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Xtopher

Thanatos Npc

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Posted (edited)

I figured I should be the one to start this topic seeing how the suggested idea was mine.

Xtopher's suggestion, however, seems like a very good alternative to me. It's a middle road of sorts, IMO.

I definitely think that this could be implemented and would give more of a chance (or at least make it easier) for newer people. So, I feel that the Thanatos Summoning NPC idea is accept-worthy.

Pretty much this is an alternative to changing the Thanatos Card drop rate while making it more accessable to the general player base if they work for it. Increasing the drop rate is not very realistic because of the massive arguments that will go on. However, we can make the monster more accessible.

If everyone is so upset about the actual drop percentage rate how about another way to spawn the monster.

Thanatos Summoning Npc: xx qpons/event qpons

This way you keep the same .01% chance each time you kill it but you can pay to kill it more often. People will still have to work hard to get it as a .01% drop rate is very unlikely, but it will give newer players and the general player base a better chance. This also could make use of event coupons. I vision a private room where you can pay a npc to summon you a Thanatos once then you must leave and re-enter to summon/kill it again (this will give others a chance to enter when you leave). Maybe a cool-down effect could be put in so that a player would have to wait xx amount of time before re-entering the room? (But I suspect people would just switch accounts and kill it on another account)

I know something like this has been suggested in the past but I don't know if it was rejected or not. I'm just trying to think of things that satisfy everyone.

So, just to clarify:

1. You talk to an npc and he'll give you some cheesy lines about challenging the all-poweful Thanatos. There will be a specific map or room that he will warp you into. Only one party or player (Haven't decided on this yet) is allowed at a time.

2. If no party or player is in the room you may enter and in this room you will find a Thanatos NPC. Some sort of badge ot item system could be implemented so that only the party member(s) holding the "badge" can enter the room.

3. When you click the NPC Thanatos will give you some cheesy lines about fighting him and how he doesn't fight for free. He'll request 3 Event Coupons, 5 Donation Coupons and 1/3 the normal quest item amounts from you in order to fight him. Once you have given him the items he will spawn you a Thanatos and you can go ahead and kill it.

4. You have 45 minutes to kill this monster, if you have not killed it within 45 minutes of its spawn you will be kicked from the room and the monster will be wiped. I suggest not attempting to spawn and kill it unless you know you (and your friends) can kill it within 45 minutes because otherwise you're wasting your time and items.

5. Once the Thanatos dies you (and your party) must leave the room or be kicked out within the next minute. The badge will disappear from your inventory after this.

6. When the player(s) leave the room the next person can enter. And the previous player(s) must wait during a cooldown period before being able to enter again. Because the time limit is 45 minutes I'm suggesting a 10 minute cooldown. Meaning if you kill it and leave you must wait 10 minutes before re-entering regardless if there are people in there or not. With these time restrictions if you take the maximum amount of time to kill it (45) plus the cooldown time (10) it will take you a maximum of 55 minutes to respawn it if no one else is in there. Your cooldown starts once you exit, so if someone enters after you and spawn/kills it 20 mins after you then you may enter once they're done.

7. If you die while fighting you and your party members may re-enter the room if you are still within the time limit (45 minutes). In essence the arena is yours for 45 minutes.

Edited by Xtopher
Posted

YES i agree with this suggestion.

I personally had 3 options for my suggestions.But this one didnt come to my mind.

I wasnt specifically asking the gms to make it 10% drop rate or wipe out,the basic idea of my suggestion earlier was to make it fair enough for all players by any means possible.

Only the options in my suggestion were rejected,but the main purpose of making it really won.

good one Xtopher.

Posted

Eh I'm not sure about the part about dying since it can be difficult to stay alive the entire time you are killing a Thanatos with a sniper in berzerk. But other than that I'd say it is a good idea. Also for number 3 the items you insert could just be the Thanatos Fragments maybe.

Posted

I'd die all the time! I wouldn't want to waste my coupons on a low chance to get the card, and then a low chance of surviving to kill it lol.

Posted

Well thats why parties are allowed. I just don't want someone to spawn it then not be able to kill it then the room be stuck... Maybe a time limit would be better?

Posted

I don't see why not. I meant that you would lose if the whole party was wiped out. If 2 ppl die and respawn but one is still alive then they could come back....

Maybe a time limit would just be easier scripting wise....

Posted

3. When you click the NPC Thanatos will give you some cheesy lines about fighting him and how he doesn't fight for free. (Insert Event Coupons/Donation Coupons/Quest items). Once you have given him the items he will spawn you a Thanatos and you can go ahead and kill it.

Why use event/Dqps? that would still delay things.The purpose of making the thana npc is to kill the mvp more often.

How about 50 mil zenny for each thana summoned.Quest items is also a great idea.

Quest items + 50 mil zenny is a great idea too.So when theres a party, members can share the zenny and quest items annd zenny to get into the arena.

Posted
I'd die all the time! I wouldn't want to waste my coupons on a low chance to get the card, and then a low chance of surviving to kill it lol.

Ikr.

And well what i had in mind is,

3. When you click the NPC Thanatos will give you some cheesy lines about fighting him and how he doesn't fight for free. (Insert Event Coupons/Donation Coupons/Quest items). Once you have given him the items he will spawn you a Thanatos and you can go ahead and kill it.

6. If you die while fighting or if your party is wiped out you lose and Thanatos will get a good laugh at you before you're kicked from the room.

.

Well from the Number 3 and 6, It goes like When you done paying, You get a badge that will allow you to come even when you die,But if You/Your party member leave and doesnt come in more than 10min the Thanatos will automaticly gone so in this case when you leave, you shouldn't leave too long or it would waste time.(I think)

Well, the Nice one is either using Donation Coup or Event since we had too much of em and for the Quest item, its too hard since we have to go get this-go get that and stuff.

Posted
I'd die all the time! I wouldn't want to waste my coupons on a low chance to get the card, and then a low chance of surviving to kill it lol.

i agree with this. i die all the damn time fighting thanatos.

Posted

i would still vote for quest items + 50 mil zenny .So even if players die they dont have to waste DQps/Eqps.All they have to do is farm the quest items and zenny again,that would be a challenging aspect.Ofcourse thana card isnt gonna be dropped for the very first try or atleast for the first 100 tries.

They just have to farm again and wait for thier next chance of entering the arena.

Posted

Hmm... I agree with sessions, maybe you could just give the NPC Thana Fragments. If not, I suggest Donation Coupons (like the Renter NPC). And I don't like the idea of losing when you die, so I also agree with the badge thing - you (and your party, if you have one) will get a badge once you go inside the room, then when you die you can talk to the Thanatos NPC again and show the badge then you can go back in and start killing again. :D

I have an idea though. A lot of people would like to use the Thanatos NPC, and like what Xtopher said, players would just use different accounts so it wouldn't be fair, other players won't get a go. So what I'm suggesting is maybe there could be more than one room? Like it could be a big place, with lots of different rooms in it and the rooms could be numbered. Or something like that, just so other players can get a go at using the NPC and killing the thanas.

Posted (edited)

I don't know if I'm like old fashioned or anything but I still thing that there should still be some exclusive items and those includes thanatos card, so I disagree on making it a higher drop rate or any aids of gettin the card that easy.

You might say that I disagree because I got a thanatos card, and I just want to add "yes I do got a thana" But guess what "I still do got friends that doesn't got thana" and guess what "Some of them knows that skoll cards exist" and guess what again "a great part of them get's kills easy and are as hard to kill with thana or not, and one of them "Supreamus" still wants a thana card so bad that he doesn't realize that his damage and tactics are great w/o the card, So yeah Congratz Edu I do admire you man cuz you got no complains about this"... So all I wanted to say is that I would not die or complain on wether if I got or not a thana card, for me it's just an addon for pvp wich sometimes makes it annoying because I have to be changing between Incant and Thana wep all the time. :)

No Hate PLEASE. I <3 u all.

Edited by Rangdyrok
Posted (edited)

I edited it to add a time limit, remove the death penalty, and added a basis for a badge system.

If you guys would try and tell me what you think the average time to kill a Thanatos is I would appreciate it so that I could be more specific with the time limit. I don't mean your fastest time ever or the time it takes a person will perfect high end gears... the expected average time will do. I want this to be possible for average players.

I understand your point Rangdryok. This suggestion was an offshoot of a previous one. People were conflicted on raising the drop rate or keeping it the same and this was an idea to satisfy everyone. You still have to work for it, it still takes time and items, and it's still only .01%.

This arena will also help with the issue of people KSing and PKing at the normal Thanatos spawn. No one will be able to kill you or KS you while you're fighting it here and everyone will stand a fair chance at getting a card (as long as they can actually kill the mvp).

Lastly, I understand that the card is counter-able with skolls but I believe that implementing this arena will make it fair for the general player base while still making the card a challenge to get. Let's face it, a .01% drop rate is VERY depressing and given the time/items/effort I agree with some that it's almost not even worth it. However, the card is a very good card and should take time, effort and be challenging to obtain. This is my attempt to meat both points of view in the middle where people can still be satisfied.

Edited by Xtopher
Posted
I understand your point Rangdryok. This suggestion was an offshoot of a previous one. People were conflicted on raising the drop rate or keeping it the same and this was an idea to satisfy everyone. You still have to work for it, it still takes time and items, and it's still only .01%.

This arena will also help with the issue of people KSing and PKing at the normal Thanatos spawn. No one will be able to kill you or KS you while you're fighting it here and everyone will stand a fair chance at getting a card (as long as they can actually kill the mvp).

Lastly, I understand that the card is counter-able with skolls but I believe that implementing this arena will make it fair for the general player base while still making the card a challenge to get. Let's face it, a .01% drop rate is VERY depressing and given the time/items/effort I agree with some that it's almost not even worth it. However, the card is a very good card and should take time, effort and be challenging to obtain. This is my attempt to meat both points of view in the middle where people can still be satisfied.

Ok!... After reading your arguments I'll have to agree with some parts of the suggestion.

1st. The KSing and PKing is really annoying even more when you are on Berserk and someone comes and kills you and then start KSing your thana "Drives me crazy, if not nuts".

hm so far thats the only thing I agree.

Here comes my Disagreements.

As I've read what you've said about the NPC is that there will be something like a timer countting down. I believe it is hard to make a default time on wich a person can kill a thana, because not everyone has the same Gear I've seen people killing thana dealing 1k dmg per hit "and i guess it takes a while to kill" and there is people that deals around 30k-32k+, so I think like a max time to be at the Arena could be unfair for some new comers that doesn't got the proper equipment.

One thing I would like you to explain me is the cool down time. What I mean is that if the plan is to let the cool down time as it is now or to reduce the time so it can be able to kill more thanas than it's possible now per day?

Posted

Well, I'm asking the expected average time. Obviously if someone is doing anything around 1k dmg they are not prepared for Thanatos and their time will run out.

By cooldown I meant for the particular players who had went in. For example: You and some friends go in with a party. You guys kill the Thanatos then leave the arena. If you walk up to the npc he will tell you to wait Xx amount of time before you can re-enter the arena. I have no specified a time yet and I am open to suggestions for this.

More Thanatos MVPs will be killed in the arena per day than normal spawns because once one player/party leaves or runs out of time another can enter.

Posted

Thats more likely making a MVP arena but just for thanatos... I'm still kind of neutral again about this.

Posted

Thanatos mvp can be killed within 30 mins or even less.So a 30 mins time can be given for killing a thana.If players die they can come back again if they are still in the party.They can come back again and again only during those 30 mins.And if the MVP is killed everyone would be automatically teleported outside.

Posted

should be use voting item.. aka thanatos ticket.. 1 tix = 50 vote coupons.. cant be trade.. since the GMs thinking about consumable vote item i suggest that..

or

set up MVP arena and the mvp ticket.. limit time 2 hr.. summon mvp by 1 donation or 1 event coupons for 1 mvp or other price.. but the MVP ticket can be get by vote.. 1 tix = 50 or more vote..

Posted
should be use voting item.. aka thanatos ticket.. 1 tix = 50 vote coupons.. cant be trade.. since the GMs thinking about consumable vote item i suggest that..

or

set up MVP arena and the mvp ticket.. limit time 2 hr.. summon mvp by 1 donation or 1 event coupons for 1 mvp or other price.. but the MVP ticket can be get by vote.. 1 tix = 50 or more vote..

LMAO,the purpose of putting a npc itself to kill thana more often.If quest items are used players can farm it and kill the mvp more often.

OK,just imagine if MVP ticket or whatever is a vote reward and like you said its 50 vote coupons.How often can people vote?its like for every 15 hours so obviously 1 vote per day.So players gotta wait for 50 days to kill a thana?and when will they get their thana card?after 50 years LOOL?

Players gotta wait to get 50 vote coupons and all they get is thana junk.If players use DQps/Eqps/VoteQps its gotta be worth it.Why waste Qps for a 0.01% drop rate.You can quest items +lots of zenny.

Posted (edited)

@Rangdyrok: I'm very much against a general MVP arena. This suggestion, again, is meant to make both sides of a previous suggestion happy while keeping server balance.

@veg: 50 vote tickets is A LOT for a single Thanatos spawn. Now if you want the badge to cost some vote coupons in order to use the room then I could understand that but it would have to be permanent, not a one time usable item. I was thinking more along the lines of the original spawn quest items + a couple donation coupons or even coupons.

@maxlittle007: 30 minutes sounds good, I would like to have other people's opinion on this too though. I don't want to base my time limit off of one person (no offense).

@Poringly: What was the point of posting the rules? Are you hinting at none constructive criticism? I don't believe I'm in violation of this. Every time I have criticized the server I have provided what I think is supportive and at the very least positive ideas. I don't aim to hurt the server as I really enjoy it. I'm limited as to what I can do in actual development just as spriting/scripting (which is why I do appreciate our developers), but I can provide ideas instead of just complaining. If I'm in violation of any of the rules I'm sure the GMs will let me know.

Last note: I'm not suggesting any sort of multiple MVP arena. This topic is strictly about a Thanatos NPC/Quest/Arena. If you want to suggest an arena to spawn other MVPs or multiple MVPs please make a new topic as I do not support this nor is it the topic at hand.

PS: Thanks for the feedback guys.

Edited by Xtopher
Posted

Off topic posts were removed. Please avoid "back-seat moderating." If someone is violating the rules, I will punish them. If you feel as though someone has broken the rules and I or any of the staff has not addressed it, there is the 'Report This Post to Moderator' option. Please do not try to deal with it yourself. Thank you.

Concerning this suggestion, I like the idea. I would support the NPC requiring donation coupons. Like Hannah said, it could be a coupon sink. Or to make it more fair to new comers, event coupons.

Posted

i think the idea is sweet :3

*Wipe of excess coupons.

*New activity for bored ones.

*Exclusivity of the spawned mvp.

*Much more viable than doing the Thanatos summoning quest all the time...

i agree to the suggestion :3

Although i'd suggest the price to be something like 5~10 in Event coupons. "Bloody Branch coasts 5 too" yes...and it summons forth any MvP, and all the others have a 10% chance of being worth the while. Personaly i think if it coasts much more than this, it'll be a wasted effort for no one will use the NPC.

As for limits, i'm not quite sure, but i'd say 30 minutes sounds reasonable...and one hour at max.

Posted

DQps is fine 1-3 qps max.Because if a person enters the arena for 100 times he uses 300 coupons.I am saying that because the card isnt gonna be dropped for atleast 100 or 200 tries or maybe even more.

How will event coupons be fair for new players?Not everyone can win an event,Players just randomly win it.I vote for donation coupons or quest items.

Posted

As for the time limit, it seems that it should be around 30-45 mins. I'm thinking the max time limit should be around 45 mins... Meaning if you can't kill it within 45 minutes you will be kicked from the room and the mvp will be removed. Also, maybe the outside npc should have a way to telling people waiting how much longer the wait could be.

Well, if we make it Donation Coupons then it will help newer players because they tend to be the ones farming for coupons. Older and wealthier players will benefit from this as well because they tend to have a lot more coupons.

I also like the idea of keeping the quest items... Maybe like 1/3 or 1/2 the normal amount (because you will be using coupons in addition to this). This will also boost the market value of the quest items, giving people another way to farm and make money if they want.

How about a combination such as: 3 Event Coupon, 5 Donation Coupons and 1/3 the normal quest item amounts. This way you spread out the costs and retain the usefulness of the event coupon. Any comments?

There's no way of telling how many times you have to kill it to get the card. You could get it the 1st time or the 10,000th time.



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