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Victoria's Projects part 2!!!~ <3

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Victoria's projects part 2!!

I did a part 2 cos I don't want the part 1 to be overcrowded, or lose the content from the amount of stuff in it

INGAME events

Protect the Queen Event

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Demon clan1200.gif.d5a638cf2c33186517e3c71a7a8dd898.gif1933.gif.bb724e48c4e79728756454464985de9e.gifAngel clan1701.gif.5ff936b0f4328b9fc7f888cf92602464.gif1700.gif.57be422ac3731e52c7c0dae96ef215cc.gif

 

Objectives: 

  • A team vs team strategy match to defend their own queen from invaders!!

Rules: 

  • Any Class/Level can participate

Venue: 

  • TBD

Gameplay:

  • Host GM will announce the Event and give everyone 5 mins to prepare and to join, after 5 mins, event NPC will close
  • Then, Host GM will say the rules and instructions (I can prepare this once approved).
  • Then Mr. Sorter (or another NPC) will randomly select each player to Demon race (make clothes black) or Angel race (make clothes white). 
  • After everyone has formed their parties, the Host GM will check if everything's good. And then will start the Event.
  • There will be 4 of the Garden watcher on Hell, and 4 Dame sentinel on Heaven. These will need to get killed before the Queen spawns (better to announce the death of each of these).
  • Zealotus for Demon race, and Shelter for Angel race
  • If that is too complicated, the queens can just spawn at the start of the event. Basically the teams must defeat the other side's queen.
  • Queen must be healable. Basilica is not allowed. And, each Queen will have 50,000 HP, and can only be hit with 1 damage.
  • First to defeat the opponent's Queen shall win!

Prizes:

  • 7 Event Tokens ea (can be changed to 10 or 15 if the match took too long)

 

Bring me my Pacifier Event

1796362254_RO_OrcBaby28SD29.png.d170c349b8d86ce56d6e32ce28aa02c3.png

Objectives: 

  • Kill the baby at the end of the maze, get the pacifier drop and deal it to Host GM

Rules: 

  • Only baby class can participate

Venue: 

  • TBD (I put this in case this doesn't get implemented lol)

Gameplay:

  • Host GM will announce the Event and give everyone a few minutes to prepare
  • Once all the babies are there, (we take a screenshot, haha im kidding). Rules and instructions will be broadcasted. @autoloot 100 must be ON!!
  • Then, PvP will be on. First one to kill the right orc baby, receive the Event pacifier, and trade it to the GM wins!!
  • Take note: There are 5 orc babies, and 4 of them are fake that if killed will cause instant death! (If possible, if not then Host GM can just summon orc babies to fool them)

Prizes:

  • 7 Event Tokens (or more depending on how long it took)

 

Capture the Flag Event

VapidConsciousBufflehead-size_restricted.gif.2b287c78a6a01fbcbe097fb8b07e90d2.gif

Objectives: 

  • There will be two teams competing for the flag. The first team to CAPTURE the flag and bring it to their base safely WINS. 

Rules: 

  • 255/255 class are the only ones allowed
  • No parties allowed inside!

Venue: 

  • TBD (I put this in case this doesn't get implemented lol)

Gameplay:

  • Host GM will announce the Event and give everyone a few minutes to prepare
  • Once 5 minutes are over, first NPC will now be disabled
  • Host GM will explain the instructions. This is a PvP Team Event, and there's a flag hidden somewhere in 4 different locations (Meaning, once the Host GM begins the event, the flag will randomly spawn on 4 locations)
  • The players will have to click the Flag NPC (Like Morrocan sprint, but once clicked, it'll change to cloaking status), to "capture" the flag, and then they must go back to their base and deliver it to the "Base NPC".
  • If the player who has the flag gets killed, the flag will respawn again randomly on the 4 different locations.
  • If the player was able to successfully capture the flag and put it on their base, it'll broadcast globally the name of that player.
  • End of event.

Prizes:

  • 7 Event Tokens each (or 10 if event took a bit long)

Notes:

  • Knowing that Lost Orbs and Moroccan Sprint has similar codings to this event, I can see this happening.
  • More information about this (Broadcast scripts, Maps, NPCs, fixes and such can be discussed with me if needed)

 

 

 

MORE MORE MORE CASINO IDEAS/Fixes (coming soon!)

  • Dice and a prize = change prizes (I'll discuss this privately)
  • Make the Casino chips tradeable but not droppable.
  • Left Fate Roulette doesn't say the Monthly Collectible Chest, and it also doesn't broadcast the winner of the jackpot (According to players)


I'm just gonna say it here.. since Fight Night is not hosted probably like ever, if it's possible, implement the Duel Gambler. (It is in Part 1 to whoever wants to check it out)


Alright, I have been thinking, and we already have cute games for the Casino. And we can add more (blackjack, or like a 6 player fast game and the NPC will be the table near the entrance) also, I thought of the idea of players DOING events of their own, through the Casino!

Let's make it easy for people.

 

Lucky Button game

MY-BET-GIF_grande.gif.7f5d757f2f6431fa313ab82ed0802576.gif

This game will be a bit tricky to code and work on, but if it became successful and the Casino has been revived from the dead!! (If some of my fixes and suggestion got implemented), I think it would be a good idea. I won't be too detailed on this with dialogues and such yet, but as soon as I get a go signal for this, I'll do it ASAP.

  • This is basically a game of luck (as all Casino games are). But, the opponent here isn't the NPC. It's the other players that will be playing with you!!
  • Maximum of 6 players can play the game. Basically, the first player will open up a bet (Maximum of 100 Casino chips), and then the other players can join in and bet their own up until the amount of bet the first player put in the stash.
  • After that, NPC will display 6 (or 5, or 2, depending on how many joined) with names and amount of bets, and then the first player will have to talk to the NPC, and click the "Push button" option.
  • After that, the NPC will do the /dice, and then the number that'll show WINS ALL THE BETS! NPC will say the winner in General chat
  • If only 2 player joined in, NPC will say no one wins in general chat, and you can push the button again until someone does win.

Race Gambler NPC

1_M_01.gif.cf5d38eed4473bfb30ce513816585a3b.gif

I was thinking, we have automated Events, GM hosted events and such, why not an event that a player can activate??

Venue: turbo_e_16 58 354

Gameplay:

  • If you go to the map, you'll see like wood, and there's a black area. Basically, each player will have to cross to the other side and click the NPC to win !
  • If a player goes to the black area, or we can say he/she FELL, then they'll immediately get teleported back to the Casino.. meaning they lost their Casino Chips.
  • Venue can be PvP enabled (but we'll see how it goes).  And minimum of 2 can enter, but there's no maximum cap, meaning, everyone can go in if they like!
  • NPC entrance fee will be 30 Casino Chips. If a player fell and gets teleported back, the Casino chip will build up until it makes a good jackpot prize.
  • Once someone activates this NPC, it will be broadcasted all over the cities. (That way, anyone can join, like a real event!)
  • You only have 30 seconds to reach the other side!
  • Once 30 seconds are gone, all players will be teleported back to the Casino.
  • The PvP being enabled will make this more fun!!

 

Bet your fighter NPC
(I'm feeling lazy with NPC names, feel free to suggest lol, also, I'm not gonna do the dialogues yet, but as soon as this gets noticed, I'll work on it ASAP)

4_M_ROGUE.gif.14c177bfcf7d87c38d032910f60b476f.gif

This'll work similar to Duel Gambler, BUT! Instead of the duelist having to bet their casino chips, the NPC will take in 2 fighters (similar to how Wedding NPC takes in 2 people), then other players can bet which one they think will win. The winner of the match basically gets all the bets.

Venue: Could be the same as Fight Night, OR, another map suitable for having an audience

Gameplay:

  • If a player talks to the NPC, he/she will have the option to fight or walk away. If he/she chooses fight, then he/she will get teleported to the Arena. There will be 5 mins to take in another fighter. Once the 5mins is gone, the player will get teleported back.
  • Everytime a fighter goes into the arena, it will get broadcasted GLOBALLY. In order not to abuse this, the fighter needs to pay 50 Casino chips for registration.
  • Then, another player can talk to the NPC, the NPC will say another fighter is in the arena and if this player wants to fight him/her or walk away.. if the player chooses to fight, then he/she will get teleported to the arena
  • There will be local broadcasts in the arena (Again, I can work on these if this gets noticed)
  • Then, the NPC will broadcast both the fighter's names globally, informing everyone there's a fight going so they can bet. Only those who bet their fighters can get teleported to the audience and watch the whole fight. The NPC will give 5 mins before he officially closes the betting and start the fight.
  • If there are no betters, the winner will get 100 Casino chips instead. (This is the minimum a winner can get), then any bet from players will add to the pool.
  • Those players who bet can choose which one they'll give their casino chips to, if it's Player 1, or Player 2.
  • Here are the amount you can bet:
    • 15 Casino Chips
    • 50 Casino Chips
    • 100 Casino Chips
    • 300 Casino Chips
    • 500 Casino Chips
    • 1000 Casino Chips
  • Once everything is settled and the 5 mins is gone. The match will start. There is a 10 minute time limit for the match. Winner can talk to the NPC to get his/her Casino chips.

Thank you to @Death for collaborating with me for this idea~

 

 

I will be editing this from time to time! So don't forget to go check it out!

I know this is a bit hard to work on, but I can do dialogues and such, whatever I can do to help make this happen.
Here is part 1: 

 

 

Edited by Victoria
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BUUUUMP!!~ Added in Bet your fighter NPC to (maybe) be an option other than the Duel gambler (which is at Part 1 if you wanna read)

Edited by Victoria
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