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frologo.jpg
New Weapons and Runes
baylas.jpg
[bayla's Rampage]
Str +30, Atk +15%, Max HP +15%,
Allow the use of lvl 10 Enlarge Weight Limit. 4 card slots
For Taekwons
nerthus.jpg
[Nerthus Shuriken]
Str +25, Agi +25, Increase damage to demihumans by 5%,
Increase damage of Shadow Slash by 40%, Increase damage of Frozen Crystal by 80%
For Ninjas
[Cursed Sniper Rune]
Increase damage of Arrow Shower by 20%
Increase damage of Claymore, Blast Mine, and Land Mine by 100%
hrist.jpg
[Hrist's Wing Bow]
Str +15, Dex +30, Int +30
Increase damage of Blitz Beat by 2000%
Increase damage of Claymore, Land Mine, and Blast Mine by 2000%
For Snipers
Legendary Weapon Improvements
[Legendary Stalker Blade]
Str + 15, Dex + 20, SP + 75

Enable use of Bowling Bash
Increase damage with Bowling Bash by 45%, add 20% damage to medium Monsters

[Legendary Lord Knight Spear]
Str + 15, Dex + 20 Max HP + 5%, SP + 75
Increase Damage to Demihumans by 15%
Reduces all skill's after-cast delay by 5%
Increase damage with Brandish Spear by 55%, Spear Boomerang 45%
Decrease damage with Bowling Bash by 40%
[Legendary Gunslinger Shotgun]
Vit + 25, Dex + 30, Max HP + 35%, SP + 100

Increase damage with Dust by 45%, Full Buster by 55%

dragonist.jpg

Improvements to Dragon's Fury

[if Dragon's Fury is enabled] reduces all after-cast delay by 20% (not 30% like kiel) [Effect nullified if more than 2 Kiels are equipped!]

[Assassin Cross]
Atk +10%, Allows use of Warm Wind Lv. 1-4
[Champion]
HP +5%, SP +10%, Allows use of Warm Wind Lv. 1-4
[Clown]
HP +5%, Dex +10, Allows use of Bard and Dancer Spirits
[Creator]
Int +20, Allows use of Kaite Lv. 7
[Gunslinger]
After-cast delay capped at 80%. HP +10%, Allows use of Kaite Lv. 7
---------------------------------------
[Gypsy]
HP +5%, Dex +10, Allows use of Bard and Dancer Spirits
[High Priest]
HP +10%, Allows use of Kaite Lv. 7
[High Wizard]
Matk +10%, Allows use of Kaite Lv. 7
[Lord Knight]
HP +15%, Str +10, Allows use of Warm Wind Lv. 1-4
[Ninja]
Atk +5%, HP +5%, Allows use of Warm Wind Lv. 1-4
---------------------------------------
[Paladin]
HP +5%, Allows use of Kaite Lv. 7
[Professor]
Matk +5%, Allows use of Kaite Lv. 7
[sniper]
Str +20, HP +5%, Allows use of Kaite Lv. 7
[soul Linker]
HP +25%, Allows use of Guard Lv. 7
[stalker]
Atk +5%, HP +5%, Allows use of Warm Wind Lv. 1-4
---------------------------------------
[star Gladiator]
HP +10%, Atk +5%, Allows use of Guard Lv. 7
[super Novice]
HP +5%, SP +5%, Allows use of Kaite Lv. 7, Warm Wind Lv. 1-4
[Taekwon]
HP +5%, Atk +5%, Allows use of Guard Lv. 7
[Whitesmith]
Str +20, HP +5%, Allows use of Warm Wind Lv. 1-4

fixes.jpg

  1. Players can no longer @warp inside PvP Room
  2. Novices and Babies can now be killed inside PvP Room
  3. Mobs in Guardian raid will not error players now
  4. Mobs in Guardian raid now have lesser HP and quantity
  5. Fixed a small issue with Wizard Staff given by Job Changer
  6. Fixed HP of Stalkers when using Oriental Sword
  7. Fixed description of Gray Royal Angel wings
  8. Fixed a bug in Jumbled Password
  9. Conquest event now hides Mr. Sorter at the beginning
  10. Conquest event NPCs now have Repair Items
  11. Conquest event NPCs option too "Exit to Forsaken City" is now at the bottom to avoid players to go outside while in game
Edited by Ares
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Enjoy everyone! Expect more to come! We're doing our very best so that everyone will enjoy the game!

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Is this patch includ fix of sinx cursed ring effect?

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Finally trap snipers will be viable, happy to see that.

One question... [if Dragon's Fury is enabled] reduces all after-cast delay by 20% (not 30% like kiel) [Effect nullified if more than 3 Kiels are equipped!]

What does this mean? You can use the extra 20% after cast delay of dragon's fury reduction when using 3 kiels? Or using 3 kiels and dragon's fury will nullify the effects?

And a thought on the lv 7 kaite on certain classes .... I think that'd completely shut down magic classes, since kaite also reflects AoE magic.. it's a good bye for professors / high wizzards in my opinion, and there's already lack of those classes in the server.

Also, guard on taekwons... it's gonna be similar to LK's parry in the past i think.

Those are my two cents, I like the update and the idea of making other classes viable, I'm just iffy about some changes that might shut down certain jobs.

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And a thought on the lv 7 kaite on certain classes .... I think that'd completely shut down magic classes, since kaite also reflects AoE magic.. it's a good bye for professors / high wizzards in my opinion, and there's already lack of those classes in the server.

I completely agree on this, Kaite would be overpowered and could easily kill magic classes. How about change it back to warm wind for bio and magic users? With the recent update, bio's mammonite is viable so warm wind would be useful for that. For magic users (HP, prof, wiz) they have to use converters for stave crasher so warm wind would still be useful for them. As for Snipers and Gunslingers, they don't need warm wind cause they have different ammos so what about something less powerful than Kaite like Magnum Break just to push enemies off Pneuma?

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Finally trap snipers will be viable, happy to see that.

One question... [if Dragon's Fury is enabled] reduces all after-cast delay by 20% (not 30% like kiel) [Effect nullified if more than 3 Kiels are equipped!]

What does this mean? You can use the extra 20% after cast delay of dragon's fury reduction when using 3 kiels? Or using 3 kiels and dragon's fury will nullify the effects?

And a thought on the lv 7 kaite on certain classes .... I think that'd completely shut down magic classes, since kaite also reflects AoE magic.. it's a good bye for professors / high wizzards in my opinion, and there's already lack of those classes in the server.

Also, guard on taekwons... it's gonna be similar to LK's parry in the past i think.

Those are my two cents, I like the update and the idea of making other classes viable, I'm just iffy about some changes that might shut down certain jobs.

Keyword "more than".

I assume this isn't a mistake right? If it is then BWAHAHAHAHA.....

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[bayla's Rampage]

Str +30, Atk +15%, Max HP +15%,

Allow the use of lvl 10 Enlarge Weight Limit. 4 card slots

For Taekwons


Does this mean it's applicable for star glads as well? or no :C .

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[bayla's Rampage]
Str +30, Atk +15%, Max HP +15%,
Allow the use of lvl 10 Enlarge Weight Limit. 4 card slots
For Taekwons
Does this mean it's applicable for star glads as well? or no :C .

No, only for Taekwons

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Keyword "more than".

I assume this isn't a mistake right? If it is then BWAHAHAHAHA.....

Exactly, I was asking in case my eyes were playing tricks on me xD

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I completely agree on this, Kaite would be overpowered and could easily kill magic classes. How about change it back to warm wind for bio and magic users? With the recent update, bio's mammonite is viable so warm wind would be useful for that. For magic users (HP, prof, wiz) they have to use converters for stave crasher so warm wind would still be useful for them. As for Snipers and Gunslingers, they don't need warm wind cause they have different ammos so what about something less powerful than Kaite like Magnum Break just to push enemies off Pneuma?

Noted on that but I'll take a look on it.

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:C I wish they'd make it applicable for star gladiators too Q_Q

Not on this update. It's pending.

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Keyword "more than".

I assume this isn't a mistake right? If it is then BWAHAHAHAHA.....

It is. I edited it to "...more than 2 Kiels..."

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im already run use forsakenro patcher why my l.shotgun still looks like apple and have a text unknown apple(?) pls for the solution.. thnks

Can you send us a screenshot here via http://imgur.com

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im already run use forsakenro patcher why my l.shotgun still looks like apple and have a text unknown apple(?) pls for the solution.. thnks

Can you send us a screenshot here via http://imgur.com

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@ares the hard delay after FSK is kinda bad on star gladiator/taekwon. Try to remove it or work out something might better.

Thanks for the comment. May I see you do it?

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