Kusanagi Posted January 28, 2010 Report Posted January 28, 2010 Two things I should make clear so there are no missunderstandings: God Items -Originally intended to be the very last thing you could ever get and the greatest equipment in existence; however most of those items were dumped since some of them were either : too overpowered for the time being or Relatively Useless and thus a waste of time and effort. -I dont intend to mention the old God Items -The idea on itself its to create our own "God Items" Economy cool down - Economy is becoming an issue since in order to progress the server should either get more people or consume large ammounts of the currently overpopulated economical resourses (mostly items such as cards, castle drops,etc). Now to the idea: Create our own "God Items" and as forging materials use the currently overflowing items [Emperiums/Rucksacks/Cards(?)] Example: "God Item Armor" HP + 30%, vit + 30, Allows "X" Skill, 2 Slots. Requirements: 1 Blue Emperium Aurora 1 Purple Emperium Aurora 1 Orange Emperium Aurora 1 Green Emperium Aurora 2 X rucksack [one dropped from castles and its suposed to vary depending on what are you forging] 2 Forsaken Soldier card 1 Forsaken King Armor Note*: The effects are examples as well, but that seems ok to me. From before I Sugested something better than the current forsaken sets, maybe this could be the aplication? Question 1: Should it be easier? Answer: No, god items are suposed to be hard, really hard, if they were easier that at the very most that, it would backslash the economy. Question 2: Curse you Answer: that's not a question and if thats the case, so it goes for you =).
Rayna Posted January 28, 2010 Report Posted January 28, 2010 (edited) With this, I see guild leaders hoarding drops and not passing them out to their guild mates. This would also be another case of making the strong stronger...and while the base idea for better equips is good, I think the castle drops would limit it to too few people. I don't agree with using so many castle drops for this, unless we find a use for the Unknown Wheel and whatever else there are, the currently useless drops that drop at a low percentage rate. I think that these were originally intended in the forging of a super weapon or something, so I dunno. Edited January 28, 2010 by Rayna
Kusanagi Posted January 28, 2010 Author Report Posted January 28, 2010 The problem is right now, those particular items are overflowing, and the rich will always be rich, keep that in mind. The drops are already being kept by the guild leaders and rarely given, most people try to solo castles at all moments, the point is that people join in a common effort, perhaps the rich will become stronger but thats how it is, if you worked a lot for it then why you dont deserve to have more, castle drops are becoming common, and as new comers manage to get them they notice its not worth all the time they waited for them. Even emperium auroras are in a low, there are so many that they no longer represent what they used to and since theres nothing actually better than that then cupons are being store holded and making the economy revert :S.
Shadi Posted January 28, 2010 Report Posted January 28, 2010 This would once again make the rich people stronger and the weaker even weaker. Also WoE drops already are kept a lot by the guildmasters, implementing these would only add to that already excisting problem. Besides all that I think these gears would be either way too overpowered or too weak to spend so many items on.. It's almost impossible to balance an item like that. So sorry, but I'm not supporting this suggestion. Regards, Shadi
Groxy Drank Posted January 28, 2010 Report Posted January 28, 2010 I think that could be a solution to the economy and stuff. But that would bring more problems like Drops holdin for Guild leaders like have been said.
Nyanko Posted January 28, 2010 Report Posted January 28, 2010 This would once again make the rich people stronger and the weaker even weaker. Also WoE drops already are kept a lot by the guildmasters, implementing these would only add to that already excisting problem.
Forum~ Posted January 29, 2010 Report Posted January 29, 2010 With this, I see guild leaders hoarding drops and not passing them out to their guild mates. This would also be another case of making the strong stronger... Nicely said.
sEretLy cute In disguiZe Posted January 29, 2010 Report Posted January 29, 2010 (edited) Thats the main reason losing players making a Godlike item like that would practically imbalance population, and economy Edited January 29, 2010 by sEretLy cute In disguiZe
Antagonist Posted February 1, 2010 Report Posted February 1, 2010 To be honest the way your placing the god items, I think Mvp cards would be a more suitable replacement for Emp Aura's. But over all yea, i dont think this is a very good idea
Perishable Posted February 1, 2010 Report Posted February 1, 2010 Imperial Armor, Cloak, Boot, Shield Drop at 0.50% like Imperial helm?
Adamxd Posted February 1, 2010 Report Posted February 1, 2010 (edited) Imperial Armor, Cloak, Boot, Shield Drop at 0.50% like Imperial helm? And all giving + 3 additional stats? Nah man again guild leaders will keep drops for them and will also ruin economu which is fine now. Edited February 1, 2010 by Adamxd
EnderDragon Posted February 26, 2010 Report Posted February 26, 2010 Making the EMP required pieces would mean only the people who WoE would ever be able to get these, and only at their Guild leaders discretion. Now I am not saying the leader would intentionally hold out on his guildmates, but they could pick and choose who got these items and who would not.