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SweetTooth

Propose Changes in Bless Set (complete Package)

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Hello Guys, Sorry If i Suggest to much and if I am a bit of Inconvenience to y'all. But, I just want to make "Fro" better. So, Here is another Suggestion.
PS. 
         Guys, this is different suggestion compare to the Sinx Katar. That suggestion is about bringing back the Katar Crit type. "This suggestion is All about All-in one Sinx Bless Set Suggestion".

I want this Suggestion to be Specific as possible. I Thought of this suggestion for days and hours. I hope you like it guys. Thank you :) 
 

 

 

 

OBJECTIVE: to make Sinx Bless More Interesting and Fun. Not too OP or Nerf. But, Balance Comparing it to the Curse Set.

IDEA: To Make Sinx Bless Set Have The correct Stat distribution, To Fix The Wasted Stat in The Items and to Improved it overall comparing to the Curse/O.Dex/Loki and ETC.

 

Okay guys Lets begin our discussion.

#1. Pertaining to the Bless Ring/Scarf/Jacket and ETC.

Untitled-1.jpg

 

#2 Compare it to the Curse Bless/Ring/Jacket Etc.

Curse Ring Original Effect.jpg

 

If I were going to choose between the two I would Choose The Curse Ring because it has more benefit compare to the Bless.
If you don't agree about this I have an illustration of stat Comparing the Crit of Bless. 

 

151 crit.jpg

Sinx Bless Set Effect 2.jpg

 

As you can see here, the Bonus Crit was not necessary because we already have high crit in the first place and we dont need to put luk anymore because we already have enough crit.

So,

My Propose Effect Would be Like this;

New Crit dmg.jpg

Here is my Propose Effect. As you can see, I remove the Crit + 30 and replace it with 10% more dmg with critical Attack. why 10%? we should have put 20%? No, 10% is the balance one. but, I cant say for sure only gm has the Freedom to test this.

Another Question. Why didn't you just put 10% more damage to demi-human or Atk +8%? 
Answer: 10% More damage to demi-human can be abuse by not just crit user but thana users.

Answer: Atk+8% Would only serve as the same purpose as curse ring so it is not a good idea.

So the best answer should be + critical damage. it has more sense that way.

So that way, Sinx Bless Ring/jacket/scarf would serve a purpose. nowadays crit users will choose curse compare to the bless. because, the crit+30 isn't really helpful.

Next One.

O.Crit Vs. O.Dex

As you can see, The O.Dex has The Significant Advanatage Compare to O.Crit. 

o.dex.jpg

 

Vs.

 

o.crit.jpg

 

Question: The O.dex has only slight stat change and additional effect compare to o.crit there is no problem with it.

Answer: No, There is a problem. O.dex can be used with thana and Loki with additional advanatage. 

Because With Loki:

STR + 15, AGI + 15, VIT + 10, INT + 15, ATK + 5.
Unbreakable.
[Black Oriental Dexterity Sword] STR + 10, VIT + 20, Max HP + 10%
Increase damage to demihuman by 10%.

it has more additional effect

and The O.dex has the Effect of Sniper Card.

That Effect of Sniper Card helps the Survival of the O.dex Class.

 

So, I research A lot on the Old Suggestion on this forum and going back to the past.

There is an argument pertaining that O.crit should have the same effect as o.dex Like Sniper Card

But It is not possbile because it would destroy the purpose of it. We already bring Back The O.Dex Back to life but many people complaining about the O.crit and its lack of stat.

If we Boost the O.crit Stat to the point that it would over power the O.dex

The O.dex would lose its purpose again. 

its like a Paradox

So Going Back to Others People Opinion.

We only need to thread the O.crit or the weapon softly so we won't make it too op.

Old Fenrir's Effect

Str + 8 Agi + 8 Luck + 8 Max SP + 15%
Increase damage on demihumans by 5%
Increase damage on Small sized monsters by 10%

Old O.Crit Effect

Agi + 20, Luk + 30, Str + 20,
Critical rate + 30, Perfect Dodge + 10,
Increase damage on Demihumans by 15%, ASPD + 5,
Unbreakable.

 

 

So, My Propose Idea Would Be Like This;

Agi + 20, Luk + 30, Str + 20,
Critical rate + 30, Perfect Dodge + 10,
Increase damage on Demihumans by 15%, ASPD + 5,
Unbreakable. + the New Effect I Propose ( Reference of Effect is Vanberk Card)

New Weapon Effect.jpg

As you can see, The Fenrir Has more additional now, but comparing it to loki, loki has more bonus than fenrir.

O.dex with thana has more benefit of survival because of its sniper card.

Perfect combination of O.Dex Hitter + Lifesteal.

 

 

So, What would come first in mind when you hear the word Crit Card? Paper Card?

No.

Obviously its Vanberk Card. But, We don't Need the Additional 100 Crit.

So, I change it to 10% More dmg with critical attack.

 

So, Now Lets Comapre the Two Weapon with this Effect

O.Dex+Loki = More Survival Because of Sniper Card Effect.

O.Crit+Fenrir= More Damage Compare to Last time but won't survive that long compare to O.dex's Life steal.

Would O.Crit Be Op that way? No, As an Experience Crit Typle Player.

The Extra Effect on O.Crit (Vanberk+paper Effect) is not that op. it only triggers in certain percentage chance %

We need to tread it so that i wont be too op. (Like maybe Lower than Vanberk's percent chance or Rangris 1% or lower.)

That Way we don't destroy Both Weapon's Purpose.

I Like to Hear your Opinion guys about this.

Thanks For Taking Time to Read this ^_^ I Really Appreciate it.

 

and Also Sorry for Suggesting Too much I just want to make Fro Better.

 

 

 

Edited by SweetTooth
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Lets make a little twist :3

Axe weapons crit type(wearable by sinx too anyway)

The only cons for axes equip onto sinx would be the compensation of aspd+crit bonuses. BUT the pros would be an overall total crit raw dmg among all types of sinx weapons :3

Hope GM'S, player will find a balance way through xd

Edited by niemono89
Axes were still useful as always~
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On 1/10/2017 at 4:58 AM, niemono89 said:

Lets make a little twist :3

Axe weapons crit type(wearable by sinx too anyway)

The only cons for axes equip onto sinx would be the compensation of aspd+crit bonuses. BUT the pros would be an overall total crit raw dmg among all types of sinx weapons :3

Hope GM'S, player will find a balance way through xd

hmmmm its a good idea but the purpose of this suggestion is the re-balance of ring and weap :) we might get off-topic

you can suggest it if you want :D

Edited by SweetTooth
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