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lord_dhan26

LK G RING: missing stats?(+20% brandish/boomerang dmg)

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Guardian Ring:

+20 Str

+5% attack

+20% Brandish Spear Dmg

+20% Spear Boomerang Dmg

 

 

Curse/Bless Ring:

+20 Str

+15% attack.

Weapon Cards:

Incan + 2 Turtle Gen + Skel Worker

 

 

Case1: while wearing Guardian Ring vs a fully geared target, DMG OUTPUT of BRANDISH SPEAR is around 71k

Case2: while wearing Guardian Ring vs a fully geared target, DMG OUTPUT of SPEAR BOOMERANG is around 44k

Case3: while wearing Curse or bless ring vs a fully geared target, DMG OUTPUT of BRANDISH SPEAR is around 76k

Case2: while wearing Curse or bless ring vs a fully geared target, DMG OUTPUT of SPEAR BOOMERANG is around 46k

 

 

@Genesis @Veracity @Penthesiliea @Ebisu

 

Why is C or B Ring(15% attack) has a higher Brandish and Spear Boomerang Dmg Output compare to G rings(5%attack, + 20%Brandish Spear, +20%Spear Boomerang)?

 

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6 hours ago, lord_dhan26 said:

Guardian Ring:

+20 Str

+5% attack

+20% Brandish Spear Dmg

+20% Spear Boomerang Dmg

 

 

Curse/Bless Ring:

+20 Str

+15% attack.

Weapon Cards:

Incan + 2 Turtle Gen + Skel Worker

 

 

Case1: while wearing Guardian Ring vs a fully geared target, DMG OUTPUT of BRANDISH SPEAR is around 71k

Case2: while wearing Guardian Ring vs a fully geared target, DMG OUTPUT of SPEAR BOOMERANG is around 44k

Case3: while wearing Curse or bless ring vs a fully geared target, DMG OUTPUT of BRANDISH SPEAR is around 76k

Case2: while wearing Curse or bless ring vs a fully geared target, DMG OUTPUT of SPEAR BOOMERANG is around 46k

 

 

@Genesis @Veracity @Penthesiliea @Ebisu

 

Why is C or B Ring(15% attack) has a higher Brandish and Spear Boomerang Dmg Output compare to G rings(5%attack, + 20%Brandish Spear, +20%Spear Boomerang)?

 

We made guardian ring not for Brandish Spear either Spear Boomerang, If you notice. Guardian Ring has way more HP than Bless and Cursed. We made guardian ring for tanking purpose and doing some damage same time.

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I think what he's tryin to say is, as per the description, G should be doing more dmg than C & B.

But if C & B should be doing more dmg (as you intended and as per his test) than G, then why the stats tell otherwise?

Edited by Ableton
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They made the LkG variant very unuseful. The hp added didn't help much since thana users will gonna eat you alive in the battle. They didn't even bother to look on the WizG variant and ChampG variant which is very OP. Champ and Wiz can kill knight easily, 2-3hits by champ & stave crasher of wiz that deals more damages more than the SB of knight & adding the skill of prof the mind breaker to wiz double up the damage, more or less 100k 3hits died. How is that? Its better to use B and C variants rather than using G variants of knight. Hopefully they do something regarding this matter.

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