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Yatogami

Gunslinger Grenade Launcher + Gatlling Gun Valk Weap Idea

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So I've been busy coming up with new viable weapons for Gunslinger and thought: "Why not use all the available GS weapons?"

and this is what I've come up with for the past few months of agonizing and thinking, I have come to share with you all "possible" ideas for Gunslingers in the future.

Let me know what you guys think. Personally I don't see them as OP cause I did think of the possible things you guys might say later on and say that its OP or what xDD It has its downs/disadvantages to it which makes them "balanced" already. But because these weapons are very unique to the Gunslinger class, I'd say it has potential to be viable in team fights and it should be capable of standing on its own as a Gunslinger specialist.

So without further ado, I introduce you to:

Einmyria's Ashes(Grenade Launcher)
Vit+30 Dex+25 Max HP+30% SP+100(to be tested)
Reduces all skill's after cast delay by 10%
Ground Drift does xxxx% damage
Grenades do specific effect when stepped on depending on element
(Max of 4-6 for each grenade for
tactical placements and trapping/delay)

Spheres(Ammo)

(Ammo for grenade launcher is different and uses spheres and not bullets. Please take note)

L.Fire/Blast Sphere (Damage)
Attack: 100
1 Massive Explosion max of 3 can be laid at a time

L.Water/Freeze Sphere (Support)
Attack: 100
Waterlogged Slow effect similar to Hidden Water

L.Poison/Sticky Poison Sphere (Support)
Attack: 100
Causes Poison and Slow when stepped on(Similar to slow grace)

L.Blind/Sleep Sphere (Support)
Attack: 100
Causes Blind(10%) Blind status lasts 7 seconds(similar to blind effect on
star gladiator skill shadow)
or
Causes Sleep status(10%) for 2 seconds

L.Earth/Stone Sphere (Support)
Attack: 100
Causes Stone Curse(10%) when stepped on (Cannot bypass Fsold card)

L.Lightning/Paralysis Sphere (Support)
Attack: 100
Causes Paralyze(5%) for 4 seconds when stepped on

Side Note:
-Quest for L.Spheres similar to L. Bullets
-Can go along with Guardian Ring or curse ring
-Please test if it is still possible to bypass status ailments on high vit. If not then I'll add a second option.
-Only has one main damaging grenade/sphere
-Support grenades
may or may not deal damage. depending on the GM

 

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

 

 

Baldr's Rage(Gattling Gun)
HP+30% Vit+20 Dex+25 Luk+25 Agi+30 Critical rate+30(Crit Type)(Cannot crit on player)

or

HP+30% Vit+20 Dex+30 Agi+30(Thana Type)(Best Option)
Allows use of level 10 Enlarge Weight Limit
Increase damage on demihumans by xxx%
Aspd-10
Unbreakable
Enchant Deadly Poison buff is active when equipped, and removed when unequipped
Walk speed -15% when equipped(Decrease Agi/Slow Grace speed)

Side note:
-The reason why EDP buff should be active on this is because normal damage has no
damage multiplier.

-This weapon can go 2 ways, either crit type or thana based attacks.(Please test if crit is viable on long ranged)
-Can go along with Bless Ring
-Gattling gun
has no active skills in Gunslinger skill tree which makes normal attacks its only weapon

 

Thanks for taking the time reading my suggestion. I've put in a lot of hardwork into thinking of the balances for these two weapons. Stats, Buffs and Effects weren't easy to think of. For more questions/understanding about this, just reply here.

@Ares @Genesis

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I havent done reading but adding % on those little pills bombs wud hurt, it can be spam without kiels and can cast on the same coor of players and spammable and can break armors :(  so idk adding % would be good idea, the grenade launcher valk is good but yeah lets hear other peepools opinions. +/-1 

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as for the Ground Drift Skill which benefits the 1st weapon introduced, here are the notes:

 

  • These mines differ from traps as they may be placed under players or monsters.
  • Cards will affect the damage of the sphere.
  • Card effects like Memory of Thanatos Card work with this skill.
  • Damage is calculated when somebody steps on the mine, this means that when the weapon is tagged, card effects like Hydra and Memory of Thanatos will work even if it wasn't the weapon the sphere was planted with.
  • The activation and damage of this skill are blocked by Magnetic Earth.
  • If this skill is used on a hidden target, the mine will explode (it assumes that a player or monster is occupying the cell) but no damage will be inflicted to the hidden target.
  • Pneuma also blocks damage given by mines and triggers the explosion.
  • Up to 25 mines can be active on screen.
  • When the user dies, the mines will not be removed from the screen but will still trigger when somebody walks over them, no damage will be dealt as well.

 

 

Now, Given the stats for the grenade launcher :

 

Vit+30 Dex+25 Max HP+30% SP+100(to be tested)
Reduces all skill's after cast delay by 10%
Ground Drift does xxxx% damage
Grenades do specific effect when stepped on depending on element
(Max of 4-6 for each grenade for 
tactical placements and trapping/delay)

 

And I actually dont see anything bad about it. I find this versatility pretty much decent. However, we dont know yet if this skill can be spammed with or without kiels (just like the Final Strike Issue) because if this skill can be spammed even without kiels, it's gonna be OP af since these traps can be place under a player/monster and on top of that, Thanatos works on this skill.

 

 

 

 

As for the Gatling, I find this Weapon to be pretty much OP compared to Sinx Breakers. Why? Because Snipers/Gunslingers got around 3k-4k base ATK just with decent gears and 300 dex. As for Sinx, They hardly reach 4k ATK until they got their Amad/Bijou Cards. And Topping the Gatling weapon with EDP effect, will pretty much better than Sinx Breakers.

 

 

As a summary, +1 to the Grenade Launcher (only if spam check was done) -1 to the EDP effect of Gatling. But +1 for raising concern of having versatility for GS

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Grenade launcher were best on gs mvp hunter. Also highest max dmg of all GS weapon :3(L.spheres should get granted too xd), wondering if *extra damage% on boss monster* should added in too :p(best performance for auto attack type)

As gatling gun, how about(the edp) chg it to active double attack/triple attack effect by high chances(based on champs skill)? I think gatling fever skill that reduce walking speed+flee should get neutralize when equipped that valk weapon xd

Edited by niemono89
GS lover till end of universe
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5 hours ago, p3wp3w said:

as for the Ground Drift Skill which benefits the 1st weapon introduced, here are the notes:

 

  • These mines differ from traps as they may be placed under players or monsters.
  • Cards will affect the damage of the sphere.
  • Card effects like Memory of Thanatos Card work with this skill.
  • Damage is calculated when somebody steps on the mine, this means that when the weapon is tagged, card effects like Hydra and Memory of Thanatos will work even if it wasn't the weapon the sphere was planted with.
  • The activation and damage of this skill are blocked by Magnetic Earth.
  • If this skill is used on a hidden target, the mine will explode (it assumes that a player or monster is occupying the cell) but no damage will be inflicted to the hidden target.
  • Pneuma also blocks damage given by mines and triggers the explosion.
  • Up to 25 mines can be active on screen.
  • When the user dies, the mines will not be removed from the screen but will still trigger when somebody walks over them, no damage will be dealt as well.

 

 

Now, Given the stats for the grenade launcher :

 

Vit+30 Dex+25 Max HP+30% SP+100(to be tested)
Reduces all skill's after cast delay by 10%
Ground Drift does xxxx% damage
Grenades do specific effect when stepped on depending on element
(Max of 4-6 for each grenade for 
tactical placements and trapping/delay)

 

And I actually dont see anything bad about it. I find this versatility pretty much decent. However, we dont know yet if this skill can be spammed with or without kiels (just like the Final Strike Issue) because if this skill can be spammed even without kiels, it's gonna be OP af since these traps can be place under a player/monster and on top of that, Thanatos works on this skill.

 

 

 

 

As for the Gatling, I find this Weapon to be pretty much OP compared to Sinx Breakers. Why? Because Snipers/Gunslingers got around 3k-4k base ATK just with decent gears and 300 dex. As for Sinx, They hardly reach 4k ATK until they got their Amad/Bijou Cards. And Topping the Gatling weapon with EDP effect, will pretty much better than Sinx Breakers.

 

 

As a summary, +1 to the Grenade Launcher (only if spam check was done) -1 to the EDP effect of Gatling. But +1 for raising concern of having versatility for GS

-It can be spammed without 3 kiels. Yeah we can just add an after cast delay. I see no problem with that :D Thats why I placed a limit up to 4-6 instead of 25 on putting spheres. 25 spheres on top of each other is too much and can be abused.

-The gatling gun's damage with thana cant reach a 5 digit damage as I have tried it with an ordinary gatling gun. Thats why it needs a damage modifier to boost the normal attack. Compared to other skill shots. This in a way can and cannot be compared to sinx. Can because they share the same idea of normal attack. and Can't because it is a ranged attack and it only uses 4 slots for weapon unlike sinx.

but yeah thats why I needed other people's insight for this. Thanks!

Edited by Yatogami
Whoops for the nuggets
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10 minutes ago, SweetTooth said:

+1 looks interesting enough. the gatling gun took my attention and it was great. wht not make dex gattling gun and crit gatling gun? just a thought hahahahaha.

I thought of that as well but ranged normal attacks need some kind of damage modifier or amplifier. thats why I thought of EDP instead since it boosts damage in a way.

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My thoughts were like these :

1. Critical bonus should goes into grenade launcher coz of the highest max dmg dealing weapon for GS.

2. Double attack/triple attack should goes into gatling gun to make it more versatile.(hope this option reconsider :p)

NOTE: I think the edp effect were good idea for gatling gun(since I disagreed it yesterday xd)

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4 hours ago, niemono89 said:

My thoughts were like these :

1. Critical bonus should goes into grenade launcher coz of the highest max dmg dealing weapon for GS.

2. Double attack/triple attack should goes into gatling gun to make it more versatile.(hope this option reconsider :p)

NOTE: I think the edp effect were good idea for gatling gun(since I disagreed it yesterday xd)

1. It should stay as is because we do not want to ruin the balance of the weapon. I agree with you on it being the highest max damage dealing weapon... on a low rate server. That is why It should not be boosted any further

2. Rebellion has that skill in iRO in which its a passive as long as you have coins as catalysts activated, but I thought it would be considered OP. (Trust me I thought of it waaaaay before you) Then again, Triple attack would sound good, but dishing out a normal attack that does an AoE splash damage would be viable since its a gattling gun and its meant to be a wide spread attack. I should give credit to you because of your thread about bapho card on shotgun.

 

Thanks!

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15 hours ago, Yatogami said:

I thought of that as well but ranged normal attacks need some kind of damage modifier or amplifier. thats why I thought of EDP instead since it boosts damage in a way.

Ikr. it would be fun if we have gattling gun in the server. it will add more variety of hitter class like sinx taekwon etc. so if we have gattling gun in the server would that mean GUNSLINGER GATTLING type would become a breaker long range?? and disruptor in WOE. because you said it should have EDP or Like Dmg Modifier. that would be heck of a fun as Gs Breaker. hahahahah

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7 hours ago, SweetTooth said:

Ikr. it would be fun if we have gattling gun in the server. it will add more variety of hitter class like sinx taekwon etc. so if we have gattling gun in the server would that mean GUNSLINGER GATTLING type would become a breaker long range?? and disruptor in WOE. because you said it should have EDP or Like Dmg Modifier. that would be heck of a fun as Gs Breaker. hahahahah

Thats why this class is promising. <3

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On 12/12/2016 at 11:05 PM, Maiimaii said:

I havent done reading but adding % on those little pills bombs wud hurt, it can be spam without kiels and can cast on the same coor of players and spammable and can break armors :(  so idk adding % would be good idea, the grenade launcher valk is good but yeah lets hear other peepools opinions. +/-1 

The reason it broke the armor is because of destroyer effect xD It can't really break armor if it becomes a valk weapon.

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@Yatogami

And so, kyle suggestion planner of gatling gun(valk) would get AOE splash dmg effect? (almost like shotgun splash dmg but larger pixel isn't it?)

Also would be great too, if the grenade launcher(valk)will have armor breaking effect(destroyer*grenade launcher*based) xd

Edited by niemono89
Grenade launcher madness
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2 minutes ago, niemono89 said:

@Yatogami

And so, kyle suggestion planner of gatling gun(valk) would get AOE splash dmg effect? (almost like shotgun splash dmg but larger pixel isn't it?)

Not really large, maybe half the effect of baphomet card which is 9x9, so around 4x4 or 5x5 depends 

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@Yatogami

How about the skill of *spread attack*?

Coz shotgun+grenade launcher can be used for that purposes~

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1 minute ago, niemono89 said:

@Yatogami

How about the skill of *spread attack*?

Coz shotgun+grenade launcher can be used for that purposes~

What about it? Grenade launcher can use spread attack but I doubt its gonna be strong since there is no custom damage modifer. What makes the gattling gun special in my idea is that it has EDP as a damage modifier because normal attacks cannot reach 5 digits unless there is a  damage modifier in effect. The reason why I suggested baphomet card effect for this was because if I suggested to proc spread attack while dealing normal damage, it might be OP due to EDP effect. So baphomet card effect would be the safest here.

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@Yatogami

Was hoping grenade's would get a slight boost for spread attack :3

Other than the bomb planting skill~

Ps: gatling guns were my 2nd fav after grenade launcher. Will support the valk effects of both anyway xd

Edited by niemono89
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2 minutes ago, niemono89 said:

@Yatogami

Was hoping grenade's would get a slight boost for spread attack :3

Other than the bomb planting skill~

I keep in mind the balance of the game. Lets just leave it at that for now.

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11 hours ago, Yatogami said:

The reason it broke the armor is because of destroyer effect xD It can't really break armor if it becomes a valk weapon.

Oh really thats why its not written on the description my bad, i never play gs HAHAHA

 

but @Yatogami Gs has already 2 build actually 3 playstyles, i dont think this suggestion should get approved soon because theres other class that need other playstyles. I think they should be prioritized first than this. Well for the sake of balancing xD

i agree with this suggestion tho but not right now.

 

Edited by Maiimaii
selling nuggets 10m each
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1 hour ago, Maiimaii said:

Oh really thats why its not written on the description my bad, i never play gs HAHAHA

 

but @Yatogami Gs has already 2 build actually 3 playstyles, i dont think this suggestion should get approved soon because theres other class that need other playstyles. I think they should be prioritized first than this. Well for the sake of balancing xD

i agree with this suggestion tho but not right now.

 

Yeah Im not rushing this, Im just putting this here so GM's can see and have an Idea. So far im getting good feedback from players regarding this :D

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