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ChainBreak

Forsaken Nobel
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Everything posted by ChainBreak

  1. I think more variety for guild activity would be a great benefit to the server. Especially since my guild gets bored so quickly ^^'
  2. In how far would this benefit all? Wouldn't it make hunting mvps way easier for geared players since their dps woll be much higher? If the exact time is known it would make finding the mvp way easier. If the time is not exactly known noobs can still have a chance to kill the mvp before the pros find it and ks.
  3. If you dont have a knockback skill on your own why don't you use marine sphere card? It gives you magnum break which produces knockback. Tg card in weapon also autocasts magnum break. If you fight a dagger or crit sinx and have some sort of reflect like friggs or avian wings you can be sure for magnum to trigger very fast. You can work around it by using rsx armor, but that lowers the hp to a GS's level. Also GS still can gain distance just by using SinX card on cloak or afk hat. And when fighting any other melee you can just spam despe and be happy. Despe.has a wider range than any other melee skill so you can be sure to hit them before they hit you.
  4. Honestly I don't get why GS act like their class has been broken. They can still be used in PvP and compete like most classes. SG and Soullinker, even dagger SinX have it way harder.
  5. I think the suggested effects would be very strong, maybe too strong. Your suggestion •10% reduct •3-5% HP •-2% Vit Def •+10% Walking Speed ND ring stats: -Walking speed +7% -Reduce Damage taken from Demihumans by 3% -Reduce Vit def by 5% -HP +5% -SP +5% -Reflect 3% of damage -All Stats +7 That would be almost as much a a ND ring which imo is a bit overkill. Maybe something like - 10% redux - 3% HP - 5% reflect
  6. Yeah. If you're smart emough you will let them reduce the emp hp and kill them later. That way it's way easier for your breaker to break the emp during the event time.
  7. Frenzy sucks for LK because they can just use bowling bash to deal more dmg. Also frenzy keeps them from using pots and skills which is like an invitation for instant kills.
  8. I think a boost would be apropiate, but I don't know if 10% might be too much. I guess someone would have to test it first.
  9. Even if there were more people giap and ryan would clean them up in seconds EZEZ.
  10. I and moy broke the emp already with like 10minutes left and that was without constant zerk and moy was on champ.
  11. I'm pretty sure it's possible. Just go berserk. Get a prof to dispell you when the edp runs out then edp again and berserk. Like this the emp breaks in the event time.
  12. -1 I can break the koe emp alone with full time and noone getting in the way.
  13. Almost noone plays dagger or soul destroyer type since it's too weak compared to other builds or needs more gear. I play dagger in pvp since I'm on dagger breaker build, but compared to the pro pvp SinX or in general other PvPing classes on gear I always lose.
  14. From what I've seen, dagger PvP SinX are about as rare as battle Priests. I think that's sad since dagger SinX builds hold a good variety for different play styles so I would like to see a boost for the dagger type builds. First the current stats for the Valk PvP dagger: Unbreakable Str + 8 Agi + 8 Int + 8 Max SP + 15% Increase damaged on demihumans by 5% Increase damage with Soul Breaker by 10% Increase damage with Meteor Assault by 10% Increase damage with Venom Splasher by 10% I marked the stats that I think are problematic on their own like this. First on the Soul Breaker dmg: The problem with this skill is that with the current bonuses the dmg is too low with the current possible spam. That's why I would suggest giving it either 1) a higher dmg boost or 2) a cast delay reduction The thing with the cast delay reduction is that it will also have a impact on other skills so I think the boni will have to be considered before the change accordingly. Second the Meteor Assault dmg: What I don't like about this is that you probably wont be seeing all that much use of this skill in PvP. The only use this really has( on a highrate with 100% resistance to the status effects it deals) is the ability to uncover hiding Stalkers or cloaking Ninjas. The skill is useless for killing since it doesn't carry status arrow or status card effects and with only 440% dmg when compared to Grimtooth which reaches 1000% dmg on edp and carries status arrow effects. For damaging a group of players Grimtooth is a better option even when Meteor Assault gets boni from Loki's dagger and blade. Since the delay on this skill is very low I think a higher dmg boost is the best option. Last is the Venom Splasher bonus dmg on the dagger: While I think that this is a great addition to implement the use of Venom Splasher in PvP I still feel that because of the 75% HP condition the use of the skill is greatly limited. Since people will always be spamming their pots in PvP the skill doesn't really get to be used often except for the very random casts from the Ifrit ring. With it's 1300% dmg it's also pretty low compared to other skills SinX can use so I think as of now this bonus is pretty useless. I would suggest adding a small autocast chance on the dagger to at least make the skill of use in some way or to change the bonus to Sand Attack dmg +xx% since Sandattack is a skill that can actually be used. Personally I would like a autocast chance more, but it's up to the GMs to decide I guess. If you can contribute more suggestions or critique to my suggestion please feel free to post.
  15. It's 6 SB. I downloaded the video, slomo'd it and counted. 6 SB as far as I can tell.
  16. That would be way op. Autoguard? Lvl5 safety wall?Even with the current delay that would be just way too much. Most GS I fought could easily survive my dmg on crit build even when I went dual wield. 40k hits just dont compare to 5-6 x 12k hits.
  17. They did this because the server was flooded with etoks. Big guilds could just camp alts at koe and get 40+minigame toks per round.
  18. Such a npc would mean a constant increase and devalueing of token. Not the ideal situation for an economy. Inflation kills.
  19. Not a lot of people buy for zenny. Selling for token is way faster.
  20. Pro tip of the day vs crit sinx: Use Grimtooth. Attacking while hiding. Win. Unless they are semi-intelligent like me and just use horong card. Lol
  21. Cast delay changes depending on aspd like double strafe and holy cross. So you need max aspd for a good spam.
  22. He could still have just switched shields while switching the headgear. Also it's heha. If anyone knows how to reduce dmg to the minimum it's him.
  23. If you use the small patch you might get errors while playing. Using the full client download is recommended.
  24. http://www.forsaken-ro.net/forum/index.php?showtopic=25289 There it says it was made unstackable in the pathnotes. If you think that's not the case you should write a ticket.
  25. I thought thus was already done a couple updates ago. I remember wabsi raging because of lpoopoo being made incompatible with friggs.
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