Xtopher Posted October 11, 2011 Report Posted October 11, 2011 (edited) Star Gladiator is one of the most underused classes on the server. They have amazing potential yet are greatly overshadowed by the other classes. I have a couple suggestions that I think should be implemented to make the class a viable option to those who are tired of the same old cliche classes. 1. Create/Implement a command that resets your oppositions. So, you made a Star Glad and you're ready to go, hell you may have even spent time making him elite, just to find out he can only really fight three classes. Opposition is the best skill for star gladiator and its limited to only 3 classes because we can not reset it. We have a command for resetting perception (@feelreset), can't we get one for resetting oppositions? I don't think it's fair to have us create multiple star gladiators on one account just so we can fight more than three classes. This is the most important suggestion. Without this the rest are still kind of pointless. 2. Buff the elite book. The elite book is in essence useless. The only use for it as it is now is if you have a thanatos card. I do more damage on my star glad with no weapon at all than with an elite book with 3 turtle generals and a civil/skel worker. Even with a thanatos on someone with immunes your damage isn't that different from the normal bare handed damage. The book needs a big buff in order to be useful. The book currently: 10 int, 15 str, max hp +5%. Suggested Change: 10 agi, 15 str, max hp+ 5%, flying kick damage + 10% 3. Increase their hp from tao. Before the tao fix my hp was almost acceptable, but now it's pretty rediculous. with 182+70 vitality i get 225k HP on skolls. On immunes I'm sitting at approximately 200-210k. This isn't enough to really pvp with. So, I would think maybe giving them more HP from tao or from a weapon. Tao Gunka currently gives SG a 30% HP boost. Suggested Change: Make this 50%-55%. (I lean more toward 50%) 4. SG valkyrie weapon. It doesn't need to be anything too special. Make them do maybe a smidgen more damage than barehanded but give them other bonuses such as HP/SP/Attack speed. If you're interested in making a valk weapon here is my suggestion: 200 atk 20 agi 20 str max hp 10% flying kick damage +12% Attack speed +20 Roundhouse kick/Tornado kick damage +30% I've geared the specs on the valk to give benefits for the auto attack and combos instead of just flying kick. You won't be nerfed by wearing the weapon because of the flying kick benefit but you'll be able to use the combos. The most important suggestion (in my opinion) is suggestion 1. Edited October 14, 2011 by Xtopher 4
nines Posted October 11, 2011 Report Posted October 11, 2011 Lets stop talking about stuff. And underpowered my ass. Ya'll just suck with the class ngas be op as shit.
Seraphine Posted October 11, 2011 Report Posted October 11, 2011 Star Gladiator is one of the most underused classes on the server. They have amazing potential yet are greatly overshadowed by the other classes. I have a couple suggestions that I think should be implemented to make the class a viable option to those who are tired of the same old cliche classes. 1. Create/Implement a command that resets your oppositions. So, you made a Star Glad and you're ready to go, hell you may have even spent time making him elite, just to find out he can only really fight three classes. Opposition is the best skill for star gladiator and its limited to only 3 classes because we can not reset it. We have a command for resetting perception (@feelreset), can't we get one for resetting oppositions? I don't think it's fair to have us create multiple star gladiators on one account just so we can fight more than three classes. Agreed 2. Buff the elite book. The elite book is in essence useless. The only use for it as it is now is if you have a thanatos card. I do more damage on my star glad with no weapon at all than with an elite book with 3 turtle generals and a civil/skel worker. Even with a thanatos on someone with immunes your damage isn't that different from the normal bare handed damage. The book needs a big buff in order to be useful. Agreed Sg's do more damage without the book so i don't see why not. I would suggest a big damage increase to counterbalance the fact that SG gets a big damage increase from being bare handed. I would also suggest a HP increase on the book (see suggestion 3). 3. Increase their hp from tao. Before the tao fix my hp was almost acceptable, but now it's pretty rediculous. with 182+70 vitality i get 225k HP on skolls. On immunes I'm sitting at approximately 200-210k. This isn't enough to really pvp with. So, I would think maybe giving them more HP from tao or from a weapon. Theirs a topic still about this is, people just need to decide on exactly what should the percentages on tao each class would get, you could probably post that there. 4. SG valkyrie weapon. It doesn't need to be anything too special. Make them do maybe a smidgen more damage than barehanded but give them other bonuses such as HP/SP/Attack speed. Every other class has one so i don't see a problem with giving them one either. The most important suggestion (in my opinion) is suggestion 1.
Xtopher Posted October 11, 2011 Author Report Posted October 11, 2011 (edited) Lets stop talking about stuff. And underpowered my ass. Ya'll just suck with the class ngas be op as shit. Nah, I'm the best at every class, obviously... Because my name is nines and I'm an internet tough guy. On Topic: I'm like the only SG that plays. Any other SG running around is probably someone I'm teaching to play. edit @Seraphine: Nice quote. Edited October 11, 2011 by Xtopher
Aerynth Posted October 12, 2011 Report Posted October 12, 2011 Agreed, especially on point #1. I was inspired to play it when I saw you using it that day, tho I have no knowledge of it. It seems like a fun class to play. Sadly to say, its just as you say, in your points. This makes this class underused. +1
Xtopher Posted October 13, 2011 Author Report Posted October 13, 2011 (edited) Agreed, especially on point #1. I was inspired to play it when I saw you using it that day, tho I have no knowledge of it. It seems like a fun class to play. Sadly to say, its just as you say, in your points. This makes this class underused. +1 It is a very fun class. The only draw backs are the limitation on oppositions and that even with almost 200 base vit a full asura puts me at below red bar HP. Normal asuras put me at 1/4 hp. Tomahawks do about 1/4 my hp. ************edit*********** I added a more exact suggestion for the tao boost to the first post. (20-30% more) Edited October 13, 2011 by Xtopher
Genesis Posted October 14, 2011 Report Posted October 14, 2011 Thanks for this suggestion. I've been meaning to give the Star Gladiator class a much needed boost for a while. Admittedly, I don't know much about the class. Since everyone seems to agree, could you post bullet points which exactly what you are suggesting? Example: 1. Boost Tao Gunka to give a total of x percent. (including the 30% bonus) 2. Elite Book is x, I think it should be y. You get the general idea. I'd really appreciate it. After this is done, I'll leave it open for a bit to make sure everyone is ok with it. PS: Avoid posting "+ 1" in any suggestion forum. It adds nothing to the conversation, please state why you agree.
Sorrow Posted October 14, 2011 Report Posted October 14, 2011 i like variety, and i'd like to see more SGs around, although i have little practical knowledge of the class, just theorical, like most things outside magic classes and paladins ^^" The reset thingy, i full on agree. Seeing as having to constantly remake characters, or have 4 chars of the same class just to cover all the others is kinda bad, i think no skill should be set on stone like that, so yeah, a new command to reset hatred too :3 Should be easy since we already have the feel reset. Other than this, i'll just trust Xt0pher's word on what is needed and consider that i agree with everything he says for this class! XD
Xtopher Posted October 14, 2011 Author Report Posted October 14, 2011 Thanks for this suggestion. I've been meaning to give the Star Gladiator class a much needed boost for a while. Admittedly, I don't know much about the class. Since everyone seems to agree, could you post bullet points which exactly what you are suggesting? Example: 1. Boost Tao Gunka to give a total of x percent. (including the 30% bonus) 2. Elite Book is x, I think it should be y. You get the general idea. I'd really appreciate it. After this is done, I'll leave it open for a bit to make sure everyone is ok with it. PS: Avoid posting "+ 1" in any suggestion forum. It adds nothing to the conversation, please state why you agree. I don't have the elite book at the moment. I sold it because it was no use to me. I'll try to find one to make a more accurate suggestion. I'll edit my first post.
strawboy Posted October 14, 2011 Report Posted October 14, 2011 I dunno anything about star glads... But ok I agree
.Kyuubi. Posted October 14, 2011 Report Posted October 14, 2011 (edited) PS: Avoid posting "+ 1" in any suggestion forum. It adds nothing to the conversation, please state why you agree.+1..!!! lmao. I agree with adding the @reset opposition command because you never really see any star gladiators in pvp or anywhere really, the only person i know that actually uses the class is Xtopher and even then he can only pvp against 3 classes, so i think this is very much needed. Edited October 14, 2011 by .Kyuubi.
Xtopher Posted October 14, 2011 Author Report Posted October 14, 2011 I'll edit my first post. First post is edited. Everything underlined is new and a more exact suggestion. Feel free to post if you like/don't like something.
.Kyuubi. Posted October 15, 2011 Report Posted October 15, 2011 I like the percentages of the suggested elite book changes and possible valk weap for star gladiators. +1
Dudu Posted October 15, 2011 Report Posted October 15, 2011 PS: Avoid posting "+ 1" in any suggestion forum. It adds nothing to the conversation, please state why you agree. @Veralynn: I think someone does not understand proper english? Im totally agree with this suggestion. TK's need this update, and that Valk wep is just nice, it has exactly what the TK wants, but i was thinkin maybe the 30% should get test'd out before applying, so we can avoid some qq's from players. Good Suggestion boyy. 1
Mint Posted October 15, 2011 Report Posted October 15, 2011 On SG i've hit max damage (32,767) with normal attacks.. with the book that they have now. So the suggested Valk Wep could be too much of a boost. Just sayin'
Veralynn Posted October 15, 2011 Report Posted October 15, 2011 On SG i've hit max damage (32,767) with normal attacks.. with the book that they have now. So the suggested Valk Wep could be too much of a boost. Just sayin'You do 320k with holy light on friggs + usa. Your hax skills do not apply to this conversation.
Kittie Posted October 15, 2011 Report Posted October 15, 2011 4. SG valkyrie weapon. It doesn't need to be anything too special. Make them do maybe a smidgen more damage than barehanded but give them other bonuses such as HP/SP/Attack speed. If you're interested in making a valk weapon here is my suggestion: 200 atk 20 agi 20 str max hp 10% flying kick damage +12% Attack speed +20 Roundhouse kick/Tornado kick damage +30% I've geared the specs on the valk to give benefits for the auto attack and combos instead of just flying kick. You won't be nerfed by wearing the weapon because of the flying kick benefit but you'll be able to use the combos. I think the Taekwon Class as well as the Star Gladiator class should be able to equip this new weapon. I want to go back to playing Taekwon Ranker, but there's no Valk weapon for it yet! I like the stats of this suggested weapon, and it would work well for both classes.
Xtopher Posted October 15, 2011 Author Report Posted October 15, 2011 I think the Taekwon Class as well as the Star Gladiator class should be able to equip this new weapon. I want to go back to playing Taekwon Ranker, but there's no Valk weapon for it yet! I like the stats of this suggested weapon, and it would work well for both classes. IDK, rankers get a huge boost as is... So much HP. I don't know if this weapon suites them. But, I've never made a ranker so I can't really say.
nines Posted October 15, 2011 Report Posted October 15, 2011 (edited) ^ weapon suits em perfectly. keep it so dmg does dmg but isn't op together with the hp factor Edited October 15, 2011 by nines
Kittie Posted October 16, 2011 Report Posted October 16, 2011 Rankers are played two ways - VIT tanker/reflectors and STR kickers. They would get 330k HP with one tao on a STR build, so this weapon wouldn't make them OP at all. Think of it making them kind of like a SINX - DPS based with decent HP.
Xtopher Posted October 16, 2011 Author Report Posted October 16, 2011 I'll take your words for it (No way in hell I'm going to make a ranker to test it). If it's op it can just be nerfed anyway.