few other hidden gems made their way into the game. Any more than that and the work put into it would far exceed it's value to the server. ** I noticed a trend. Mailbreaker [3] Swordbreaker [3] Why not just ask for these to be implemented into the Forsaken Mall? I don't think it would effect the economy and I can't see how this would really comprimise gameplay. WS card will still trump these weapons and retain its value.
Dudu Posted December 16, 2011 Report Posted December 16, 2011 Ok so, This server has Class balance issues, we have OP classes, OP weapons, things that are gettin nerfed and buffed. Things like this really matters, server balance. And you want to reimplement an useless NPC? Because for real, this NPC is just a waste of coding, why would you enchant a Mailbreak if you have Unbreakable Elite weapons with 4 slots. ForsakenRO is ALL about CUSTOMIZATION. Bringing this back will be just a rollback imo, pretty useless. Disagree.
Aerynth Posted December 16, 2011 Report Posted December 16, 2011 Yea, I pretty much agree with Dudu, lets face it. We don really use the socket enchant NPC unless you are willing to risk your IP away. :/
nando Posted December 16, 2011 Author Report Posted December 16, 2011 If "ForsakenRO is ALL about CUSTOMIZATION"....Why people keep using basic gears? as Valk's manteu? Ring of Resonance (Blue Ifrit Ring)? MailBreakers? Ice Pick itself? and so on...they could make an "advanced version of those items" As someone said "You have Unbreakable Elites Wep...add 4 Ws in it and You'll have 40% of breaking enemy armor and 28% breaking the Weapon" and the % of the mailbreak, is way low than 1 simple Ws Card not saying You can break it, so a Mailbreak [3] isn't a big deal...since You can buy any E. Wep from like 15~30 TKS and fill it with WS. About 'Force FCP'...look at this, if more people use FCP (something that isn't a problem since a better question is "Who doesn't use FCP now?") people will buy more tickets, and giving the farmer something to work and earn some money. Also there's already so many custom and non-custom that can force people to FCP...Drill Katar? D.Warlord card? Baby Leopard,Leaf Cat,Wild Rose, Amistr Hats? Metalling card? Rouge Card (Don't know the name, but is from lhz_dun02 and strip armor), Whitesmith card? Mailbreak itself... Not saying that...Swordbreak = Weapon breaker, list me 1 weapon of PvP that can break?; MailBreak = Armor breaker, RSX/Cornutus/FCP...problem fixed. Not saying as if a lot of people have multiples IP...that's why they're low! if this NPC is avaible people would try it at least make it [1] ,decreasing the amount of them in the server and also increasing their value and Yea it increase the price of it, but remeber Ice Pick work as Thanatos, so a simple card of like 5~7 TKS (Skoll) can really own this item. And indeed the GM could work in something more important BUT this NPC was here already so they took the work in removing it (if was that hard); This NPC is old, not new so won't be something to stress out imo. And about Your teory...indeed is right, BUT You think people has that number of items? there's like 280~300 players (I think when You do '/w' and most of them are merchants lol) and even the server run about 5 years...that mean people would being crazy killing RSX/Sinx MvP all day/night to get a huge number of certain items. Mob dropped IP[1] = 0.01% (By RSX) Mob dropped IP[0] = 0.1 (LoD and RSX) and 15% (SinX MvP) so as You see those drops are as same the card of the MvP itself, more like a "reward of the kill" and the slotted IP is like a thanatos card drop %... 1
Boogieman Posted December 16, 2011 Report Posted December 16, 2011 I'm not 100% sure, but I think the slotted Edge was an implemented suggestion. Could you agree that everything that is socketable (outside the repeatedly referred to weapons) is fairly useless with there being 5 sets of custom gears (most of them being 2 slotted), 1 of them being the starter set that's quite reliable until level 200, and 2 questable custom elite weapons? The Ice Pick [1], Hat of the Sun God [1], and the elemental katars [3] are really the only unique things that I see coming from this (again, outside the repeatedly referred to weapons). The breakers, the katars, (hell, even the Sun God) could simply be implemented to the mall without a foreseeable consequence to gameplay or the server economy and would be a lot less work than reprogramming an NPC/quest. Since I've personally looted multiple non-slotted IP's in the same day, I'm going to argue against the 10% socket enchantment for IP's because it would simply be too easy to get. The Ice Pick [1], I just think it's meant to be rarer and since that's what I assume is one of the biggest issues about the NPC suggestion here are some visual aids :: droprates RSX - spawntime 2 hours IP - 1% IP [1] - 0.01% (currently the only way to obtain one) SinX Eremes - spawntime 2 hours IP - 0.01% (this should be 1% in accordance with server droprates) Lord of Death - spawntime 2-4 hours IP - 1% Percents / Ratios - 0.01% = 1 in 10,000 1% = 1 in 100 10% = 1 in 10 10% = chance to turn Ice Pick ~ Ice Pick [1] with the socket NPC. (in LR, all these numbers are fine and balanced .. in HR, these numbers work too well)