Elaice Posted November 30, 2011 Report Posted November 30, 2011 In my opinion, throwing up a 'beta' or test server to actually gain feedback would be the first steps toward actual implementation, not the addition of sprites.Agreed. :) Implementing the 3rd job classes definitely has its ups and downs but the downs clearly outweigh the ups. Not to mention, the staff will have to tamper and balance the classes from scratch.
Revial Posted November 30, 2011 Report Posted November 30, 2011 Agreed. :) Implementing the 3rd job classes definitely has its ups and downs but the downs clearly outweigh the ups. Not to mention, the staff will have to tamper and balance the classes from scratch. In all reality 3rd class is meant to be a jump above their respective trans class, which is the most logical step considering that the Trans are meant to be a jump up from their respective 2nd class and so on. Each class is meant to have a distinct advantage and disadvantage. Balance was never an aspect in my mind. My opinion is, if you intend to take these classes and attempt to round them out or balance them, you shouldn't be allowing anything beyond the normal cap in levels and status. That's just how I feel, anyways.
Drax Posted November 30, 2011 Report Posted November 30, 2011 you dont have to add the Renewal to the game you can just add 3rd classes
Boogieman Posted November 30, 2011 Report Posted November 30, 2011 (edited) you dont have to add the Renewal to the game you can just add 3rd classesI'm glad someone pointed that out. you shouldn't be allowing anything beyond the normal cap in levels and statusI totally agree. Balancing out the 3rd classes to be roughly equal to 2nd classes won't really be that difficult if you take the correct approach. I think a lower level cap would do the trick temporarily. Then when the major kinks are ironed out we could slowly increase the cap, if wanted/needed, dealing with the further imbalance little by little. Plus, I think concept of equal 2- and 3- classes is a pretty good one. Allowing people to stick with what they know and love or move on to the next phase in RO evolution. If this survives and afterwards, sifting through official updates to find all the positive 3rd class adjustments will be a trivial and trying task, but all in all I think it's time that we close this gap between fRO and the other servers out there. Edited November 30, 2011 by Boogieman
Appie Posted November 30, 2011 Report Posted November 30, 2011 I think Drax is right. You don't need renewel unless you want everything that is currently going into the official servers. All the coding is there, the classes just have to be added and tweaked to the servers liking. FRO is extremely outdated even to non renewel servers. Everything that is being added into the server now is being done manually. That's why you cant find newer mobs in the database or more recent equips and headgears. And to me that pushes more potential players to other servers who have that stuff readily accessible. In my experience of playing private servers more players are attracted to the stuff that is most like the real game but more accessible than the real game. Custom stuff might make the server unique but it has it's draw backs in overall appeal to the masses. Especially when not all custom additions are done properly. But anyway.. to stray from critiquing the server, I'm just going to add that any updates to the server would greatly benefit the overall appeal to the server. It shows that the people developing it are taking into the account that Ragnarok Online is the game we all wish to play. That includes 3rd classes.
Genesis Posted November 30, 2011 Report Posted November 30, 2011 This is the problem with these topics, people make claims without knowing what they are talking about. Currently, eA is going through a transformation, half of the community wants to split, while half wants to stay. The only person actively working on 3rd class skills in L0ne_W0lf. However, as of yesterday, he has only been able to get a single job half-way done. Note, that this is without much testing, simply seeing if the skills work at all. Currently, the only project that has "working" 3rd jobs is 3ceam. However, they use the old mechanics, not renewal mechanics. Let me quote you an excerpt from their website: "The game play in this code uses the classic RO game mechanics... This project WILL NOT support renewal mechanics." This means that when it says "increase damage by 4,000" it means damage output will be increased by that much. It abides by the old system, not the new one. Furthermore, there have been numerous (and I do mean numerous) exploits found on 3ceam with the new skills. What I mean by "exploits" is on multiple occasions, people have been able to crash the server on demand. Lastly, 3ceam is no longer properly maintained. There have been 5 commits in nearly 2 months. We are relatively up to date. Many thinks are implemented, but not enabled (i.e. battlegrounds) this is because instead of adding something that will function poorly on a highrate, we'd rather wait a while longer and customize it to fit our theme. RO is free now. Anyone that continues to play a private server does so either because their friends play it or because they enjoy the customizations provided by said server.
Appie Posted December 1, 2011 Report Posted December 1, 2011 Specifically I'm talking about Episodes 13.2 + Which there is some content of but not much. To me, that's not really up to date. But, I agree, there's a lot of assumptions on the topic and I can only speak for my experiences on other servers who were developing the classes as the content was being put out. They were highly customized in that sense but they had the essence of the classes and gave players a good idea of the capabilities the classes have. It's still something I believe can be done here. :)
Leaz Posted December 1, 2011 Report Posted December 1, 2011 (edited) Even though 3rd classes could be added without renewal, it makes the 3rd classes even more complicated, if you will, because renewal uses a whole different damage algorithm than the classic mechanics. imo SO, basically what i'm saying is 3rd classes with classic mechanics = bad idea. imo! Edited December 1, 2011 by Leaz
Dudu Posted December 1, 2011 Report Posted December 1, 2011 3rd Classes are far away to be done atm, so fRO shouldnt touch that topic for a while. And fRO counts with tons of Customs that makes the game interesting, and theres tons of other things that the Staff will add later on ( Mounts for all jobs etc. ) That will make the server even more interesting. But what i do think, its that the server should update the client and go Renewal, the mechanics are way more cooler and new, and it will attract more ppl. Thats just me tho
Boogieman Posted December 1, 2011 Report Posted December 1, 2011 (edited) Let me start off with saying, this is all one huge IMO Waiting 2 years for 1 man to tweak 1 class to perfection is madness, and meanwhile his constituents are either off uselessly decompiling code that's only of use to 3 people or working in a totally different direction or completely AWOL. I think little by little we could overcome the 3rd class hurdles ourselves. Keep 'em out of PvP/WoE until they're safe. Restrict skills until they're tested. Noone will mind, most will appreciate the progression. But I don't really want to 'battle RO dynamics' with you personally Gen, because I hate losing. --------- Being timid of the unknown is perfectly natural but you shouldn't let it hold you back. Don't be afraid of source edits but be wary of binary(it's like a different language or sumthin). 3rd classes with classic mechanics can work, FROM SCRATCH. Don't rely on the skill scripts that are there, make them work for HR. I think the sprites, acts, palettes, the transcention paths and skill tree skeletons make a great starting platform. I think renewal is a huge pile of excrement. When you all say 'mechanics', are you're strictly talking about PvP mechanics? Because the renewal's XP/leveling mechanics suck big donkey dix if you ask me and if you broadly say you want renewal then you're asking for a huge disappointment. I think they f'd that aspect up horribly. Adapting that to a HR would mean a whole lot of customization to mobs just to make leveling 'not hard', kiss your 15 minute leeches good-bye. The rearrangment of mobs/maps that have been there since the start is exponentially confusing. The fixed aspd bonuses instead of percentages really throws me off after having all this crap memorized for 8-9 years. Adding the new mechanics to the old time-tested, balanced classes was just an awful idea. Much of it may, on a HR and at higher levels, mean you're taking a reduction rather than getting a boost. Except offensive magic users, if they got renewal you might as well hand out GTB's to new accounts. Boosts to bolts and AoE's with reductions in casting time. I think any further use of the word 'mechanics' should come with an adjective. I hate the mounts. I think that was their attempt to give the players something shiny to play with while they went to work on the real issues. Most of them are tacky, imo, and they put most of that garbage together in a big rush. But then again I suppose it's a majority rule when it comes to what's important. (ex: A llama? An oversized savage? A peco? [sarcasm] AWESOME! [/sarcasm]) Two things everyone should know. .. I am highly opinionated and equally uninformed .. .. opinions are like a$$holes, everyone has one and mine only smells like roses to me .. =) cheese! Edited December 1, 2011 by Boogieman
daPabl0man Posted December 1, 2011 Report Posted December 1, 2011 If you can find someone who got the required skills to edit all that source editing, clearing all the glitches and balancing everything with the classic ro mechanics for us then bring him here and im sure that the third jobs will be implemented, meanwhile keep using the patch with third jobs sprites.
strawboy Posted December 1, 2011 Report Posted December 1, 2011 I don't care about the positive effects.. Its gonna be imbalanced and an Imbalanced server = GAY...
Dudu Posted December 1, 2011 Report Posted December 1, 2011 (edited) When i meant mechanics i meant the Skill Tree's, the way that the Inventory and stuff looks like, storage and the new bm mode. Client things itself. Edited December 1, 2011 by Dudu
Nelly Posted December 1, 2011 Report Posted December 1, 2011 When i meant mechanics i meant the Skill Tree's, the way that the Inventory and stuff looks like, storage and the new bm mode. Client things itself. yeap true but i don't think it a problems ...also we already got OP trans n "No its imbalance! (10 votes [33.33%])" 1
Appie Posted December 1, 2011 Report Posted December 1, 2011 Throwing the word imbalance around like it means anything in this suggestion is just plain ignorance. It's the same fear that is keeping people from touching the classes at all and TRYING to make it work. The fear of change, in such a drastic way, probably scares a lot of the people who currently have a monopoly over this game. Because then they have to learn all over again how to play a class. It's too much work for the players the same way it's too much work for the developers. :) 1
hazel Posted December 1, 2011 Report Posted December 1, 2011 Lets hear something about this topic from the GMs.
Genesis Posted December 1, 2011 Report Posted December 1, 2011 Well, I think an answer has already been given to this topic. I'll go ahead and close it.